I'm a Lead Character Animator with over six years of professional experience creating gameplay and cinematic animation for commercial PC and VR games. My expertise includes Autodesk Maya, Unreal Engine, motion capture integration, character rigging, and real-time animation pipelines. I enjoy creating expressive, responsive character animation that enhances gameplay and storytelling while meeting the technical requirements of modern game development.

NIKOLAY KRASTEV

I'm a Lead Character Animator with over six years of professional experience creating gameplay and cinematic animation for commercial PC and VR games. My expertise includes Autodesk Maya, Unreal Engine, motion capture integration, character rigging, and real-time animation pipelines. I enjoy creating expressive, responsive character animation that enhances gameplay and storytelling while meeting the technical requirements of modern game development.

Available to hire

I’m a Lead Character Animator with over six years of professional experience creating gameplay and cinematic animation for commercial PC and VR games. My expertise includes Autodesk Maya, Unreal Engine, motion capture integration, character rigging, and real-time animation pipelines. I enjoy creating expressive, responsive character animation that enhances gameplay and storytelling while meeting the technical requirements of modern game development.

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Language

Bulgarian
Fluent
English
Advanced

Work Experience

3D Animator at Repuls Ltd.
September 1, 2019 - February 1, 2026
3D modelling and animation of complex organic and humanoid characters; Lighting in 3D animation scenes; Camera setup and operation in 3D environments; Texturing of organic and humanoid characters; Polygon optimisation for game engines; Working with motion capture data; Importing characters, animations, props, and environments into game engines; Use of professional 3D animation software; Modelling multi-component objects using various techniques; Working with shaders and textures; Building functional rigging systems; Creating high-quality animation; Applying animation techniques and best practices for presentation

Education

BA in 3D Computer Animation at Glasgow Caledonian University
September 1, 2012 - September 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming