I’m a multidisciplinary artist and designer with a passion for blending storytelling across interactive media, visual identity, and technical art to create memorable experiences. I design and produce branding, game assets, and interactive experiences—from concept through delivery—drawing on a wide toolkit of 2D and 3D workflows, UI/UX, and narrative design to help brands and games come alive.

Nobonita Bhowmik

I’m a multidisciplinary artist and designer with a passion for blending storytelling across interactive media, visual identity, and technical art to create memorable experiences. I design and produce branding, game assets, and interactive experiences—from concept through delivery—drawing on a wide toolkit of 2D and 3D workflows, UI/UX, and narrative design to help brands and games come alive.

Available to hire

I’m a multidisciplinary artist and designer with a passion for blending storytelling across interactive media, visual identity, and technical art to create memorable experiences.

I design and produce branding, game assets, and interactive experiences—from concept through delivery—drawing on a wide toolkit of 2D and 3D workflows, UI/UX, and narrative design to help brands and games come alive.

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Language

English
Fluent
Bengali
Intermediate
Russian
Intermediate

Work Experience

Co-Director for 'BlueLine' at Going Places Studio
June 1, 2022 - Present
Development of game design and narrative direction; overseeing studio administrative milestones. Marketing: designed high-impact visual assets and social media strategies to drive community engagement.
Freelance Technical Artist at Remote Control Media
November 1, 2021 - December 1, 2021
Organized and integrated assets into the production pipeline; provided clear documentation and handover to external teams.
Freelance Multimedia Designer at NHB Studio
July 1, 2021 - Present
Bespoke design, graphics, motion assets, and branding for clients from concept to final delivery. Managed Gourini Project production for a 3D-printed deity brand, including MJF prototypes, hand-painting, and setting up e-commerce (Etsy/Web). Led Stone Select Design social media takeover and initial brand identity, created Rangdanu Silk Road branding and marketing materials, and produced visual content for Necessity London.
Designer & Assistant at AGATA Feed Mills Ltd
March 1, 2021 - Present
Designing professional branding and marketing materials for a major manufacturing environment.
Art Director at Insatiable Cycle
May 1, 2019 - July 1, 2020
Defined the game’s visual style and cohesive environments; modeled and textured 3D world assets and designed an intuitive UI/UX; created marketing visuals for launch.

Education

MFA in Game Design at New York University
January 11, 2030 - April 16, 2026
BFA in Design & Technology at Parsons School of Design
January 11, 2030 - April 16, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
    BlueLine

    “BlueLine” is a visual interactive story about the weight of expectation. It follows Blue, a recent graduate struggling to balance family pressure and personal happiness. My goal as Co-Director was to ensure that the “downward spiral” of the protagonist felt authentic, relatable, and visually striking.

    As Co-Director, I am responsible for the high-level synergy between gameplay, narrative, and visual style. I co-developed the story beats with out team, focusing on the cultural nuances of the Thai setting. Our team have closely worked together to ensure the hand-drawn animatics and the award-winning score created a seamless cinematic experience.