Hi, I’m Nirav Patel, a Unity game development lead with 9+ years of shipping mobile, casino, and XR games. I’ve led teams of 3–5 developers to deliver multiple titles on Android and iOS, driving 100K+ downloads and strong DAU growth. I enjoy transforming complex ideas into scalable architectures and mentoring engineers to raise the whole team's output. I thrive on bridging design and engineering, architecting SOLID systems, and implementing live-ops pipelines. I’m passionate about shipping high-quality experiences, continuously updating features, and sharing knowledge through coaching and code reviews.

Nirav Patel

Hi, I’m Nirav Patel, a Unity game development lead with 9+ years of shipping mobile, casino, and XR games. I’ve led teams of 3–5 developers to deliver multiple titles on Android and iOS, driving 100K+ downloads and strong DAU growth. I enjoy transforming complex ideas into scalable architectures and mentoring engineers to raise the whole team's output. I thrive on bridging design and engineering, architecting SOLID systems, and implementing live-ops pipelines. I’m passionate about shipping high-quality experiences, continuously updating features, and sharing knowledge through coaching and code reviews.

Available to hire

Hi, I’m Nirav Patel, a Unity game development lead with 9+ years of shipping mobile, casino, and XR games. I’ve led teams of 3–5 developers to deliver multiple titles on Android and iOS, driving 100K+ downloads and strong DAU growth. I enjoy transforming complex ideas into scalable architectures and mentoring engineers to raise the whole team’s output.

I thrive on bridging design and engineering, architecting SOLID systems, and implementing live-ops pipelines. I’m passionate about shipping high-quality experiences, continuously updating features, and sharing knowledge through coaching and code reviews.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Senior Unity Game Developer at Gametion Technologies Pvt. Ltd.
January 1, 2022 - Present
Led a team of 3–5 developers to ship two multiplayer board games for Android and iOS with city-building mechanics, owning end-to-end sprint planning, task estimation, and milestone tracking across parallel sprint cycles. Drove Ludo City to 100K+ downloads in its first year and boosted Daily Active Users by 80% through continuous updates and feature upgrades. Led systematic refactoring of a legacy monolithic codebase into a scalable, SOLID-compliant architecture—decomposing God classes, introducing dependency hygiene, and accelerating sprint velocity by 40%. Designed and shipped a live-ops content pipeline using Unity Addressables and an internal configurable dashboard, enabling dynamic city and content updates without app resubmissions. Built and distributed a reusable gameplay SDK as an internal UPM package, standardizing feature delivery across Ludo City and Parchisi City. Developed time-limited weekly live events and mini-games based on player behavior data, sustaining long-term
Software Engineer at Scientific Games (now Light & Wonder)
May 1, 2019 - December 1, 2021
Engineered 4 production slot game titles for regulated USA Real-Money Gaming (RMG) casinos, ensuring compliance and certification standards. Architected complex reel-game mechanics using .NET C# server-side logic: Cascade Reels, Free Spins, Respins, Pick & Win, Progressive Jackpots. Reduced scene load times by 60% through batch drawing calls, texture compression, and object pooling. Awarded Employee of the Month twice for technical excellence and on-time delivery. Projects included Invaders, Open The Vault, Dragon Mistress, Color Zones.
Game Programmer at 18th Parallel Pvt. Ltd.
October 1, 2017 - March 1, 2019
Independently architected and shipped Race Out — a real-time multiplayer 3D car racing game on Photon PUN for low-spec Android devices. Boosted frame rate from 15 FPS to 45 FPS by implementing LOD and lighting & shader optimization. Engineered a Ghost Algorithm for bandwidth-constrained networks using position prediction and extrapolation between packets, and built a human-like AI opponent using the Minimax algorithm.
Software Engineer — VR/AR at Shoonya Game Technologies Pvt. Ltd.
November 1, 2016 - September 1, 2017
Independently built and shipped a Microsoft HoloLens-based Mixed Reality application and multiple VR applications from scratch, contributing to the company’s highest-ever revenue (~₹50+ Lakh). Projects included AR 3D Graph, Fire Suppression Training (VR), Poddar Spraha Diamond (VR).

Education

B.Tech., Computer Engineering at Indus University, Ahmedabad
July 1, 2012 - May 1, 2016
Bachelor of Technology (B.Tech.), Computer Engineering at Indus University, Ahmedabad
July 1, 2012 - May 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
See more