A UC Berkeley graduate with a Bachelor of Science in Electrical Engineering and Computer Science, I have honed my skills in Unity, game development, and C# for over 6 years. My most recent role as a Unity Developer at Kodable enabled me to contribute significantly to the development of three Unity games, building major features, improving user experiences, and collaborating on design.
My previous experience includes developing Lantern: Caverns of Chaos at Saplink, where I created the game from the ground up, and an internship at Springbay Studio, focusing on porting iBiome Ocean to Unity. My work reflects a dedication and passion for crafting engaging and innovative game experiences.
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