Available to hire
I am an Animator with over 20 years of experience working in games and film. I am passionate about making engaging and unique experiences. My work mainly focuses on games, but I have experience in film and advertisement across a range of animation roles.
I have worked on many notable game titles and projects, including Mad Max Fury Road, Just Cause 2, Call of Duty: Mobile, and multiple VR and mobile titles. I have also held leadership roles such as Studio Animation Director and Head of Animation, directing and planning animation teams and pipelines.
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Swedish
Fluent
Work Experience
Senior Character Animator at Svep Studios
September 30, 2025 - August 14, 2025Contract role animating directly in the Unreal editor using custom control rigs. Worked with a game IP producing character animation content.
Studio Animation Director at NOID
December 31, 2025 - August 14, 2025Full-time role running the Animation department. Directed, planned, and implemented animations, working on a new multiplayer fantasy IP for mobile. The studio closed in December 2025.
Head of Animation at Resolution Games
September 30, 2021 - August 14, 2025Directed, planned, and implemented animation needs both in-game and for marketing.
Lead Body Animator at Goodbye Kansas
January 31, 2020 - August 14, 2025Worked in the Animation department and synced the mocap department with animation on a game trailer project.
Senior Animator at Resolution Games
November 30, 2019 - August 14, 2025Provided character animation and marketing work on multiple AR and VR titles for various platforms.
Senior Animator at King
February 28, 2019 - August 14, 2025Character animation on a new FPS mobile game for Activision (Game canceled).
Senior Animator at DENA Sweden / Scattered Entertainment / Gumi Sweden / Foxglove Studios
September 30, 2018 - August 14, 2025Worked on mobile titles, including planning and creating character animations, building state-machines and animation trees, and animating game cinematics using Unity3D. Also responsible for additional VFX and SFX.
Senior Animator at Avalanche Studios
December 31, 2011 - August 14, 2025Worked on Mad Max Fury Road, producing in-game animations and cutscenes using hand keyframe animation and mocap. Managed the in-house mocap unit including setup and capture sessions.
Character Animator (Freelance Contract) at TheHive
March 31, 2010 - August 14, 2025Freelance character animation for effect shots on a Dutch feature film and mocap capturing and editing on an animated online series.
Lead Animator at Avalanche Studios
December 31, 2008 - August 14, 2025Lead animator on Avalanche's main IP. Managed the animation team, produced keyframe and mocap animation, implemented and tweaked animations in-game using Scrum development method, and contributed to tools/animation design for the department.
Lead Animator at Grin AB
July 31, 2006 - August 14, 2025Lead animator on Tom Clancy: Ghost Recon. Responsible for keyframe animation on game characters, overall animation asset quality control, and planning and designing required project animation.
Animator (Freelance Contract) at The Hive
June 30, 2004 - August 14, 2025Freelance animator for in-game content.
Systems Programmer at Prosilia Software AB
July 31, 2001 - August 14, 2025Consultant designing and programming computer systems. Main customer was a Swedish insurance company, AFA Försäkring, working with their registering systems.
Education
Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Some of my work. All keyframe animations.
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