I am a visual creator with over 20 years of experience in 3D. My journey spans various projects in advertising, film, TV series, and VR. Now, I focus on blending video editing, 3D animation, and AI-generated content to produce engaging visuals.

Jérémie VIDAL MADJAR

I am a visual creator with over 20 years of experience in 3D. My journey spans various projects in advertising, film, TV series, and VR. Now, I focus on blending video editing, 3D animation, and AI-generated content to produce engaging visuals.

Available to hire

I am a visual creator with over 20 years of experience in 3D. My journey spans various projects in advertising, film, TV series, and VR. Now, I focus on blending video editing, 3D animation, and AI-generated content to produce engaging visuals.

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Language

French
Fluent
English
Advanced

Work Experience

Animateur 3D / Généraliste - Unreal at ESCALE
January 1, 2024 - December 31, 2025
Worked on video game and virtual reality experience using Unreal. Created keyframe animations and level sequences for humans, animals, and vehicles. Managed Metahumans workflow and optimization, setup and rigging of characters, props, and vehicles using Maya and Unreal. Utilized AI prompting for modeling, autorig, and motion capture, as well as body and facial motion capture with Live Link Face and Auto Lipsync. Also handled cloth and simulation tasks.
Animateur 3D at BACKLIGHT
January 1, 2024 - December 31, 2024
Developed animations of cycles and behavior of real-time characters for video games and virtual reality experiences using Unreal Engine.
Animateur 3D / Setup / Layout at MIKROS / MPC
January 1, 2013 - December 31, 2024
Animated bipeds, quadrupeds, robots, and creatures (cartoon and realistic) for spots TV, feature films, and TV series including LOST IN SPACE, and worked on projects like DURACELL and ASTERIX ET OBELIX. Responsible for layout and setup using Maya.
Animateur 3D - Setup - Layout - Généraliste 3D at MATHEMATIC
January 1, 2010 - December 31, 2022
Handled animation, setup, and layout for TV spots, events, music clips, video game cinematics, and projection mapping featuring clients such as BOB SINCLAR, SHAKA PONK, AUDI, and SNCF.
Animateur 3D at JUNGLER
January 1, 2019 - December 31, 2021
Animated cartoon characters for two TV series seasons, meeting a quota of 7 seconds of animation per day using Maya. Notable projects include WEIRD WATER and BLEU ZOO.
Animateur 3D at MAC GUFF LINE
January 1, 2017 - December 31, 2021
Created 3D animations for children's feature films, including character animation for DILILI A PARIS by Michel Ocelot.
Animateur 3D at LA STATION ANIMATION
January 1, 2016 - December 31, 2017
Worked on character animation for the feature film DROLES DE PETITES BETES, achieving a daily quota of 4 seconds of animation using Maya.
Animateur 3D at ON ANIMATICN / ONYX
January 1, 2015 - December 31, 2015
Responsible for setup and development of an internal full-body auto rig for 86 characters on the feature film DROLES DE PETITES BETES using Maya.
Setupeur / Rig at TEAMTO
January 1, 2009 - December 31, 2010
Handled setup and rigging of cartoon characters and props for the TV series OSCAR ET COMPAGNIE using Maya.
Enseignant Animation 3D at VIDEO DESIGN
January 1, 2009 - December 31, 2009
Taught complete Maya animation courses to a class of 10 students of all levels.
Animateur 3D - Maya / MotionBuilder at ATTITUDE STUDIO / SOLIDANIM
January 1, 2008 - December 31, 2009
Worked on motion capture and 3D animation in feature films and video games, including THE PRODIGIES.
Animateur 3D / Généraliste - Unreal at ESCALE
December 31, 2025 - July 11, 2025
Worked on video games and virtual reality experiences. Responsibilities included keyframe animations and level sequences for human characters, animals, and vehicles. Managed Metahumans workflow and optimization, setup and rigging of modular characters, props and vehicles using Maya and Unreal. Utilized AI for modeling, autorig, and motion capture. Managed body and facial motion capture with Live Link Face and Auto Lipsync. Conducted cloth and simulation tasks within Maya and Unreal.
Animateur 3D at BACKLIGHT
December 31, 2024 - July 11, 2025
Created animations of cycles and real-time character behaviors for video games and virtual reality experiences using Unreal.
Animateur 3D / Setup / Layout at MIKROS / MPC
December 31, 2024 - July 11, 2025
Animated biped, quadruped, robots, and creatures (both cartoon and realistic) for TV spots, feature films, and TV series including live action and 3D animation projects such as LOST IN SPACE (short by Ridley Scott), DURACELL, SANTA, LES MARMOTTES (France télévision), and ASTERIX ET OBELIX L’empire du milieu.
Animateur 3D - Setup - Layout - Généraliste 3D at MATHEMATIC
December 31, 2022 - July 11, 2025
Produced animations for commercials, events, music clips, game cinematics, and projection mapping projects involving high-profile clients such as Bob Sinclar, Shaka Ponk, Audi, and SNCF.
Animateur 3D at JUNGLER
December 31, 2021 - July 11, 2025
Animated cartoon characters for TV series over two seasons with a daily quota of 7 seconds of animation, including work on series like WEIRD WATER and BLEU ZOO using Maya.
Animateur 3D at MAC GUFF LINE
December 31, 2021 - July 11, 2025
Character animation for children's feature films including DILILI A PARIS by Michel Ocelot using Maya.
Animateur 3D at LA STATION ANIMATION
December 31, 2017 - July 11, 2025
Animated cartoon characters for long feature films with a quota of 4 seconds of animation per day, including work on DROLES DE PETITES BETES using Maya.
Animateur 3D at ON ANIMATICN / ONYX
December 31, 2015 - July 11, 2025
