Available to hire
Hi, I’m Oliver Simkovsky—a Technical Artist with experience in Unreal Engine, Houdini, and real-time art pipelines. I’m skilled at creating tools, materials, and CFX systems that support animation, rigging, and FX teams, with a focus on performance and scalable workflows.
I thrive in collaborative environments and enjoy delivering high-quality visuals through robust tools and pipelines. In my recent roles, I prototyped animation systems for a third-person horror game in Unreal Engine, built state machines with Blueprints and C++, and automated rig import and simulation presets to speed up production.
Skills
Language
English
Fluent
Spanish; Castilian
Intermediate
Work Experience
Technical Animator at Aviary Productions
February 1, 2025 - PresentPrototyped animation systems for a third-person horror game in Unreal Engine. Created state machines, integrated logic with Blueprints and C++. Developed tools to import rigs and apply simulation presets efficiently.
Technical Animator at ICON Creative Studio
February 1, 2025 - September 24, 2025Simulated cloth and fur for animated series using Maya and Houdini. Maintained asset consistency and resolved character FX issues across departments. Automated asset cleanup and exports with Python tools.
Education
at Savannah College of Art and Design
March 1, 2020 - August 1, 2022 at Miami Dade College
August 1, 2017 - May 1, 2019Qualifications
Industry Experience
Media & Entertainment, Gaming, Software & Internet, Education, Professional Services
Skills
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