Hi, I’m Olha Aksenova, a creative and detail-oriented 3D Animator with over 15 years of experience in games, animated series, and TV productions. I specialize in character and facial animation, using Maya, 3ds Max, and MotionBuilder to bring performances to life and tell clear visual stories. I’m passionate about performance-driven animation, body mechanics, and collaborating with teams to deliver cohesive visuals. I thrive in collaborative environments, coordinating with designers, developers, and art teams to ensure animation integrates smoothly with gameplay and storytelling. I’m committed to delivering expressive performances, meeting production deadlines, and continuously refining techniques to capture character personality and emotion on screen.

Olha Aksenova

Hi, I’m Olha Aksenova, a creative and detail-oriented 3D Animator with over 15 years of experience in games, animated series, and TV productions. I specialize in character and facial animation, using Maya, 3ds Max, and MotionBuilder to bring performances to life and tell clear visual stories. I’m passionate about performance-driven animation, body mechanics, and collaborating with teams to deliver cohesive visuals. I thrive in collaborative environments, coordinating with designers, developers, and art teams to ensure animation integrates smoothly with gameplay and storytelling. I’m committed to delivering expressive performances, meeting production deadlines, and continuously refining techniques to capture character personality and emotion on screen.

Available to hire

Hi, I’m Olha Aksenova, a creative and detail-oriented 3D Animator with over 15 years of experience in games, animated series, and TV productions. I specialize in character and facial animation, using Maya, 3ds Max, and MotionBuilder to bring performances to life and tell clear visual stories. I’m passionate about performance-driven animation, body mechanics, and collaborating with teams to deliver cohesive visuals.

I thrive in collaborative environments, coordinating with designers, developers, and art teams to ensure animation integrates smoothly with gameplay and storytelling. I’m committed to delivering expressive performances, meeting production deadlines, and continuously refining techniques to capture character personality and emotion on screen.

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Language

English
Advanced
Ukrainian
Fluent
Russian
Fluent

Work Experience

3D Animator at Home Games
April 1, 2021 - December 4, 2024
Creation of animation scenes for mobile games using Maya.
3D Animator at Barvin animation studio
January 1, 2021 - July 30, 2025
Animation of characters in the animated series Tim and Tom, Monsiki, and Brownie using Maya.
3D Animator at Timecode
January 1, 2020 - July 30, 2025
Creation of animation scenes for mobile games using Maya.
3D Animator at 95 Kvartal
January 1, 2019 - July 30, 2025
Animation of characters in the animated series Жужа and the cartoon movie Gulliver using Maya.
3D Animator at Barvin animation studio
January 1, 2018 - July 30, 2025
Animation of characters in the animated series Smeshariki and Pin Cod using Maya.
3D Animator at DragonFly Studio
January 1, 2016 - July 30, 2025
Worked on the WarCraft/Blizzard Entertainment project using Maya including animation of characters’ movements, weapons, hairstyles, and cloaks.
3D Animator at 95 Kvartal
January 1, 2015 - July 30, 2025
Animation and cleaning mocap of characters in the animated show TV «сказачная Русь» using Maya and Motion Builder.
3D Animator at Barvin animation studio
January 1, 2014 - July 30, 2025
Animation of characters in the animated cartoon movie Smeshariki and the series Pin Cod using Maya.
3D Animator at Umbrella Vision
January 1, 2009 - July 30, 2025
Animation of characters in the animated cartoon movie Paws and Wires using Maya.
3D Animator at Metaversum
January 1, 2007 - July 30, 2025
Creation of animation scenes for online games Twinity using Maya.
3D Animator at Nikitova LLC
January 1, 2006 - July 30, 2025
Creation of animation scenes for computer games using Maya and 3D Max.
Super-vizier clean up at Borisfen-Lutece
January 1, 2004 - July 30, 2025
Drew clean animation, performed drawing quality checks, and mentored newcomers in cleanup and drawing in-betweens.
3D Animator at Home Games
January 1, 2024 - July 30, 2025
Created animation scenes for mobile games using Maya.
3D Animator at Barvin animation studio
January 1, 2021 - July 30, 2025
Animated characters in the animated series "Tim and Tom", "Monsiki", and "Brownie" using Maya.
3D Animator at Timecode
January 1, 2020 - July 30, 2025
Created animation scenes for mobile games using Maya.
3D Animator at 95 Kvartal
January 1, 2019 - July 30, 2025
Animated characters in the animated series "Жужа" and cartoon movie "Gulliver" using Maya.
3D Animator at Barvin animation studio
January 1, 2018 - July 30, 2025
Animated characters in the animated series "Smeshariki" and "Pin Cod" using Maya.
3D Animator at DragonFly Studio
January 1, 2016 - July 30, 2025
Worked on the WarCraft / Blizzard Entertainment project using Maya; animated characters’ movements, weapons, hairstyles, and cloaks.
3D Animator at 95 Kvartal
January 1, 2015 - July 30, 2025
Animated and cleaned mocap of characters in the animated show TV «сказачная Русь» using Maya and Motion Builder.
3D Animator at Barvin animation studio
January 1, 2014 - July 30, 2025
Animated characters in the animated cartoon movie "Smeshariki" and series "Pin Cod" using Maya.
3D Animator at Umbrella Vision
January 1, 2009 - July 30, 2025
Animated characters in the animated cartoon movie "Paws and Wires" using Maya.
3D Animator at Metaversum
January 1, 2007 - July 30, 2025
Created animation scenes for online games "Twinity" using Maya.
3D Animator at Nikitova LLC
January 1, 2006 - July 30, 2025
Created animation scenes for computer games using Maya and 3D Max.
Super-vizier clean up at Borisfen-Lutece
December 31, 2003 - July 29, 2025
Performed clean animation, drawing quality checks, and mentored newcomers in cleanup and drawing in-betweens.
3D Animator at Barvin
January 1, 2020 - December 31, 2021
Animated characters for the animated series Tim and Tom, Monsiki, and Brownie using Autodesk Maya. Interpreted storyboards and director’s notes to deliver expressive performances aligned with the series style. Incorporated supervisor feedback efficiently and met all production deadlines.
3D Animator at Timecode
January 1, 2019 - December 31, 2020
Created and implemented character animation for a mobile game using Autodesk Maya. Partnered with the Lead Animator to achieve realistic movement and performance-driven animation. Handled animation export.
3D Animator at 95 Kvartal
January 1, 2018 - December 31, 2019
Animated characters for the animated series «Жужа» and the feature film Gulliver using Autodesk Maya. Collaborated closely with directors to ensure performances supported the story and character development. Implemented feedback in a timely manner while meeting production deadlines.
3D Animator at Barvin
January 1, 2016 - December 31, 2018
Animated characters for the animated series Smeshariki, and Pin Cod using Autodesk Maya. Created expressive character animation aligned with direction and production timelines.
3D Animator at DragonFly Studio
January 1, 2015 - December 31, 2016
Worked on a Warcraft project for Blizzard Entertainment using Autodesk Maya. Adapted pre-existing character animations to specific rigs, adjusting performance to match character personality and physical traits; independently animated hair and cloth dynamics.
3D Animator (Mocap) at 95 Kvartal
January 1, 2014 - December 31, 2015
Character animation and mocap cleanup for the animated TV series Сказочная Русь using Autodesk Maya and MotionBuilder. Worked efficiently within tight television production deadlines.
3D Animator at Barvin
January 1, 2012 - December 31, 2014
Animated characters for the animated series Smeshariki, and Pin Cod using Autodesk Maya. Delivered expressive performances based on storyboards and direction, incorporating feedback while meeting deadlines.
3D Animator at Umbrella Vision
January 1, 2007 - December 31, 2009
Animation of characters in the animated feature film «Paws and Wires» using Autodesk Maya. Coordinated with the director and animation team to prepare scenes for review.
3D Animator at Metaversum
January 1, 2006 - December 31, 2007
Creation of animation scenes for the online game Twinity using Autodesk Maya. Produced realistic character and object animations, ensuring smooth and engaging in-game movement.
3D Animator at Nikitova LLC
January 1, 2004 - December 31, 2006
Creation of animation scenes for computer games using Autodesk Maya and 3ds Max. Collaborated with multiple teams across diverse projects, demonstrating flexibility and strong communication skills; met tight deadlines, including occasional overtime work.

Education

High School Diploma at High School, Ukraine
January 1, 1994 - December 31, 1998
High School Diploma at High School, Ukraine
January 1, 1998 - December 31, 2004
English Language Course (300 hours) at Riverside Immigrant Services and Empowerment
January 1, 2025 - December 31, 2026
Multi-cultural Interaction Degree at High School, Ukraine
January 11, 2030 - March 21, 2026
Certificate at The Animation Box
January 11, 2030 - March 21, 2026
English Language Course at Riverside Immigrant Services and Empowerment
January 1, 2025 - January 1, 2026
Multi-cultural Interaction Degree at High School, Ukraine
January 11, 2030 - March 21, 2026
Certificate at The Animation Box
January 11, 2030 - March 21, 2026
English Language Course (300 hours) at Riverside Immigrant Services and Empowerment
January 1, 2025 - January 1, 2026
Multi-Cultural Interaction Degree - High School at High School, Ukraine
January 11, 2030 - March 26, 2026
Certificate at The Animation Box
January 11, 2030 - March 26, 2026

Qualifications

Certificate - The Animation Box
January 11, 2030 - March 21, 2026
Certificate - The Animation Box
January 11, 2030 - March 21, 2026
Certificate - The Animation Box
January 11, 2030 - March 26, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet

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