I’m Owen Spartz, a multidisciplinary designer based in the Charlotte area with experience across 3D visualization, rendering/animation, and graphic design for product launches. I update and animate product assets for web and marketing use, build detailed 3D/Unreal Engine render pipelines, and support both digital and print production with consistent, production-ready visuals. I also work across apparel and engineering visualization—creating marketing animations, feature images, and garment/kit workflows in tools like Clo3D and Unreal Engine, while supporting equipment and product rendering projects in teams of 3D artists. From concept through production, I enjoy collaborating with engineers and stakeholders to turn complex products into clear, compelling visual stories for customers, trade shows, and social media.…

Owen Spartz

I’m Owen Spartz, a multidisciplinary designer based in the Charlotte area with experience across 3D visualization, rendering/animation, and graphic design for product launches. I update and animate product assets for web and marketing use, build detailed 3D/Unreal Engine render pipelines, and support both digital and print production with consistent, production-ready visuals. I also work across apparel and engineering visualization—creating marketing animations, feature images, and garment/kit workflows in tools like Clo3D and Unreal Engine, while supporting equipment and product rendering projects in teams of 3D artists. From concept through production, I enjoy collaborating with engineers and stakeholders to turn complex products into clear, compelling visual stories for customers, trade shows, and social media.…

Available to hire

I’m Owen Spartz, a multidisciplinary designer based in the Charlotte area with experience across 3D visualization, rendering/animation, and graphic design for product launches. I update and animate product assets for web and marketing use, build detailed 3D/Unreal Engine render pipelines, and support both digital and print production with consistent, production-ready visuals.

I also work across apparel and engineering visualization—creating marketing animations, feature images, and garment/kit workflows in tools like Clo3D and Unreal Engine, while supporting equipment and product rendering projects in teams of 3D artists. From concept through production, I enjoy collaborating with engineers and stakeholders to turn complex products into clear, compelling visual stories for customers, trade shows, and social media.

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Language

English
Fluent

Work Experience

Multidisciplinary Designer at sparto.design LLC
January 1, 2023 - Present
Update web 3D models for the apparel product catalog; convert products for design launches and create marketing/web assets. Animate products for marketing ads and social media. Developed collections of Metahumans in Unreal Engine for rendering product kits and feature images, and constructed garment files in Clo3D for visual production. Combined garments into kits for design, visualization, and feature imagery. Support engineering product visualization by creating marketing images for launches and trade shows; render and animate products across applications (e.g., liquid cooling, print/ink, medical applications). Produce large descriptive animations highlighting product ranges and features and prepare catalog print files for production.
3D Artist - Freelance at sparto.design LLC
January 1, 2023 - Present
Apparel-focused freelance 3D artist; updated web 3D models for product catalog; converted 3D products for launch; created marketing visuals; animated products for ads and social media; developed metahumans in Unreal Engine for rendering product kits and feature images; rendered and animated engineering products for marketing and trade shows (e.g., liquid cooling, print/ink, medical applications).
Product Visualization Specialist / Graphic Designer at CPC (Colder Products Company)
August 1, 2022 - September 1, 2023
Primary focus on rendering and animation in KeyShot. Secondary responsibilities included graphic design and additional marketing needs. Rendered new products for design presentations and product launches. Animated product assemblies for medical and computing industries. Produced visual assets used for design review, marketing content, and launch materials.
Creative Design Intern at CPC (Colder Products Company)
August 1, 2021 - September 1, 2022
Transitioned into a marketing communications-oriented design role. Rendered products for launch and presentation use. Partnered with engineering to create assembly storyboards and collaborated with web and graphic design teams to produce supporting visuals for marketing and product communication.
Engineering Design Intern at Colder Products Company
January 1, 2021 - June 1, 2021
Worked on self-directed projects and supported engineering workflows. Helped manage 3D printing queue and cleaned/finished parts before delivery. Created section views of resin-cast products for reviews. Completed an online course to improve rendering skills in KeyShot.

Education

Bachelor of Fine Arts (BFA) in Industrial Design at University of Wisconsin-Stout
January 1, 2017 - January 1, 2021

Qualifications

Dean's List
January 1, 2019 - January 1, 2021
IDSA Membership
September 1, 2019 - August 1, 2021

Industry Experience

Manufacturing, Media & Entertainment, Software & Internet, Professional Services, Retail, Education, Computers & Electronics, Healthcare, Consumer Goods