Hi, I'm Noah Girdler, an experienced sound designer with professional FMOD and Unity experience, who loves creating otherworldly sounds, and giving new worlds their voices!

Noah Girdler

Hi, I'm Noah Girdler, an experienced sound designer with professional FMOD and Unity experience, who loves creating otherworldly sounds, and giving new worlds their voices!

Available to hire

Hi, I’m Noah Girdler, an experienced sound designer with professional FMOD and Unity experience, who loves creating otherworldly sounds, and giving new worlds their voices!

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Korean
Intermediate

Work Experience

Sound Design Intern at Tastie Games
November 1, 2024 - September 29, 2025
Optimized audio file formats and code in Unity, maintaining audio quality while reducing file sizes by roughly 60%; Playtested recent builds, reported, and patched several audio-related bugs; Designed and implemented audio for 8 major bosses and 2 large environments.
Sound Designer at Conquering Ciros
May 1, 2024 - September 29, 2025
Implemented roughly 100 SFX assets and set standards for implementation practices and systems; Implemented vertical and horizontal music systems, giving vampire-survivor-like progression; Held audio implementation informational sessions for interested programming teammates.
Sound Design Intern at Tastie Games
November 1, 2024 - September 30, 2025
Optimized audio file formats and code in Unity, maintaining audio quality while reducing file sizes by roughly 60%. Playtested recent builds, reported, and patched several audio-related bugs. Designed and implemented audio for 8 major bosses and 2 large environments.
Sound Designer at Conquering Ciros
May 1, 2024 - September 30, 2025
Implemented roughly 100 SFX assets and set standards for implementation practices and systems. Implemented vertical and horizontal music systems, giving vampire-survivors-like progression. Held audio implementation informational sessions for interested programming teammates.

Education

B.S. Audio Engineering at Indiana University - Bloomington
January 11, 2030 - December 1, 2024
B.S. in Audio Engineering (Concentration: Game Sound Design) at Indiana University Bloomington
January 11, 2030 - December 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet