Available to hire
Hi, I’m Nuttachai Tipprasert, a game development programmer with over 20 years of professional experience shipping titles on Nintendo DS, Wii, Android, iOS, and more. I’m passionate about turning ideas into solid gameplay and robust technology, from gameplay systems to engine tooling, and I thrive on solving complex problems with clean, maintainable code.
I’m fluent in Thai and English, with Japanese at a practical working level, and I’m always eager to learn new tools and collaborate with world‑class teams to push the boundaries of what games can be.
Skills
Experience Level
Expert
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Language
Thai
Fluent
English
Advanced
Japanese
Advanced
Work Experience
Game Developer at Q Studios Bangkok
February 1, 2022 - PresentLead game developer responsible for multi‑platform titles, porting and optimization using Unreal/Unity, implementing IAP, UI, SDK integrations, and building/maintaining asset pipelines and submission workflows.
Lead Client Developer at Gumi Asia Pte Ltd
December 1, 2022 - October 27, 2025Led a team of client developers delivering game features and client-side integrations, conducted code reviews, feature planning, SDK integrations, and managed build/submission pipelines.
Game Developer at Happy Labs Pte Ltd
December 1, 2014 - October 27, 2025Developed mobile games (iOS/Android), implemented new gameplay logic, in‑game menus and UI, and contributed to shipping a title in 2014.
Game Developer at Nubee Pte Ltd
August 1, 2013 - October 27, 2025Led mobile game development with in‑house engine and Unity; delivered multiple game modes, in‑game features, and collaborated with artists and QA to ensure quality.
Game Developer at 7 Ravens Studio
September 1, 2011 - October 27, 2025Worked on Monster Blade and related iOS/DS projects; contributed to battle system design, enemy AI, and multiplayer features; helped porting and cross‑platform work across devices.
Game Developer at Sanuk Games
April 1, 2009 - October 27, 2025Led client development for iOS/DS projects; ported NabeeGator and other titles; implemented in‑house engine features, game logic, and UI; managed cross‑disciplinary teams.
Game Developer at Imaginax Animation and Design Studio
April 1, 2007 - October 27, 2025Involved with in‑house engine development (C++), leading gameplay programming and feature development for DS/iOS prototypes; contributed to early animation/game projects.
Game Developer at Q Studios
February 1, 2022 - November 10, 2025Projects Not yet released (Switch); Development Tools: Unreal Engine 4 (C++ and Blueprint); Responsibilities: Porting Python to Switch; Optimize the base game for the Switch platform; Switch’s eShop and IAP implementation; Tools implementation; Bug fixing
Lead Client Developer at Gumi Asia Pte, Ltd.
December 1, 2022 - December 1, 2022Led a team of client developers for mobile games; Code reviews; Task distribution and planning; Feature developments including IAP Shop, new gameplay logic, and in-game menus/UI; SDK integrations (Analytics, Login, Crash reporting, Advertising); Tools development (Assets exporter); Build pipelines with Jenkins; Bug fixing and optimization; Build submission; Thai language integration
Game Developer at Happy Labs Pte, Ltd.
December 31, 2014 - December 31, 2014Happy Pet Story (iOS and Android) using in-house engine (C++); Implemented new gameplay logic, in-game menus/UI; Inventory systems; Football Rush (iOS and Android) with infinite runner logic; Achieved project milestone within 3 months from inception to submission
Game Developer at Nubee Pte, Ltd.
August 31, 2013 - August 31, 2013Monster Blade (iOS and Android); Lead Gameplay Engineer; Battle system implementation; Parry system; Perfect dodge system; Enemy AI; Boss enemy AI; In-game menu and UIs
Game Developer at 7 Ravens Studios
September 30, 2011 - September 30, 2011Nabeegator (iOS); Lead developer; Gameplay programming; Submission; The Last Stand: Zombie Apocalypse (iOS and Bada); Lead developer; Develop an in-house 3D engine for iOS; Gameplay programming; Submission
Game Developer at Sanuk Games
April 30, 2009 - April 30, 2009Imagine Happy Cooking (NDS); Porting and localization tasks; Tennis Elbow (NDS); Porting PC version to NDS; Implemented a new graphics engine for the NDS; Porting PC assets; UI, save game, and ranking system
Game Developer at Imagimax Animation and Design Studio
April 30, 2007 - April 30, 2007Sukhothai; Minigame development; In-house engine (C++ and Direct3D)
Education
Bachelor of Engineering at Chulalongkorn University
January 1, 1999 - January 1, 2003Master of Engineering at Chulalongkorn University
January 1, 2003 - January 1, 2006Bachelor of Engineering (Computer Engineering) at Chulalongkorn University
January 1, 1999 - December 31, 2003Master of Engineering (Computer Engineering) at Chulalongkorn University
January 1, 2003 - December 31, 2006Qualifications
An Interactive Rendering Method for Water Side Scene with Caustics using Color and Depth Textures
February 25, 2006 - February 28, 2006Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
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