I am a creative and technically driven Sound Designer with expertise in crafting immersive audio experiences for games and interactive media. Skilled in sound creation, implementation, and Wwise integration, I pride myself on developing unique sonic identities and working collaboratively with creative teams. Currently leading an audio team remotely at Pocket FM (Germany) with hands-on design, recording, and technical audio work, and I aim to elevate storytelling through dynamic sound design.

Nikhil Yadav

I am a creative and technically driven Sound Designer with expertise in crafting immersive audio experiences for games and interactive media. Skilled in sound creation, implementation, and Wwise integration, I pride myself on developing unique sonic identities and working collaboratively with creative teams. Currently leading an audio team remotely at Pocket FM (Germany) with hands-on design, recording, and technical audio work, and I aim to elevate storytelling through dynamic sound design.

Available to hire

I am a creative and technically driven Sound Designer with expertise in crafting immersive audio experiences for games and interactive media. Skilled in sound creation, implementation, and Wwise integration, I pride myself on developing unique sonic identities and working collaboratively with creative teams.

Currently leading an audio team remotely at Pocket FM (Germany) with hands-on design, recording, and technical audio work, and I aim to elevate storytelling through dynamic sound design.

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Language

English
Fluent

Work Experience

Lead Audio Designer at Pocket FM
March 20, 2024 - Present
Leading the audio team with hands-on design, recording, and technical audio work; overseeing project milestones and quality across devices; fostering collaboration with cross-functional teams.
Sound Designer at Independent / Freelance
March 20, 2024 - Present
Created custom SFX libraries for gameplay, UI, and environmental systems; designed creature voices, gibberish speech patterns, and synthetic vocal assets using layered recordings and DSP tools; implemented audio assets in Wwise and Unity (RTPCs, states, switches, blend containers, and interactive music logic); led pre-production planning, original compositions, and curated library assets; supervised studio and remote recording sessions.

Education

Add your educational history here.

Qualifications

Bachelor's Degree
January 11, 2030 - May 27, 2026
Diploma
January 11, 2030 - May 27, 2026
Bachelor's Degree
January 11, 2030 - May 27, 2026
Diploma
January 11, 2030 - May 27, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet