Available to hire
I am looking forward to working as a Mid-Level Unity Developer at your company. With over 2 years of hands-on experience with Unity (2D/3D), Multiplayer Networking (Photon) and Game Architecture, I offer both technical expertise and a strong focus on creating polished, optimized games. I have managed cross-functional teams, released a full-fledged game on Steam and built systems from UI to audio.
Skills
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Language
English
Advanced
Ukrainian
Fluent
German
Beginner
Work Experience
Unity Developer at Cure for Death
January 1, 2024 - December 31, 2025Worked on a Steam-published visual novel horror game featuring hybrid 2D/3D environments. Responsible for the full tech stack including game architecture, UI/UX, audio integration with SteamAudio, optimization, lighting, animation, and scripting. Managed a small team consisting of 1 developer and 1 artist, overseeing the entire development cycle.
Game Developer / Project Organizer at Night Mafia
January 1, 2024 - December 31, 2024Developed an online multiplayer strategy game with role-based mechanics. Built core gameplay systems such as networking with Photon, voice chat, player roles, spectator mode, and UI. Organized and mentored a team of 11, handled planning, task distribution, and code reviews.
Full-Stack Developer at Web Development (Laravel + Vue)
January 1, 2022 - December 31, 2024Worked in a large Agile team environment, regularly participating in retrospectives and code reviews. Built admin dashboards and dynamic website components using Laravel (PHP) and Vue 3. Gained experience with backend optimization, MongoDB, ClickHouse, and scalable API design.
Solo Unity Developer at Indie 2D Projects
January 1, 2020 - December 31, 2021Created several small mobile 2D games while learning Unity fundamentals. Worked with sprites, palettes, UI, animations, and simple game mechanics.
Unity Developer at Cure for Death
January 1, 2024 - December 31, 2025Developed a Steam-published visual novel horror game featuring hybrid 2D and 3D environments. Managed the full technical stack including game architecture, UI/UX, audio integration with SteamAudio, optimization, lighting, animation, and scripting. Led a small team consisting of one developer and one artist, overseeing the entire development cycle from concept to release.
Game Developer / Project Organizer at Night Mafia
January 1, 2024 - December 31, 2024Built core gameplay systems for an online multiplayer strategy game with role-based mechanics, including networking using Photon, voice chat, player roles, spectator mode, and UI. Organized, mentored, and led a team of 11 members, handling planning, task distribution, and code reviews to ensure smooth development progress.
Full-Stack Developer at Web Development (Laravel + Vue)
January 1, 2022 - December 31, 2024Worked in a large Agile team to build admin dashboards and dynamic website components using Laravel (PHP) and Vue 3. Gained experience in backend optimization, MongoDB, ClickHouse, and designing scalable APIs. Participated in regular retrospectives and code reviews to maintain code quality.
Solo Unity Developer at Indie 2D Projects
January 1, 2020 - December 31, 2021Created several small mobile 2D games to learn Unity fundamentals. Developed game mechanics working with sprites, palettes, UI, and animations, demonstrating a self-driven initiative to master game development basics.
Education
Math teacher at Drohobych Pedagogical University
January 1, 2020 - December 31, 2025Qualifications
Industry Experience
Gaming, Software & Internet, Education
Skills
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