I’m a multidisciplinary artist and designer with a passion for blending storytelling across interactive media, visual identity, and technical art to create memorable experiences.
I design and produce branding, game assets, and interactive experiences—from concept through delivery—drawing on a wide toolkit of 2D and 3D workflows, UI/UX, and narrative design to help brands and games come alive.
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“BlueLine” is a visual interactive story about the weight of expectation. It follows Blue, a recent graduate struggling to balance family pressure and personal happiness. My goal as Co-Director was to ensure that the “downward spiral” of the protagonist felt authentic, relatable, and visually striking.
As Co-Director, I am responsible for the high-level synergy between gameplay, narrative, and visual style. I co-developed the story beats with out team, focusing on the cultural nuances of the Thai setting. Our team have closely worked together to ensure the hand-drawn animatics and the award-winning score created a seamless cinematic experience.
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