Available to hire
I am a results-driven Gameplay Animator and 3D Animator with a strong foundation in animation principles, timing, and motion.
I excel at collaborating with stakeholders to break down scenes, polish character movements, and deliver high-quality animations on time. I am proficient with Maya, Blender, Unreal Engine 5, Rokoko, and DaVinci Resolve, and I thrive in both independent work and cross-functional teams.
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Video Game 3D Animator at Fatal Fox Studios
December 1, 2024 - April 1, 2026Responsible for breathing life into 3D enemy character rigs for an indie game. Collaborated with the CEO to plan, create, edit, and expand animations—from breaking down key poses, exaggerating motion, and refining through blocking to final polish. Ensured on-time delivery of all animated sequences and maintained production pipeline integrity. Oversaw import of animations from Blender to Unreal Engine 5, and directed motion capture actors to realize character actions. Implemented Rokoko motion capture workflows and managed an animation library. Wrote Blender→Unreal Engine workflows and supported in-game cinematic sequences with improved camera work and character interactions.
Visual Sales Expert at The Container Store
September 1, 2020 - December 1, 2024Advised customers on product solutions, maintained store visuals, supported merchandising, and contributed to sales performance while ensuring NDA terms were followed.
Education
Associate of Art at Collin County Community College
August 22, 2016 - May 14, 2019Graduate - 3D Animation / Gaming Animation Program at AnimSchool, Provo, Utah
January 11, 2030 - March 1, 2024Associate of Arts at Collin College, Plano TX
January 11, 2030 - May 1, 2019Qualifications
Cerfificate of Completion of Animschool
May 23, 2020 - March 25, 2024I learned and developed a solid foundation of the animation principals and body mechanics. I was taught by many talented instructors who are active, current animators and leaders in the industry. Participated in an iterative feedback loop with weekly critiques from instructors and peers, as well as giving feedback to my peers.
Certified 3D Animator - Advanced Game Animation / Body Acting & Mechanics / Animating Characters / Managing Game Animation Pipeline
January 11, 2030 - June 7, 2026Industry Experience
Gaming, Media & Entertainment, Software & Internet
This is a collection of all my best work. All the work shown was animated by me. Props, models, and rigs are provided from the school.
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