Setup and developed internal auto rig tools for full-body rigging of 86 characters for feature film animation of DROLES DE PETITES BETES using Maya.
Setupeur / Rig at TEAMTO
December 31, 2010 - July 11, 2025
Setup character and prop rigging for cartoon TV series OSCAR ET COMPAGNIE using Maya.
Enseignant Animation 3D at VIDEO DESIGN
December 31, 2009 - July 11, 2025
Taught complete Maya animation training to a class of 10 students of various levels.
Animateur 3D at ATTITUDE STUDIO / SOLIDANIM
December 31, 2009 - July 11, 2025
Motion capture specialist for feature-length animated films and video games, working with Maya and MotionBuilder on projects like THE PRODIGIES.
Animateur 3D / Généraliste - Unreal at ESCALE
December 31, 2025 - July 11, 2025
Created keyframe and level sequence animations for human characters, animals, and vehicles using Metahumans workflow and optimization. Performed setup and rigging of modular characters, props, and vehicles using Maya and Unreal Engine. Used AI prompts for modeling, autorig, and motion capture. Conducted body and facial motion capture with Live link Face and Auto Lipsync. Implemented cloth and simulation effects in Maya and Unreal.
Animateur 3D - Unreal at BACKLIGHT
December 31, 2024 - July 11, 2025
Created real-time cycle and behavioral animations for video game and virtual reality characters.
Animateur 3D / Setup / Layout at MIKROS / MPC
December 31, 2024 - July 11, 2025
Animated biped, quadruped, robots, and creature characters (both cartoon and realistic) for TV spots, feature films, and TV series including titles such as LOST IN SPACE (short by Ridley Scott), DURACELL, SANTA (Alain Chabat), LES MARMOTTES (France télévision), and ASTERIX ET OBELIX: L'empire du milieu.
Animateur 3D - Setup - Layout - Généraliste 3D at MATHEMATIC
December 31, 2022 - July 11, 2025
Worked on TV advertisements, events, music clips, game cinematics, and projection mapping projects for clients including BOB SINCLAR, SHAKA PONK, AUDI, and SNCF.
Animateur 3D at JUNGLER
December 31, 2021 - July 11, 2025
Animated cartoon characters for TV series WEIRD WATER and BLEU ZOO across 2 seasons with a quota of 7 seconds of animation per day.
Animateur 3D at MAC GUFF LINE
December 31, 2021 - July 11, 2025
Animated characters for the children's animated feature film DILILI A PARIS directed by Michel Ocelot.
Animateur 3D at LA STATION ANIMATION
December 31, 2017 - July 11, 2025
Animated cartoon characters for the feature film DROLES DE PETITES BETES with a quota of 4 seconds of animation per day.
Animateur 3D at ON ANIMATICN / ONYX
December 31, 2015 - July 11, 2025
Set up and developed an internal auto rig system for full-body rigging of 86 characters on the feature film DROLES DE PETITES BETES.
Setupeur / Rig at TEAMTO
December 31, 2010 - July 11, 2025
Setup of cartoon characters and props for the TV cartoon series OSCAR ET COMPAGNIE using Maya.
Enseignant Animation 3D at VIDEO DESIGN
December 31, 2009 - July 11, 2025
Taught a complete Maya animation course to a class of 10 students of all levels.
Animateur 3D at ATTITUDE STUDIO / SOLIDANIM
December 31, 2009 - July 11, 2025
Performed 3D animation and motion capture for feature film THE PRODIGIES and video game using Maya and MotionBuilder.
3D Generalist / Setup / Layout at Freelance / Various clients (Bob Sinclar, Shaka Ponk, Audi, SNCF)
January 1, 2010 - January 1, 2022
Setup, layout and generalist 3D work in Maya for TV spots, events, music videos, cinema and video games; includes projection mapping.
3D Animator at Jungle R
January 1, 2019 - January 1, 2021
2 seasons of TV series animation in Maya; target roughly 7 seconds of animation per day.
3D Animator at MAC GUFF LINE
January 1, 2017 - January 1, 2021
Long-term animation for children's TV series WEIRD WATER and BLUE ZOO.
3D Animator at La Station Animation
January 1, 2016 - January 1, 2017
Long-format animation: Droles de petites betes; Maya.
3D Animator at On Animatic N / ONYX
January 1, 2015 - January 1, 2015
Long-term animation: Droles de petites betes; Setup and development of internal auto-rigging with full-body rigging for 86 characters.
Rigger / Setup Artist at Team To
January 1, 2009 - January 1, 2010
Rigging and setup in Maya for TV cartoon OSCAR ET COMPAGNIE; character and prop rigging.
Animator 3D at Backlight
January 1, 2024 - Present
Animation in Unreal for video games and VR; real-time character cycles and behavior
Animator 3D / Setup / Layout at Mikros / MPC
January 1, 2013 - January 1, 2024
Maya-based setup and layout; TV spots, feature films and TV series; cartoon character animations
Animator 3D at Jungle
January 1, 2019 - January 1, 2021
TV series animation in Maya; 2 seasons; quota: 7 seconds of animation per day; cartoon character animations (Weird Water, Blue Zoo)
3D Animator at Mac Guff Line
January 1, 2016 - December 31, 2017
Long-form animation for children; character animations; Dilili à Paris (Michel Ocelot)
3D Animator at Onanim / ONYX
January 1, 2015 - December 31, 2015
Setup and full auto-rigging development; rigging of 86 characters
Rigging / Setup at Team Tos
January 1, 2009 - December 31, 2010
Rigging and setup for TV cartoon series (Maya)
Video Design / 3D Animation
January 1, 2009 - January 1, 2010
Complete 3D animation training and portfolio development; education-focused projects
Animator 3D / Generalist at Escale
January 1, 2024 - December 31, 2026
Worked on video and VR projects, utilizing Unreal Engine to create sequences featuring human characters and animals.
Animator 3D / Generalist at Backlight
January 1, 2022 - January 1, 2024
Contributed to gaming and video projects, focusing on character animation and setup using Unreal and Maya.
Animator 3D / Setup at Mikros / MPC
January 1, 2020 - January 1, 2022
Involved in creating animations for spots and long formats, focusing on character design.

