Hi, I’m Sean O’Connor, a Senior 3D Animator/Character TD with a track record of bringing more than a dozen games to market across MMO, PSP, PS2, Xbox, Wii, mobile, and PC. I specialize in animation pipelines, character rigging, and VFX, with hands-on experience in motion capture, pre-visualization, and game engine work.
I thrive under tight deadlines, balancing priorities, debugging problems, and collaborating across disciplines to deliver compelling visuals on time. My toolkit includes Maya, 3ds Max, Photoshop, After Effects, Premiere, ZBrush, PFTrack, Faceware, MotionBuilder, and Unreal Engine 4/5, with a history of driving animation from concept to in-game realization on titles such as WWE 2K24, Dragon Age: Veil Guard, Star Wars Jedi Survivor, Aliens VR, and more.
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I was one of the lead animators/modelers for Nueart Pictures, a small private movie studio, known for the feature film Aero Troopers. Released 2004.
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