Oliver Simkovsky
Hi, I’m Oliver Simkovsky—a Technical Artist with experience in Unreal Engine, Houdini, and real-time art pipelines.
About
Hi, I’m Oliver Simkovsky—a Technical Artist with experience in Unreal Engine, Houdini, and real-time art pipelines. I’m skilled at creating tools, materials, and CFX systems that support animation, rigging, and FX teams, with a focus on performance and scalable workflows.
I thrive in collaborative environments and enjoy delivering high-quality visuals through robust tools and pipelines. In my recent roles, I prototyped animation systems for a third-person horror game in Unreal Engine, built state machines with Blueprints and C++, and automated rig import and simulation presets to speed up production.
- 1 year's experience
- Joined March 2025
Industry experience
- Media & Entertainment
- Gaming
- Software & Internet
- Education
- Professional Services
More experts in Miami, United States
Work experience
Simulated cloth and fur for animated series using Maya and Houdini. Maintained asset consistency and resolved character FX issues across departments. Automated asset cleanup and exports with Python tools.
Prototyped animation systems for a third-person horror game in Unreal Engine. Created state machines, integrated logic with Blueprints and C++. Developed tools to import rigs and apply simulation presets efficiently.
Education
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