Nicholas Pels
A UC Berkeley graduate with a Bachelor of Science in Electrical Engineering and Computer Science, I have honed my skills in Unity, game development, and C for over 6 years.
About
A UC Berkeley graduate with a Bachelor of Science in Electrical Engineering and Computer Science, I have honed my skills in Unity, game development, and C# for over 6 years. My most recent role as a Unity Developer at Kodable enabled me to contribute significantly to the development of three Unity games, building major features, improving user experiences, and collaborating on design.
My previous experience includes developing Lantern: Caverns of Chaos at Saplink, where I created the game from the ground up, and an internship at Springbay Studio, focusing on porting iBiome Ocean to Unity. My work reflects a dedication and passion for crafting engaging and innovative game experiences.
- 6 years' experience
- Joined July 2025
Industry experience
- Gaming
- Education
- Software & Internet
- Media & Entertainment
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Work experience· 7 roles
Developed and maintained three educational games in a fast-paced small company environment. Used C# to implement gameplay features, UI systems, and technical architecture across all three games. Worked extensively on both mobile and web platforms. Collaborated cross-functionally with art, design, and marketing teams to deliver features in a timely manner. Built functionality for routes in a RESTful API, including comprehensive unit tests.
Developed and maintained three educational games in a dynamic, fast-paced small company environment. Implemented gameplay features, UI systems, and technical architecture in C# across mobile and web platforms. Collaborated cross-functionally with art, design, and marketing teams to deliver features on time. Built functionality for routes in a RESTful API including comprehensive unit tests.
Led a technical team of contributors to deliver game projects. Wrote code for two games in C# and developed them in the Unity engine. Communicated directly with clients to discuss requested features and feedback. Created and served as technical lead on unreleased internal IP. Coordinated with artists, both in-house and external, to facilitate the creation of game assets.
Education
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