I’m a UI artist and illustrator with a passion for crafting clear, visually engaging interfaces for games. Over the years I’ve designed and illustrated screens, icons, and UI elements across multiple projects, helping shape style guides and visual language. I also concept VFX motion graphics, create mood art for pitches, and implement assets in Unreal Engine and proprietary engines. I’m excited about turning ideas into intuitive, polished experiences in collaborative game development teams.

Chinedu Bill Obasi

I’m a UI artist and illustrator with a passion for crafting clear, visually engaging interfaces for games. Over the years I’ve designed and illustrated screens, icons, and UI elements across multiple projects, helping shape style guides and visual language. I also concept VFX motion graphics, create mood art for pitches, and implement assets in Unreal Engine and proprietary engines. I’m excited about turning ideas into intuitive, polished experiences in collaborative game development teams.

Available to hire

I’m a UI artist and illustrator with a passion for crafting clear, visually engaging interfaces for games. Over the years I’ve designed and illustrated screens, icons, and UI elements across multiple projects, helping shape style guides and visual language.

I also concept VFX motion graphics, create mood art for pitches, and implement assets in Unreal Engine and proprietary engines. I’m excited about turning ideas into intuitive, polished experiences in collaborative game development teams.

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Language

Work Experience

UI ARTIST / ILLUSTRATIOR at Wargaming
March 28, 2021 - December 31, 2024
• Designed and illustrated various screens, graphics, iconography and medals through out all areas of the game • helped create and implement various style guides for different releases • Concepted VFX motion graphics for various game elements • Implemented assets in proprietary engine • Shipped World of Tanks: Modern Armor
UI Artist / Illustrator at V1 Interactive
October 18, 2018 - March 1, 2021
Designed UI screens, graphics, iconography, and flows for the HUD and menus. Concepted VFX motion graphics for 2d game elements. Implemented UI in Unreal Engine 4. Designed concepts and mood paintings for early game pitches. Shipped Disintegration.

Education

Digital Art and Animation at Digipen Institute Of Technology
October 29, 2013 - June 29, 2015
Visual Design at Seattle Central Creative Academy
October 29, 2016 - June 29, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment