Hi, I’m Adrian Humberto Gil Siepmann. I’m a Technical Artist and Front-End Developer based in Querétaro, Mexico, passionate about crafting visually stunning and highly optimized game assets and web experiences. I enjoy collaborating with teams to push the boundaries of visual storytelling, solve complex technical challenges, and bring innovative ideas to life through shaders, VFX, UI, and frontend development.

Adrian Humberto Gil Siepmann

Hi, I’m Adrian Humberto Gil Siepmann. I’m a Technical Artist and Front-End Developer based in Querétaro, Mexico, passionate about crafting visually stunning and highly optimized game assets and web experiences. I enjoy collaborating with teams to push the boundaries of visual storytelling, solve complex technical challenges, and bring innovative ideas to life through shaders, VFX, UI, and frontend development.

Available to hire

Hi, I’m Adrian Humberto Gil Siepmann. I’m a Technical Artist and Front-End Developer based in Querétaro, Mexico, passionate about crafting visually stunning and highly optimized game assets and web experiences.

I enjoy collaborating with teams to push the boundaries of visual storytelling, solve complex technical challenges, and bring innovative ideas to life through shaders, VFX, UI, and frontend development.

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Language

English
Fluent
German
Fluent
Spanish; Castilian
Fluent

Work Experience

Frontend Developer at Moving Primates GmbH
January 1, 2019 - Present
Built and maintained 30+ Shopify and headless storefronts at various stages, from full design implementation to optimization and maintenance. Developed responsive, animated UI components and custom logic using Shopify Liquid, React, Next.js, Tailwind, and Sanity. Achieved Lighthouse scores consistently above 90 across performance, accessibility, and SEO metrics for headless projects. Collaborated with designers, backend developers, and clients; acted as lead frontend developer on several projects. Transitioned from traditional Shopify themes to headless architectures leveraging Hydrogen and custom React components. Ensured the best quality for each web shop and features with proactive QA based on user feedback.
Technical Artist & Game Developer at Freelance & Projects
December 1, 2021 - September 10, 2025
Created high-quality 3D models, shaders, lighting and visual effects for various game development projects. Partnered with a game designer to secure a grant from FilmFernsehFonds Bayern GmbH (2021) under Bayerischen Richtlinie für die Förderung digitaler Spiele, enabling the development of a game prototype. Led technical art efforts for game jams, including Global Game Jam and Ludum Dare, creating assets and immersive environments under tight deadlines. Delivered animations, textures, and 3D assets for diverse clients and personal projects. Art direction for most of the projects with attention to detail. Problem solving and troubleshooting leading to creative solutions within project constraints.
Video Editor and Animator at Emad Group
December 31, 2019 - September 10, 2025
Produced dynamic video content and animations for advertising campaigns, boosting audience engagement.

Education

Bachelor in Animation and Digital Art at Instituto Tecnológico y de Estudios Superiores de Monterrey
January 1, 2013 - May 1, 2017

Qualifications

McKinsey Forward Program
January 1, 2025 - September 10, 2025
Shaders for Video Games in Unity – 3DBOX Academy
March 1, 2018 - April 1, 2018
Unity Game Development – Pluralsight
January 1, 2018 - September 1, 2018

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education