Education

Formation supérieure aux techniques d'animation at Ecole des Gobelins
January 1, 2012 - December 31, 2012
Ecole supérieure aux métiers 2D/3D at LISSA
January 1, 2002 - December 31, 2002
Ecole d'art appliqué at Atelier de Sèvre
January 1, 2000 - December 31, 2000
BAC scientifique spécialité Mathématique at Unknown
January 1, 1999 - December 31, 1999
Formation supérieure aux techniques d'animation at Ecole des Gobelins
January 1, 2012 - December 31, 2012
Ecole supérieure aux métiers 2D/3D at LISSA
January 1, 2002 - December 31, 2002
Ecole d'art appliqué at Atelier de Sèvre
January 1, 2000 - December 31, 2000
Higher Education at Ecole des Gobelins
January 1, 2012 - December 31, 2012
Higher Education at LISSA
January 1, 2002 - December 31, 2002
Art School Diploma at Atelier de Sèvre
January 1, 2000 - December 31, 2000
High School Diploma at BAC scientifique
January 1, 1999 - December 31, 1999
Formation supérieure en techniques d'animation at École des Gobelins
January 1, 2012 - January 13, 2026
Formation professionnelle en métiers de l'image at LISA
January 1, 2002 - January 13, 2026
Atelier d'étude d'art appliqué at Atelier de Sèvres
January 1, 2000 - January 13, 2026
Baccalauréat scientifique, spécialité Mathématiques at Lycée
January 1, 1999 - January 13, 2026
Atelier d'Art Appliqué at École d'Art Appliqué / Atelier Sevres
January 1, 2000 - January 1, 2000
Formation supérieure aux métiers 2D/3D at LISA / LISSA
January 1, 2002 - January 1, 2002
Formation supérieure aux techniques d’animation at École Gobelins
January 1, 2024 - January 1, 2026
Bachelor's in Applied Arts at LISAA
January 1, 1999 - January 1, 2001
Formation MyAds at TPE/PME
January 1, 2023 - December 31, 2023

Qualifications

BAC scientifique spécialité Mathématique
January 1, 1999 - December 31, 1999
Baccalauréat Scientifique, spécialité Mathématiques
January 1, 1999 - January 1, 1999

Industry Experience

Media & Entertainment, Gaming, Education, Professional Services, Software & Internet, Other