NP

Nicholas Pels

Available to hire

A UC Berkeley graduate with a Bachelor of Science in Electrical Engineering and Computer Science, I have honed my skills in Unity, game development, and C for over 6 years.

About

A UC Berkeley graduate with a Bachelor of Science in Electrical Engineering and Computer Science, I have honed my skills in Unity, game development, and C# for over 6 years. My most recent role as a Unity Developer at Kodable enabled me to contribute significantly to the development of three Unity games, building major features, improving user experiences, and collaborating on design.

My previous experience includes developing Lantern: Caverns of Chaos at Saplink, where I created the game from the ground up, and an internship at Springbay Studio, focusing on porting iBiome Ocean to Unity. My work reflects a dedication and passion for crafting engaging and innovative game experiences.

  • 6 years' experience
  • Joined July 2025

Industry experience

  • Gaming
  • Education
  • Software & Internet
  • Media & Entertainment

Work experience· 7 roles

Game Programmer, Software Engineer · Kodable EducationMar 2023 – May 2025 · 2 yrs 3 mos

Developed and maintained three educational games in a fast-paced small company environment. Used C# to implement gameplay features, UI systems, and technical architecture across all three games. Worked extensively on both mobile and web platforms. Collaborated cross-functionally with art, design, and marketing teams to deliver features in a timely manner. Built functionality for routes in a RESTful API, including comprehensive unit tests.

Unity Game Developer · Kodable EducationMar 2023 – May 2025 · 2 yrs 3 mos

Developed and maintained three educational games in a dynamic, fast-paced small company environment. Implemented gameplay features, UI systems, and technical architecture in C# across mobile and web platforms. Collaborated cross-functionally with art, design, and marketing teams to deliver features on time. Built functionality for routes in a RESTful API including comprehensive unit tests.

Game Programmer, Project Lead · SaplinkNov 2021 – Feb 2023 · 1 yr 4 mos

Led a technical team of contributors to deliver game projects. Wrote code for two games in C# and developed them in the Unity engine. Communicated directly with clients to discuss requested features and feedback. Created and served as technical lead on unreleased internal IP. Coordinated with artists, both in-house and external, to facilitate the creation of game assets.

Unity Engineer, Project Lead · SaplinkNov 2021 – Feb 2023 · 1 yr 4 mos
Creator and Dungeon Master · Homebrew D&D CampaignMar 2021 – Present · 5 yrs 9 mos
Game Programmer Intern · Springbay StudioJun 2019 – Sep 2019 · 4 mos
Unity Engineering Intern · Springbay StudioJun 2019 – Sep 2019 · 4 mos

Education

B.Sc. · University of California, Berkeley2017 – 2021
B.S. in Electrical Engineering and Computer Science · University of California, Berkeley2017 – 2021
B.S. in Electrical Engineering and Computer Science · University of California, Berkeley2017 – 2021

Hire Nicholas Pels today

Post a job and invite Nicholas, or contact them directly. No hidden commission.

Post a job