Hi, I’m Sean O'Connor, a Senior 3D Animator/Character TD with a track record of bringing more than a dozen games to market across MMO, PSP, PS2, Xbox, Wii, mobile, and PC. I specialize in animation pipelines, character rigging, and VFX, with hands-on experience in motion capture, pre-visualization, and game engine work. I thrive under tight deadlines, balancing priorities, debugging problems, and collaborating across disciplines to deliver compelling visuals on time. My toolkit includes Maya, 3ds Max, Photoshop, After Effects, Premiere, ZBrush, PFTrack, Faceware, MotionBuilder, and Unreal Engine 4/5, with a history of driving animation from concept to in-game realization on titles such as WWE 2K24, Dragon Age: Veil Guard, Star Wars Jedi Survivor, Aliens VR, and more.

Sean O'Connor

Hi, I’m Sean O'Connor, a Senior 3D Animator/Character TD with a track record of bringing more than a dozen games to market across MMO, PSP, PS2, Xbox, Wii, mobile, and PC. I specialize in animation pipelines, character rigging, and VFX, with hands-on experience in motion capture, pre-visualization, and game engine work. I thrive under tight deadlines, balancing priorities, debugging problems, and collaborating across disciplines to deliver compelling visuals on time. My toolkit includes Maya, 3ds Max, Photoshop, After Effects, Premiere, ZBrush, PFTrack, Faceware, MotionBuilder, and Unreal Engine 4/5, with a history of driving animation from concept to in-game realization on titles such as WWE 2K24, Dragon Age: Veil Guard, Star Wars Jedi Survivor, Aliens VR, and more.

Available to hire

Hi, I’m Sean O’Connor, a Senior 3D Animator/Character TD with a track record of bringing more than a dozen games to market across MMO, PSP, PS2, Xbox, Wii, mobile, and PC. I specialize in animation pipelines, character rigging, and VFX, with hands-on experience in motion capture, pre-visualization, and game engine work.

I thrive under tight deadlines, balancing priorities, debugging problems, and collaborating across disciplines to deliver compelling visuals on time. My toolkit includes Maya, 3ds Max, Photoshop, After Effects, Premiere, ZBrush, PFTrack, Faceware, MotionBuilder, and Unreal Engine 4/5, with a history of driving animation from concept to in-game realization on titles such as WWE 2K24, Dragon Age: Veil Guard, Star Wars Jedi Survivor, Aliens VR, and more.

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Language

English
Fluent
Spanish; Castilian
Beginner

Work Experience

3D Animator/Mocap Animator at Brain Zoo Studios
June 1, 2023 - Present
WWE 2K24 motion capture cleanup animation.
3D Animator/Mocap Animator at Rouge Mocap
April 1, 2020 - January 31, 2023
Motion capture cleanup animation for various projects, including 2022 Lil Nas X background concert, Michelob Ultra MacEnroe TV commercial, and 2023 projects such as Dragon Age: Veil Guard, Star Wars Jedi: Survivor, ALIENS VR, SIMWIN.
3D Animator/3D Artist/TD at MotionLit
January 1, 2019 - April 1, 2019
3D legal reconstruction animation/video production.
3D Animator at Fuse FX
June 1, 2018 - November 30, 2018
Visual effects artist for television and film productions.
3D Pre-Viz Compositor/Animator at Halon Entertainment
February 1, 2018 - June 30, 2018
Pre-visualization work for high-profile TV/film projects including Aquaman and Ad Astra.
3D Pre-Viz Compositor/Animator at The Third Floor
August 1, 2015 - December 31, 2017
Pre-visualization for major films such as The Dark Tower, Alita: Battle Angel, Spider-Man Homecoming, L.O.R.D 2, Bad Boys 3, and more.
3D Mocap and Face Animator at Counterpunch Studios
June 1, 2015 - August 31, 2015
Mocap and face animation work for NBA 2K16.
3D Animator at Specular Interactive
August 1, 2014 - January 1, 2015
High-res character, camera, and vehicle animations for a next-gen Unreal-based 4D arcade motion theater.
Project Lead / Character TD / 3D Animator at Arktos Entertainment
July 1, 2013 - April 30, 2014
Character and prop rigging and animation for Infestation - Survivor Stories MMO – PC and work on an untitled next-gen MMO.
Senior 3D Animator / Character TD / VFX Artist at Savage Entertainment
January 1, 2006 - December 31, 2009
Character rigging and animation for in-house open-world MMO on PSP; Transformers: Revenge of the Fallen – PSP; War of the Worlds PC; other titles including Destroy All Humans 3 (PSP/Wii) and more.
3D Character Animator / VFX Artist at Savage Entertainment
March 1, 2002 - January 31, 2006
Character rigging/asset transfers; animation for Star Wars Battlefront II – PSP; The Fantastic Four – PS2/Xbox/GameCube/PC; GoldenEye Rogue Agent; He-Man: Defender of Grayskull; and additional projects.

Education

Bachelors of Fine Arts at Art Center College of Design
September 3, 1990 - June 25, 1993
Bachelors of Fine Arts at Cal State University Long Beach
September 10, 1984 - May 22, 1989
Bachelor of Fine Arts in Illustration at Cal State University Long Beach
January 11, 2030 - June 20, 2026
Bachelor of Fine Arts in Illustration at Art Center College of Design
January 11, 2030 - June 20, 2026

Qualifications

Avid Media course
June 20, 2002 - August 23, 2002

Industry Experience

Software & Internet, Gaming, Media & Entertainment
    Aero Troopers

    I was one of the lead animators/modelers for Nueart Pictures, a small private movie studio, known for the feature film Aero Troopers. Released 2004.