I am a results-driven Gameplay Animator and 3D Animator with a strong foundation in animation principles, timing, and motion. I excel at collaborating with stakeholders to break down scenes, polish character movements, and deliver high-quality animations on time. I am proficient with Maya, Blender, Unreal Engine 5, Rokoko, and DaVinci Resolve, and I thrive in both independent work and cross-functional teams.

Nicholas W. Stevenson

I am a results-driven Gameplay Animator and 3D Animator with a strong foundation in animation principles, timing, and motion. I excel at collaborating with stakeholders to break down scenes, polish character movements, and deliver high-quality animations on time. I am proficient with Maya, Blender, Unreal Engine 5, Rokoko, and DaVinci Resolve, and I thrive in both independent work and cross-functional teams.

Available to hire

I am a results-driven Gameplay Animator and 3D Animator with a strong foundation in animation principles, timing, and motion.

I excel at collaborating with stakeholders to break down scenes, polish character movements, and deliver high-quality animations on time. I am proficient with Maya, Blender, Unreal Engine 5, Rokoko, and DaVinci Resolve, and I thrive in both independent work and cross-functional teams.

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Language

English
Fluent

Work Experience

Video Game 3D Animator at Fatal Fox Studios
December 1, 2024 - April 1, 2026
Responsible for breathing life into 3D enemy character rigs for an indie game. Collaborated with the CEO to plan, create, edit, and expand animations—from breaking down key poses, exaggerating motion, and refining through blocking to final polish. Ensured on-time delivery of all animated sequences and maintained production pipeline integrity. Oversaw import of animations from Blender to Unreal Engine 5, and directed motion capture actors to realize character actions. Implemented Rokoko motion capture workflows and managed an animation library. Wrote Blender→Unreal Engine workflows and supported in-game cinematic sequences with improved camera work and character interactions.
Visual Sales Expert at The Container Store
September 1, 2020 - December 1, 2024
Advised customers on product solutions, maintained store visuals, supported merchandising, and contributed to sales performance while ensuring NDA terms were followed.

Education

Associate of Art at Collin County Community College
August 22, 2016 - May 14, 2019
Graduate - 3D Animation / Gaming Animation Program at AnimSchool, Provo, Utah
January 11, 2030 - March 1, 2024
Associate of Arts at Collin College, Plano TX
January 11, 2030 - May 1, 2019

Qualifications

Cerfificate of Completion of Animschool
May 23, 2020 - March 25, 2024
I learned and developed a solid foundation of the animation principals and body mechanics. I was taught by many talented instructors who are active, current animators and leaders in the industry. Participated in an iterative feedback loop with weekly critiques from instructors and peers, as well as giving feedback to my peers.
Certified 3D Animator - Advanced Game Animation / Body Acting & Mechanics / Animating Characters / Managing Game Animation Pipeline
January 11, 2030 - June 7, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    My demo reel

    This is a collection of all my best work. All the work shown was animated by me. Props, models, and rigs are provided from the school.