Hi, I’m Niko Zahfran Ramadhan, a 3D Generalist and Colorist with 3+ years across the full CG pipeline. I craft hero object models and immersive environments in Blender, and I handle color-managed post-production in DaVinci Resolve to deliver production-ready assets for campaigns. My background in Industrial Product Design informs my spatial and material instincts, and I optimize workflows with PBR pipelines, geometry nodes, and AI-assisted scripting to boost productivity. I collaborate with clients and studios from concept to final grade to shape visuals that tell compelling stories.

Niko Zahfran Ramadhan

Hi, I’m Niko Zahfran Ramadhan, a 3D Generalist and Colorist with 3+ years across the full CG pipeline. I craft hero object models and immersive environments in Blender, and I handle color-managed post-production in DaVinci Resolve to deliver production-ready assets for campaigns. My background in Industrial Product Design informs my spatial and material instincts, and I optimize workflows with PBR pipelines, geometry nodes, and AI-assisted scripting to boost productivity. I collaborate with clients and studios from concept to final grade to shape visuals that tell compelling stories.

Available to hire

Hi, I’m Niko Zahfran Ramadhan, a 3D Generalist and Colorist with 3+ years across the full CG pipeline. I craft hero object models and immersive environments in Blender, and I handle color-managed post-production in DaVinci Resolve to deliver production-ready assets for campaigns.

My background in Industrial Product Design informs my spatial and material instincts, and I optimize workflows with PBR pipelines, geometry nodes, and AI-assisted scripting to boost productivity. I collaborate with clients and studios from concept to final grade to shape visuals that tell compelling stories.

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Work Experience

3D Generalist & Colorist at Independent / Freelance
January 1, 2026 - Present
Design and develop 3D environments and hero object models with emphasis on atmosphere, spatial composition, and visual storytelling, utilizing PBR material workflows, Geometry Nodes for procedural scene elements, and Light Linking for controlled hero object lighting. Delivered 40+ distinct assets across client projects spanning hero object modeling, environment animation, and product visualization, including watches, perfume bottles, F&B products, architectural renders, and booth animations across 10 campaigns. Optimized render output using OIDN denoising and noise threshold tuning for efficient turnaround, delivering in OpenEXR, FBX, USD, and Alembic formats to ensure seamless handoff and cross-software compatibility across production pipelines. Maintained disciplined polycount budgeting targeting 75K for supporting elements and up to 300K for hero objects, with optimization passes reducing high-density meshes by up to 85%, and AI-assisted Python scripting to automate procedural textu
3D Generalist at Abadoneon
January 1, 2025 - January 1, 2026
Designed and developed virtual environments for promotional campaigns, utilizing Physical Starlight & Atmosphere for photorealistic outdoor scenes and Geometry Nodes for efficient, customizable scene construction. Created and optimized 3D hero objects including bottles, mechanical watches, and footwear through Curve-Trace to Mesh modeling and node-based PBR workflows for high-quality texture and material fidelity. Produced 3D assets and promotional video content for a major fragrance brand's social media campaign, reaching an audience of 676K+ followers across Instagram and TikTok. Produced motion graphics and 3D animations aligned with project requirements and creative direction.
Cinematographer, Editor & Colorist at PH ST
January 1, 2024 - January 1, 2026
Served as Cinematographer on a 35-minute narrative production, directing camera setup with Sony A6500 configured in S-Log2/S-Gamut3.Cine for optimal noise profile and gamut range, paired with a 35mm f/1.8 to leverage crop factor and achieve intentional background separation. Developed and coordinated the production shot list, holding direct responsibility over 4 shoot days and personally blocking and shooting 2 of 4 total scenes in the latest production. Collaborated with the director to establish shot angles, mood, and atmosphere across the full runtime: balancing technical accuracy with creative storytelling from camera placement through to final grade. Managed mixed-format color pipeline across Sony S-Log and Rec.709 footage, ensuring consistent color science and tonal integrity throughout the full runtime. Recovered overexposed Rec.709 footage through creative grading decisions, maintaining visual consistency with minimum detectable correction in the final cut.
Creative Producer at IWAK Arumery
January 1, 2023 - January 1, 2024
Led planning and execution of monthly content campaigns, aligning visual narrative with product identity. Directed product visuals through photography, cinematography, and 3D animation across 10+ campaigns and brand collaborations, with a focus on visual coherence and atmosphere. Drafted copy for product content and promotional materials, ensuring written messaging aligned with overall visual direction and brand identity. Managed simultaneous visual production across 3+ products and hamper lines, maintaining consistent quality and deadlines across overlapping campaign cycles.

Education

Bachelor's Degree in Industrial Product Design at Institut Teknologi Sepuluh Nopember (ITS), Surabaya
January 1, 2019 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services, Software & Internet