I am an Animator with over 20 years of experience working in games and film. I am passionate about making engaging and unique experiences. My work mainly focuses on games, but I have experience in film and advertisement across a range of animation roles. I have worked on many notable game titles and projects, including Mad Max Fury Road, Just Cause 2, Call of Duty: Mobile, and multiple VR and mobile titles. I have also held leadership roles such as Studio Animation Director and Head of Animation, directing and planning animation teams and pipelines.

Robert Ives

I am an Animator with over 20 years of experience working in games and film. I am passionate about making engaging and unique experiences. My work mainly focuses on games, but I have experience in film and advertisement across a range of animation roles. I have worked on many notable game titles and projects, including Mad Max Fury Road, Just Cause 2, Call of Duty: Mobile, and multiple VR and mobile titles. I have also held leadership roles such as Studio Animation Director and Head of Animation, directing and planning animation teams and pipelines.

Available to hire

I am an Animator with over 20 years of experience working in games and film. I am passionate about making engaging and unique experiences. My work mainly focuses on games, but I have experience in film and advertisement across a range of animation roles.

I have worked on many notable game titles and projects, including Mad Max Fury Road, Just Cause 2, Call of Duty: Mobile, and multiple VR and mobile titles. I have also held leadership roles such as Studio Animation Director and Head of Animation, directing and planning animation teams and pipelines.

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Language

English
Fluent
Swedish
Fluent

Work Experience

Senior Character Animator at Svep Studios
September 30, 2025 - August 14, 2025
Contract role animating directly in the Unreal editor using custom control rigs. Worked with a game IP producing character animation content.
Studio Animation Director at NOID
December 31, 2025 - August 14, 2025
Full-time role running the Animation department. Directed, planned, and implemented animations, working on a new multiplayer fantasy IP for mobile. The studio closed in December 2025.
Head of Animation at Resolution Games
September 30, 2021 - August 14, 2025
Directed, planned, and implemented animation needs both in-game and for marketing.
Lead Body Animator at Goodbye Kansas
January 31, 2020 - August 14, 2025
Worked in the Animation department and synced the mocap department with animation on a game trailer project.
Senior Animator at Resolution Games
November 30, 2019 - August 14, 2025
Provided character animation and marketing work on multiple AR and VR titles for various platforms.
Senior Animator at King
February 28, 2019 - August 14, 2025
Character animation on a new FPS mobile game for Activision (Game canceled).
Senior Animator at DENA Sweden / Scattered Entertainment / Gumi Sweden / Foxglove Studios
September 30, 2018 - August 14, 2025
Worked on mobile titles, including planning and creating character animations, building state-machines and animation trees, and animating game cinematics using Unity3D. Also responsible for additional VFX and SFX.
Senior Animator at Avalanche Studios
December 31, 2011 - August 14, 2025
Worked on Mad Max Fury Road, producing in-game animations and cutscenes using hand keyframe animation and mocap. Managed the in-house mocap unit including setup and capture sessions.
Character Animator (Freelance Contract) at TheHive
March 31, 2010 - August 14, 2025
Freelance character animation for effect shots on a Dutch feature film and mocap capturing and editing on an animated online series.
Lead Animator at Avalanche Studios
December 31, 2008 - August 14, 2025
Lead animator on Avalanche's main IP. Managed the animation team, produced keyframe and mocap animation, implemented and tweaked animations in-game using Scrum development method, and contributed to tools/animation design for the department.
Lead Animator at Grin AB
July 31, 2006 - August 14, 2025
Lead animator on Tom Clancy: Ghost Recon. Responsible for keyframe animation on game characters, overall animation asset quality control, and planning and designing required project animation.
Animator (Freelance Contract) at The Hive
June 30, 2004 - August 14, 2025
Freelance animator for in-game content.
Systems Programmer at Prosilia Software AB
July 31, 2001 - August 14, 2025
Consultant designing and programming computer systems. Main customer was a Swedish insurance company, AFA Försäkring, working with their registering systems.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet
    paper 2025 Showreel

    Some of my work. All keyframe animations.