I am Toochukwu Israel Ogbogu, a senior character artist and animator based in Lagos, Nigeria, with over seven years of experience crafting photorealistic 3D characters and high-quality animations for games, film, and television. I excel in Autodesk Maya, character modeling, texturing, and motion capture integration to deliver production-ready assets that look stunning and perform well. I'm passionate about pushing creative boundaries to bring characters to life and elevate storytelling. I thrive on collaboration with cross-functional teams, meeting deadlines, and optimizing workflows. I’ve designed photorealistic characters and environments for in-game cinematics and promotional videos, integrated mocap with hand-keyed animation for lifelike movement, and led projects like the NFT Cube launch video to drive audience engagement.

TOOCHUKWU ISRAEL OGBOGU

I am Toochukwu Israel Ogbogu, a senior character artist and animator based in Lagos, Nigeria, with over seven years of experience crafting photorealistic 3D characters and high-quality animations for games, film, and television. I excel in Autodesk Maya, character modeling, texturing, and motion capture integration to deliver production-ready assets that look stunning and perform well. I'm passionate about pushing creative boundaries to bring characters to life and elevate storytelling. I thrive on collaboration with cross-functional teams, meeting deadlines, and optimizing workflows. I’ve designed photorealistic characters and environments for in-game cinematics and promotional videos, integrated mocap with hand-keyed animation for lifelike movement, and led projects like the NFT Cube launch video to drive audience engagement.

Available to hire

I am Toochukwu Israel Ogbogu, a senior character artist and animator based in Lagos, Nigeria, with over seven years of experience crafting photorealistic 3D characters and high-quality animations for games, film, and television. I excel in Autodesk Maya, character modeling, texturing, and motion capture integration to deliver production-ready assets that look stunning and perform well. I’m passionate about pushing creative boundaries to bring characters to life and elevate storytelling.

I thrive on collaboration with cross-functional teams, meeting deadlines, and optimizing workflows. I’ve designed photorealistic characters and environments for in-game cinematics and promotional videos, integrated mocap with hand-keyed animation for lifelike movement, and led projects like the NFT Cube launch video to drive audience engagement.

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Language

English
Fluent

Work Experience

Senior Character Artist and Animator at MANILLA GAMES TECHNOLOGY LTD
March 1, 2022 - Present
Designed and produced 15+ photorealistic 3D characters and environments for in-game and promotional content, improving overall visual quality and player immersion. Integrated motion capture data with keyframe animation, increasing animation realism and reducing manual animation time by approximately 30%. Developed high-end hair and cloth simulations using third-party plugins, elevating cinematic quality and achieving near film-level photorealism. Directed and executed the NFT Cube product launch video, delivering the project from concept to final render and supporting marketing campaigns that increased audience engagement.
Character Artist and Animator at RUBIX ANIMATION AND VISUAL EFFECTS LTD
February 1, 2018 - December 1, 2022
Developed high-resolution 3D character models using Autodesk Maya and ZBrush for real-time and cinematic applications. Optimized 3D assets for game engine integration (Unreal Engine/Unity), improving rendering performance and frame rates. Executed UV mapping and texture painting workflows to achieve realistic surface detail and material accuracy.
3D Animator at COLOR RED ANIMATION STUDIO
March 1, 2015 - January 1, 2018
Collaborated with rigging, modeling, and VFX teams to ensure seamless animation workflow and asset compatibility across projects. Optimized animations for real-time engines (e.g., Unreal Engine), ensuring performance efficiency without compromising visual quality. Integrated motion capture data (mocap) into animation pipelines, improving realism and reducing production turnaround time.
3D Character Animator at Tea Bag Studios
May 1, 2012 - March 1, 2013
Designed and executed 3D character animations to enhance engagement and narrative depth across multiple projects. Facilitated collaboration among cross-functional teams to synchronize animation styles with project objectives and artistic vision. Guided junior animators in mastering techniques and best practices to enhance team performance. Revamped animation processes by adopting new software solutions, resulting in improved production efficiency.

Education

Computer Animation and Visual Effects at University of Bradford
January 1, 2011 - April 6, 2026
Bachelor of Science: Computer Science at Federal University of Technology - Owerri
January 1, 2008 - April 6, 2026

Qualifications

iAnimate Online – Feature Animation Workshops 1, 2 & 3: Mastering Character Animation
January 1, 2013 - December 31, 2014

Industry Experience

Media & Entertainment, Gaming
    paper Manilla CUBE

    Was team lead in creating cinematics and product launch videos for the Manilla Games CUBE, which is a play-to-earn Blockchain gaming console.

    Video link: On request.

    I was responsible for final concept art, Manilla CUBE modelling, Super Hero character design, Modelling, Texturing, Rigging and Animation, lighting and comp of all scenes containing the CUBE and Super Hero character.