Hi, I’m Oliver Simkovsky—a Technical Artist with experience in Unreal Engine, Houdini, and real-time art pipelines. I’m skilled at creating tools, materials, and CFX systems that support animation, rigging, and FX teams, with a focus on performance and scalable workflows. I thrive in collaborative environments and enjoy delivering high-quality visuals through robust tools and pipelines. In my recent roles, I prototyped animation systems for a third-person horror game in Unreal Engine, built state machines with Blueprints and C++, and automated rig import and simulation presets to speed up production.

Oliver Simkovsky

Hi, I’m Oliver Simkovsky—a Technical Artist with experience in Unreal Engine, Houdini, and real-time art pipelines. I’m skilled at creating tools, materials, and CFX systems that support animation, rigging, and FX teams, with a focus on performance and scalable workflows. I thrive in collaborative environments and enjoy delivering high-quality visuals through robust tools and pipelines. In my recent roles, I prototyped animation systems for a third-person horror game in Unreal Engine, built state machines with Blueprints and C++, and automated rig import and simulation presets to speed up production.

Available to hire

Hi, I’m Oliver Simkovsky—a Technical Artist with experience in Unreal Engine, Houdini, and real-time art pipelines. I’m skilled at creating tools, materials, and CFX systems that support animation, rigging, and FX teams, with a focus on performance and scalable workflows.

I thrive in collaborative environments and enjoy delivering high-quality visuals through robust tools and pipelines. In my recent roles, I prototyped animation systems for a third-person horror game in Unreal Engine, built state machines with Blueprints and C++, and automated rig import and simulation presets to speed up production.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Language

English
Fluent
Spanish; Castilian
Intermediate

Work Experience

Technical Animator at Aviary Productions
February 1, 2025 - Present
Prototyped animation systems for a third-person horror game in Unreal Engine. Created state machines, integrated logic with Blueprints and C++. Developed tools to import rigs and apply simulation presets efficiently.
Technical Animator at ICON Creative Studio
February 1, 2025 - September 24, 2025
Simulated cloth and fur for animated series using Maya and Houdini. Maintained asset consistency and resolved character FX issues across departments. Automated asset cleanup and exports with Python tools.

Education

at Savannah College of Art and Design
March 1, 2020 - August 1, 2022
at Miami Dade College
August 1, 2017 - May 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Professional Services