Oliver Bennett

Available to hire

I’m a senior game developer with 9+ years of experience building high-quality interactive games and real-time multiplayer experiences.

About

I’m a senior game developer with 9+ years of experience building high-quality interactive games and real-time multiplayer experiences. I specialise in Unity and Unreal Engine, and I enjoy turning gameplay ideas into responsive, stable mechanics across PC, mobile, web, console, and VR/AR.

I’ve contributed to mobile social gaming platforms and multi-game ecosystems, working on reusable gameplay systems, multiplayer interaction requirements, and performance-focused development. My engineering toolkit spans C#, C++, and Python, along with strong rendering, shader/VFX, and scalable architecture skills, so teams can ship maintainable and efficient gaming products.

  • 8 years' experience

Industry experience

  • Gaming
  • Software & Internet

Work experience· 4 roles

Senior Game Developer · KAFUFeb 2024 – Sep 2026 · 2 yrs 8 mos

Contributed to the development and maintenance of interactive gaming experiences within a mobile social entertainment ecosystem. Worked on gameplay functionality and game features supporting engaging player interactions, building and maintaining reusable gameplay components and game logic. Supported multiplayer and real-time interaction requirements within a social gaming environment, and integrated gaming features with application-level functionality for player-facing experiences such as game sessions and social engagement. Focused on gameplay responsiveness, stability, and mobile device performance, investigating and resolving gameplay bugs, technical issues, and integration problems. Collaborated with developers, designers, and QA to improve product quality and development efficiency, participating in feature development, testing, debugging, and continuous improvements.

Senior Game Developer · FIKTIONFeb 2022 – Dec 2023 · 1 yr 11 mos

Contributed to the development of gaming experiences within a multi-game social entertainment platform. Worked on interactive gameplay functionality and features supporting multiple gaming experiences within an instant-play ecosystem. Developed and maintained gameplay logic, reusable components, and interactive systems, addressing integration requirements across application interfaces and player-facing functionality. Supported gameplay interactions and systems for competitive and social gaming, with a strong focus on improving stability, responsiveness, and overall user experience. Investigated technical issues affecting gameplay behaviour and cross-component integration, collaborating with product and engineering teams to deliver new functionality and maintain existing experiences through ongoing development, testing, debugging, and feature maintenance.

Game Developer / Software Engineer · DovetailJan 2020 – Nov 2021 · 1 yr 11 mos

Participated in full-cycle game development, from initial concepts and technical prototypes through production and release. Implemented gameplay mechanics, player controls, character systems, game physics, and interactive environments. Developed reusable game components and modular gameplay systems, integrating 2D/3D assets, animations, sound effects, and visual effects. Worked within engine architecture and programming patterns to keep codebases scalable and maintainable. Integrated external APIs, SDKs, and third-party services when needed, investigated performance bottlenecks, and applied optimisation improvements. Collaborated with designers, artists, testers, and other engineers throughout production.

Game Developer · AgriDigitalAug 2017 – Nov 2019 · 2 yrs 4 mos

Education

Bachelor of Science, Computer Science · Australian National University2013 – 2017

Testimonials · 5.0 from 1 review

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