Skills
Language
Thai
Fluent
English
Advanced
Japanese
Advanced
Work Experience
Game Developer at Q Studios Bangkok
February 1, 2022 - PresentDevelop games for the Switch platform using Unreal Engine 4 and 5; Optimization, debugging, and tools creation to tailor the requirements.
Game Developer at Gumi Asia Pte, Ltd.
February 2, 2015 - December 31, 2021Led a team of client developers; code reviews; task distribution and planning; feature developments including IAP Shop, new gameplay logic, in-game menus and UIs; SDK integrations (Analytics, Login, Crash reporting, Advertising); Tools development; Assets exporter; Jenkins build pipelines; bug fixing and optimization; build submission; Thai language integration.
Lead Client Developer at Happy Labs Pte, Ltd.
January 6, 2014 - December 31, 2014Happy Pet Story (iOS and Android) using in-house engine (C++); Implemented new gameplay logic, in-game menus/UI; Inventory systems; Football Rush (iOS and Android) with infinite runner logic; Achieved project milestone within 3 months from inception to submission
Game Developer at Nubee Pte, Ltd.
October 3, 2011 - August 30, 2013Developed mobile games using Unity; Lead Gameplay Engineer; built battle system features (Parry, Perfect Dodge); enemy AI and boss AI; in-game menus and UIs.
Game Developer at 7 Ravens Studios
August 3, 2009 - September 30, 2011Develop an in-house C++ engine for the NDS and mobile platforms; Implemented rail shooters, twin stick shooters, and spot-the-differences games with Wi-Fi multiplayer support.
Game Developer at Sanuk Games
April 30, 2009 - April 30, 2009Porting and localization tasks; Tennis Elbow (NDS); Porting PC version to NDS; Implemented a new graphics engine for the NDS; Porting PC assets; UI, save game, and ranking system
Game Developer at Imagimax Animation and Design Studio
April 30, 2007 - April 30, 2007Sukhothai; Minigame development; In-house engine (C++ and Direct3D)
Education
Bachelor of Engineering (Computer Engineering) at Chulalongkorn University
January 1, 1999 - January 1, 2003Master of Engineering (Computer Engineering) at Chulalongkorn University
May 5, 2003 - April 28, 2006Qualifications
An Interactive Rendering Method for Water Side Scene with Caustics using Color and Depth Textures
February 25, 2006 - February 28, 2006Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education
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