Hi, I’m Oliver Ghalleb, a hard-working game designer who graduated from the University of South Wales with a BA in Games Design (Upper Second Class Honours). I’m passionate about the games industry and I love learning new skills—whether that’s building mechanics, shaping UI/UX, or bringing game ideas to life through my own personal projects. Outside of coursework and work, I stay actively involved in the creative process by collaborating with others and creating my own game concepts. I’ve worked on multiple projects where I developed character and player mechanics, animations, inventory and particle effects, enemy AI, level design, and gameplay systems, and I’m always excited to contribute to new teams and take on fresh challenges.

Oliver Ghalleb

Hi, I’m Oliver Ghalleb, a hard-working game designer who graduated from the University of South Wales with a BA in Games Design (Upper Second Class Honours). I’m passionate about the games industry and I love learning new skills—whether that’s building mechanics, shaping UI/UX, or bringing game ideas to life through my own personal projects. Outside of coursework and work, I stay actively involved in the creative process by collaborating with others and creating my own game concepts. I’ve worked on multiple projects where I developed character and player mechanics, animations, inventory and particle effects, enemy AI, level design, and gameplay systems, and I’m always excited to contribute to new teams and take on fresh challenges.

Available to hire

Hi, I’m Oliver Ghalleb, a hard-working game designer who graduated from the University of South Wales with a BA in Games Design (Upper Second Class Honours). I’m passionate about the games industry and I love learning new skills—whether that’s building mechanics, shaping UI/UX, or bringing game ideas to life through my own personal projects.

Outside of coursework and work, I stay actively involved in the creative process by collaborating with others and creating my own game concepts. I’ve worked on multiple projects where I developed character and player mechanics, animations, inventory and particle effects, enemy AI, level design, and gameplay systems, and I’m always excited to contribute to new teams and take on fresh challenges.

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Work Experience

3D Modeller at Badger 3D Creations
January 1, 2024 - Present
Used Blender and Z-Brush to create intricate models for physical 3D printing. Specialized in military-themed assets, combining technical accuracy with an understanding of military aesthetics. Ensured high-quality asset production while staying within budget constraints through efficient and resourceful workflows.
Game Artist at Dovelp Technologies
July 1, 2023 - February 1, 2024
Improved game visuals through 3D modelling and texture design. Took ownership from conceptualization to execution, creating detailed 3D model meshes and applying textures with strong attention to detail. Enhanced aesthetics and immersion by selecting and designing realistic textures that fit the game experience.
Games company (collaboration supporting project: DR. Ecstatic) at Tiny Rebels
March 1, 2021 - June 1, 2021
Worked on a game idea called DR. Ecstatic as part of a collaboration between game designers and game artists for an independent game developer (Tiny Rebels). Contributed to a second-year project structure, helping integrate design and art efforts into the game’s creation.
Game Development Intern at Tiny Rebels
March 1, 2021 - June 1, 2021
Contributed to development of “DR. Ecstatic” for an independent game developer. Participated in brainstorming sessions and helped shape vision and mechanics. Assisted with refining gameplay elements, improving interactive environments, and supporting user experience optimizations with the team.
Game development (wrestling game project) at GMP Games company (Cardiff/Edinburgh)
April 1, 2020 - Present
Assisted in developing a wrestling game called Limited Edition Wrestling, described as an early passion project still under development. Supported ongoing implementation needs as part of the team working toward features and gameplay systems.

Education

Bachelor of Arts in Games Design (Upper Second-Class Honours) at University of South Wales
January 1, 2019 - January 1, 2022
National Diploma in Production Arts (Distinction and Merit) at Bridgwater College
January 1, 2008 - January 1, 2011
Foundation diploma - Performing arts at Bridgwater College
January 1, 2008 - January 1, 2011
GCSEs (English, Drama) at Kings of Wessex
January 1, 2006 - January 1, 2008

Qualifications

Bachelors degree upper seconds overstay south Wales
September 6, 2019 - June 11, 2022

Industry Experience

Gaming, Media & Entertainment, Computers & Electronics, Education