Hi, I’m Nikolay Boyan Krastev, a 3D Animator with a strong background in 3D modelling, animation, lighting, and game-engine pipelines. I’m based in Vidin, Bulgaria, and I enjoy creating expressive humanoid and organic characters, as well as lighting and camera setups that bring scenes to life. I collaborate with cross-functional teams to translate creative ideas into polished assets, and I continuously learn new tools like Blender, Maya, 3ds Max, Cinema 4D, Unreal Engine, and Unity to deliver high-quality visuals and efficient production workflows.

Nikolay Boyanov Krastev

Hi, I’m Nikolay Boyan Krastev, a 3D Animator with a strong background in 3D modelling, animation, lighting, and game-engine pipelines. I’m based in Vidin, Bulgaria, and I enjoy creating expressive humanoid and organic characters, as well as lighting and camera setups that bring scenes to life. I collaborate with cross-functional teams to translate creative ideas into polished assets, and I continuously learn new tools like Blender, Maya, 3ds Max, Cinema 4D, Unreal Engine, and Unity to deliver high-quality visuals and efficient production workflows.

Available to hire

Hi, I’m Nikolay Boyan Krastev, a 3D Animator with a strong background in 3D modelling, animation, lighting, and game-engine pipelines. I’m based in Vidin, Bulgaria, and I enjoy creating expressive humanoid and organic characters, as well as lighting and camera setups that bring scenes to life.

I collaborate with cross-functional teams to translate creative ideas into polished assets, and I continuously learn new tools like Blender, Maya, 3ds Max, Cinema 4D, Unreal Engine, and Unity to deliver high-quality visuals and efficient production workflows.

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Experience Level

Expert
Expert
Expert
Expert

Language

Bulgarian
Fluent
English
Advanced

Work Experience

3D Animator at Repuls Ltd.
September 1, 2019 - February 1, 2026
3D modelling and animation of complex organic and humanoid characters; Lighting in 3D animation scenes; Camera setup and operation in 3D environments; Texturing of organic and humanoid characters; Polygon optimisation for game engines; Working with motion capture data; Importing characters, animations, props, and environments into game engines; Use of professional 3D animation software; Modelling multi-component objects using various techniques; Working with shaders and textures; Building functional rigging systems; Creating high-quality animation; Applying animation techniques and best practices for presentation

Education

BA in 3D Computer Animation at Glasgow Caledonian University
September 1, 2012 - September 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet

Experience Level

Expert
Expert
Expert
Expert

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