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Oliver Simkovsky

Available to hire

Hi, I’m Oliver Simkovsky—a Technical Artist with experience in Unreal Engine, Houdini, and real-time art pipelines.

About

Hi, I’m Oliver Simkovsky—a Technical Artist with experience in Unreal Engine, Houdini, and real-time art pipelines. I’m skilled at creating tools, materials, and CFX systems that support animation, rigging, and FX teams, with a focus on performance and scalable workflows.

I thrive in collaborative environments and enjoy delivering high-quality visuals through robust tools and pipelines. In my recent roles, I prototyped animation systems for a third-person horror game in Unreal Engine, built state machines with Blueprints and C++, and automated rig import and simulation presets to speed up production.

  • 1 year's experience
  • Joined March 2025

Languages

  • EnglishFluent
  • Spanish; CastilianIntermediate

Industry experience

  • Media & Entertainment
  • Gaming
  • Software & Internet
  • Education
  • Professional Services

Work experience

Technical Animator · ICON Creative StudioFeb 2025 – Sep 2025 · 8 mos

Simulated cloth and fur for animated series using Maya and Houdini. Maintained asset consistency and resolved character FX issues across departments. Automated asset cleanup and exports with Python tools.

Technical Animator · Aviary ProductionsFeb 2025 – Present · 1 yr 10 mos

Prototyped animation systems for a third-person horror game in Unreal Engine. Created state machines, integrated logic with Blueprints and C++. Developed tools to import rigs and apply simulation presets efficiently.

Education

· Savannah College of Art and Design2020 – 2022
· Miami Dade College2017 – 2019

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