A UC Berkeley graduate with a Bachelor of Science in Electrical Engineering and Computer Science, I have honed my skills in Unity, game development, and C# for over 6 years. My most recent role as a Unity Developer at Kodable enabled me to contribute significantly to the development of three Unity games, building major features, improving user experiences, and collaborating on design. My previous experience includes developing Lantern: Caverns of Chaos at Saplink, where I created the game from the ground up, and an internship at Springbay Studio, focusing on porting iBiome Ocean to Unity. My work reflects a dedication and passion for crafting engaging and innovative game experiences.

Nicholas Pels

A UC Berkeley graduate with a Bachelor of Science in Electrical Engineering and Computer Science, I have honed my skills in Unity, game development, and C# for over 6 years. My most recent role as a Unity Developer at Kodable enabled me to contribute significantly to the development of three Unity games, building major features, improving user experiences, and collaborating on design. My previous experience includes developing Lantern: Caverns of Chaos at Saplink, where I created the game from the ground up, and an internship at Springbay Studio, focusing on porting iBiome Ocean to Unity. My work reflects a dedication and passion for crafting engaging and innovative game experiences.

Available to hire

A UC Berkeley graduate with a Bachelor of Science in Electrical Engineering and Computer Science, I have honed my skills in Unity, game development, and C# for over 6 years. My most recent role as a Unity Developer at Kodable enabled me to contribute significantly to the development of three Unity games, building major features, improving user experiences, and collaborating on design.

My previous experience includes developing Lantern: Caverns of Chaos at Saplink, where I created the game from the ground up, and an internship at Springbay Studio, focusing on porting iBiome Ocean to Unity. My work reflects a dedication and passion for crafting engaging and innovative game experiences.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent

Work Experience

Unity Game Developer at Kodable Education
March 1, 2023 - May 31, 2025
Developed and maintained three educational games in a dynamic, fast-paced small company environment. Implemented gameplay features, UI systems, and technical architecture in C# across mobile and web platforms. Collaborated cross-functionally with art, design, and marketing teams to deliver features on time. Built functionality for routes in a RESTful API including comprehensive unit tests.
Unity Engineer, Project Lead at Saplink
November 1, 2021 - February 28, 2023
Led a technical team to deliver game projects, writing code for two games in C# within the Unity engine. Acted as creative and technical lead on unreleased internal IP. Communicated directly with clients to discuss requested features and feedback. Coordinated with both in-house and external artists to facilitate the creation of game assets.
Unity Engineering Intern at Springbay Studio
June 1, 2019 - September 30, 2019
Ported the game 'iBiome Ocean' from Flash to Unity, independently developing most game functions in Unity. Reviewed code, fixed bugs, and contributed to localization features on the 'iBiome Melting Ice' project. Collaborated with the team to analyze and build foundations for the port.
Game Programmer, Software Engineer at Kodable Education
March 1, 2023 - May 1, 2025
Developed and maintained three educational games in a fast-paced small company environment. Used C# to implement gameplay features, UI systems, and technical architecture across all three games. Worked extensively on both mobile and web platforms. Collaborated cross-functionally with art, design, and marketing teams to deliver features in a timely manner. Built functionality for routes in a RESTful API, including comprehensive unit tests.
Game Programmer, Project Lead at Saplink
November 1, 2021 - February 1, 2023
Led a technical team of contributors to deliver game projects. Wrote code for two games in C# and developed them in the Unity engine. Communicated directly with clients to discuss requested features and feedback. Created and served as technical lead on unreleased internal IP. Coordinated with artists, both in-house and external, to facilitate the creation of game assets.
Game Programmer Intern at Springbay Studio
June 1, 2019 - September 1, 2019
Ported the game iBiome Ocean, originally written in Flash, to Unity. Analyzed the existing code to create foundations for the port, independently building the majority of the game's functions in Unity. Collaborated on iBiome Melting Ice to review code, fix bugs, and create code for localization.
Creator and Dungeon Master at Homebrew D&D Campaign
March 1, 2021 - Present
Design and currently running a campaign with an original story and custom setting for over 4 years. Manage scheduling for weekly remote sessions with 6 players. Creating balanced encounters, compelling storylines, memorable characters, and interactive environments. Utilizing many digital tools to create assets for the campaign and improve player experience.

Education

B.Sc. at University of California, Berkeley
January 1, 2017 - December 31, 2021
B.S. in Electrical Engineering and Computer Science at University of California, Berkeley
January 1, 2017 - January 1, 2021
B.S. in Electrical Engineering and Computer Science at University of California, Berkeley
January 1, 2017 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Software & Internet, Media & Entertainment