I'm a high-level 3D generalist and technical artist with a Master’s degree in Applied Computer Science in Architecture and 15 years of experience in interior design, environmental creation, and 3D visualization. I currently leverage real-time tools to turn concepts into polished products, whether it's precise architectural visualization or expansive, game-like environments. I craft immersive cinematic experiences and interactive tours that bridge technical precision with storytelling, blending artistic flair with physics-based lighting and construction-ready detail.

Anton Kashcheev

I'm a high-level 3D generalist and technical artist with a Master’s degree in Applied Computer Science in Architecture and 15 years of experience in interior design, environmental creation, and 3D visualization. I currently leverage real-time tools to turn concepts into polished products, whether it's precise architectural visualization or expansive, game-like environments. I craft immersive cinematic experiences and interactive tours that bridge technical precision with storytelling, blending artistic flair with physics-based lighting and construction-ready detail.

Available to hire

I’m a high-level 3D generalist and technical artist with a Master’s degree in Applied Computer Science in Architecture and 15 years of experience in interior design, environmental creation, and 3D visualization. I currently leverage real-time tools to turn concepts into polished products, whether it’s precise architectural visualization or expansive, game-like environments.

I craft immersive cinematic experiences and interactive tours that bridge technical precision with storytelling, blending artistic flair with physics-based lighting and construction-ready detail.

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Language

English
Fluent
French
Advanced
Russian
Advanced

Work Experience

Senior Interior Designer & Visualization Expert at Vyshaya Liga Shopping Mall (Russia) - Large-Scale Landmark Project
January 1, 2007 - December 31, 2019
Directed the 3D visualization and design logic for the Vyshaya Liga Shopping Mall (30,000 sq.m), managing complex lighting scenarios and material specifications. Led visualization for luxury residential estates and premium restaurant interiors, ensuring aesthetic excellence and construction-ready accuracy. Acted as the bridge between creative vision and technical execution, ensuring all visualizations respected architectural physics and budget constraints.
Lead Unreal Engine Generalist at Independent (France & International) - Freelance
January 1, 2019 - Present
Real-Time Environments: Orchestrating end-to-end visual production using PCG (Procedural Content Generation) for expansive, optimized landscapes. Interactive Architecture: Developed custom Blueprints for interactive UI, enabling real-time material swaps and dynamic lighting for client presentations. Digital Twins: Implementing photogrammetry workflows (RealityCapture) to integrate real-world assets into high-fidelity digital environments. Post-Production: Delivering cinema-grade 4K animations with advanced spatial storytelling and color grading in DaVinci Resolve.
Senior Interior Designer & Visualization Expert at Independent / Russia-based
January 1, 2007 - December 31, 2019
Directed the 3D visualization and design logic for the Vyshaya Liga Shopping Mall (30,000 sq.m), managing complex lighting scenarios and material specifications. Led visualization for luxury residential estates and premium restaurant interiors, ensuring aesthetic excellence and construction-ready accuracy. Acted as the bridge between creative vision and technical execution, ensuring visualizations respected architectural physics and budget constraints.
Lead Unreal Engine Generalist at Independent (France & International)
January 1, 2019 - Present
Using all available tools within the engine to create photorealistic or stylized projects with emphasis on atmosphere and lighting. Interactive Architecture: developed custom Blueprints for interactive UI, enabling real-time material swaps and dynamic lighting for client presentations. Digital Twins: implementing photogrammetry workflows (RealityCapture) to integrate real-world assets into high-fidelity digital environments. Post-Production: delivering cinema-grade 4K animations with advanced spatial storytelling and color grading in DaVinci Resolve.

Education

Master of Computer Applications (MCA) at Penza State University of Architecture and Construction
January 1, 2002 - December 31, 2007
Master of Computer Applications (MCA) at Penza State University of Architecture and Construction
January 1, 2002 - January 1, 2007
Architectural Visualization Certification at ARHITEACH
January 1, 2021 - May 6, 2026

Qualifications

Master of Computer Applications
January 1, 2002 - December 31, 2007
Architectural Visualization Certification
January 1, 2021 - April 16, 2026
Architectural Visualization Certification
January 1, 2021 - May 6, 2026

Industry Experience

Media & Entertainment, Real Estate & Construction, Software & Internet, Professional Services, Other