I'm a highly motivated game designer and developer with multifaceted experience—from conceptual design through creation and release. I thrive in collaborative, agile environments and bring a hands-on mindset to every phase of a project. I enjoy building immersive gameplay, prototyping quickly, and delivering polished experiences that players remember. I'm a natural creator who loves exploring new tools and techniques to push ideas from concept to completion.

Nick Kochman

I'm a highly motivated game designer and developer with multifaceted experience—from conceptual design through creation and release. I thrive in collaborative, agile environments and bring a hands-on mindset to every phase of a project. I enjoy building immersive gameplay, prototyping quickly, and delivering polished experiences that players remember. I'm a natural creator who loves exploring new tools and techniques to push ideas from concept to completion.

Available to hire

I’m a highly motivated game designer and developer with multifaceted experience—from conceptual design through creation and release. I thrive in collaborative, agile environments and bring a hands-on mindset to every phase of a project.

I enjoy building immersive gameplay, prototyping quickly, and delivering polished experiences that players remember. I’m a natural creator who loves exploring new tools and techniques to push ideas from concept to completion.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Lead Level Designer at Hard-Boiled Software (Killing, My Friend)
July 1, 2015 - September 30, 2016
Designed and prototyped gameplay, implemented assets, debugged and troubleshot game code and blueprints. Created an animation state machine with more than thirteen states, enabling seamless blending between abilities.
Level Designer at Black Ice Studios (Ashes of Mankind)
July 1, 2018 - July 31, 2019
Designed and prototyped levels, built detailed terrain and environments, integrated assets, and collaborated with art and design teams to maintain cohesive vision and gameplay flow.
Level Designer at Niagara VFX
February 1, 2018 - April 1, 2018
Contributed to world design, shader work, and terrain/level creation; worked with RVT, PCG, and environment pipelines to craft immersive scenes.
Game Designer & Developer at Salesforce
June 1, 2020 - September 30, 2024
Collaborated cross-functionally on game design and development projects, prototyped gameplay features, and delivered assets and documentation for internal initiatives.
Game Designer & Developer at Crouch Jump Interactive
December 1, 2024 - Present
Ongoing game design and development work, prototyping and implementing gameplay systems, collaborating with a small team to deliver player-focused experiences.

Education

High School Diploma at Newton Falls High School
August 1, 2004 - June 1, 2009

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment