Hi! I’m Nilupul Senadheera, a Senior Unity Gameplay Engineer based in Ontario, Canada, with 8+ years of experience building and scaling live mobile games and interactive simulations. I specialize in C# gameplay systems, performance optimization, and scalable architecture for high-performance applications, delivering responsive experiences across devices and platforms. I’ve led cross-functional teams, shipped products used by millions, and continuously refine gameplay systems for memory efficiency and player engagement. I enjoy mentoring teammates, sharing knowledge, and solving complex challenges with pragmatic, well-architected solutions, especially in AR/VR and real-time multiplayer contexts.

Nilu Senadheera

Hi! I’m Nilupul Senadheera, a Senior Unity Gameplay Engineer based in Ontario, Canada, with 8+ years of experience building and scaling live mobile games and interactive simulations. I specialize in C# gameplay systems, performance optimization, and scalable architecture for high-performance applications, delivering responsive experiences across devices and platforms. I’ve led cross-functional teams, shipped products used by millions, and continuously refine gameplay systems for memory efficiency and player engagement. I enjoy mentoring teammates, sharing knowledge, and solving complex challenges with pragmatic, well-architected solutions, especially in AR/VR and real-time multiplayer contexts.

Available to hire

Hi! I’m Nilupul Senadheera, a Senior Unity Gameplay Engineer based in Ontario, Canada, with 8+ years of experience building and scaling live mobile games and interactive simulations. I specialize in C# gameplay systems, performance optimization, and scalable architecture for high-performance applications, delivering responsive experiences across devices and platforms.

I’ve led cross-functional teams, shipped products used by millions, and continuously refine gameplay systems for memory efficiency and player engagement. I enjoy mentoring teammates, sharing knowledge, and solving complex challenges with pragmatic, well-architected solutions, especially in AR/VR and real-time multiplayer contexts.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert

Language

English
Fluent

Work Experience

Simulation Software Developer | Project Lead at CVRI – Conestoga College
December 1, 2023 - Present
Designed scalable gameplay and simulation systems in Unity using SOLID architecture, enabling modular expansion and reducing feature integration time by 25%. Prototyped and shipped interactive gameplay features, transitioning quickly from concept to production-ready systems. Optimized runtime performance using Unity Profiler and frame debugging, improving responsiveness and stability across devices. Built responsive cross-platform UI workflows using Unity UI Toolkit. Implemented unit testing in Unity 3D using NUnit, standardizing test structures and evaluating core systems, achieving 80% code coverage and reducing regression bugs. Guided technical discussions, mentored new developers, and shared knowledge to foster a high-performing team culture, increasing team velocity.
Team Lead | Game Development at Matific
March 1, 2021 - February 1, 2023
Led development of a live 2D mobile game with 5M+ downloads, designing core gameplay and progression systems used by millions of players. Improved gameplay responsiveness and load times by optimizing asset delivery pipelines (Unity Addressables), reducing average load time by 12%. Designed Unity Editor Tools to streamline UI component development for the design team. Architected and integrated AWS-backed services to manage real-time player data synchronization and remote content delivery, enabling cross-device persistence and scalable content updates. Collaborated with cross-functional teams to ensure cohesive user experiences and streamlined production workflows.
Tech Lead | Interactive Apps at Layer 7 Innovations Inc.
January 1, 2019 - February 1, 2021
Led cross-functional collaboration to deliver polished, high-performance interactive experiences. Researched and adopted emerging mobile technologies and best practices to optimize performance and reduce app latency by 15%. Integrated and maintained third-party SDKs and native platform services for Android and iOS deployment. Conducted regular code reviews and enforced coding standards, improving code quality and reducing production issues by 25%.
Senior Software Engineer at SimLab IT
January 1, 2018 - December 1, 2018
Designed and developed core game features for medical VR simulators and live AR experiences, enhancing realism and user engagement across healthcare, education, and entertainment domains. Built modular systems in Unity 3D using VRTK and platform-specific tools, ensuring optimized performance and smooth deployment across mobile, WebGL, and VR headsets.
Software Engineer at Osmium Pvt. Ltd.
August 1, 2016 - December 1, 2017
Developed a context-aware virtual assistant for the VR museum using custom data structures and algorithms, enhancing user interaction and navigation within the simulation. Built a multiplayer VR application using Photon Server and Unity 3D, enabling real-time collaboration and communication in immersive museum and educational experiences.

Education

Graduate Certificate in Mobile Solution Development (Distinction Pass) at Conestoga College, Canada
January 11, 2030 - April 9, 2026
Bachelor of Science in Computer Science at University College Dublin, Colombo, Sri Lanka
January 11, 2030 - April 9, 2026
Higher Diploma in Computer Based Information Systems (Second Upper Class) at National Institute of Business Management, Colombo, Sri Lanka
January 11, 2030 - April 9, 2026
Diploma in Computer System Design (Distinction Pass) at National Institute of Business Management, Colombo, Sri Lanka
January 11, 2030 - April 9, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Healthcare, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert

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