I am a Unity developer with 2.5+ years of personal and professional experience building interactive experiences. I enjoy crafting gameplay systems, UI, and tooling that engage players and empower teams to ship great games. Currently, I work as a Unity Programmer at Runic Dices Entertainment, and I have released several personal projects on itch.io and Steam Workshop using Unity. I am seeking a role where I can contribute my technical skills, creativity, and love for creating engaging games.

Oleksandr Karpenko

I am a Unity developer with 2.5+ years of personal and professional experience building interactive experiences. I enjoy crafting gameplay systems, UI, and tooling that engage players and empower teams to ship great games. Currently, I work as a Unity Programmer at Runic Dices Entertainment, and I have released several personal projects on itch.io and Steam Workshop using Unity. I am seeking a role where I can contribute my technical skills, creativity, and love for creating engaging games.

Available to hire

I am a Unity developer with 2.5+ years of personal and professional experience building interactive experiences. I enjoy crafting gameplay systems, UI, and tooling that engage players and empower teams to ship great games.

Currently, I work as a Unity Programmer at Runic Dices Entertainment, and I have released several personal projects on itch.io and Steam Workshop using Unity. I am seeking a role where I can contribute my technical skills, creativity, and love for creating engaging games.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced
German
Intermediate
Polish
Advanced
Ukrainian
Fluent
Russian
Fluent

Work Experience

Junior DevOps Trainee at Exadel Ukraine
July 1, 2020 - September 1, 2020
Configured web application servers; configured databases for web applications; studied computer networking with Cisco Packet Tracer.
Unity Programmer at Runic Dice Entertainment
November 1, 2025 - Present
Contributed to the development of Nanokings, a roguelite 2D RPG Steam game set in a dystopian Norse world. Set up and configured new UI elements and animations from assets provided by artists (skill tree, compass, quest widget, HP bar, codex). Designed architecture/refactored backend for the UI elements. Gained hands-on experience with Unity/C# tooling (Zenject, Odin Inspector, OpenXR, HFSM, etc.).
Unity Programmer at Runic Dices Entertainment
November 1, 2025 - Present
Contributed to the development of Nanokings, a roguelite 2D RPG Steam game set in a dystopian Norse world; Set up and configured new UI elements and animations from assets provided by artists (skill tree, compass, quest widget, HP bar, codex). Designed a new architecture or restructured existing backend for the UI elements. Gained hands-on experience with Unity / C# tools like Zenject, Odin Inspector, Hot Reload, OpenXR, and Unity UI tooling. Refined and optimized the codebase according to new company coding standards. Supported sprint planning, roadmap alignment, and task structure improvement.

Education

Bachelor's degree in Computer Science - Systems and Network Programming at Polish-Japanese Academy of Information Technology (PJAIT), Warsaw, Poland
October 1, 2017 - April 1, 2021
Master's degree in Computer Science - Software Engineering at University of Passau, Passau, Germany
October 1, 2020 - September 1, 2025
Master's degree in computer science - software engineering at University of Passau, Passau, Germany
October 1, 2021 - September 1, 2025

Qualifications

Bachelor's degree in computer sciences - software engineering
January 11, 2030 - January 25, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more