Available to hire
I am a dedicated, results-driven and responsible professional with a strong blend of science and engineering. I merge these disciplines to build sustainable, reliable products.
I have a comprehensive understanding of the entire game development lifecycle, from concept to release and beyond, and I excel at leading cross-functional teams to deliver high-quality products on time.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
Turkish
Fluent
English
Advanced
Work Experience
Senior Software Developer at Azerion
August 1, 2024 - PresentResponsible for development and release process of the Azerion Sports White Label mobile application. Develop features for sports club apps (news, videos, match center, squad sections, interactive mini-games), implement ticketing with QR codes, manage cloud build automation with Unity Cloud Build, oversee multi-platform app store submissions, and optimize performance for apps used by clubs. Collaborate with cross-functional teams to meet requirements and deadlines; drive engagement through gamification and scalable architecture.
Project Manager & Technical Lead at Joygame Publishing
August 31, 2024 - October 15, 2025Lead development and release planning for new and live games. Manage team tasks, set technical architecture, and coordinate with Studio Director and Game Designer. Build and refine build and release automation using Jenkins and Fastlane; establish a build machine and secure domain exposure to accelerate live game builds.
Senior Game Developer at Matterless by Auki Labs
November 1, 2023 - October 15, 2025Developed multiplayer AR experiences on Matterless Floorcraft using Entity Component System and dependency injection for maintainable code. Implemented AR features (marker tracking, space calibration), optimized performance across AR devices, and contributed to profiling assets for responsive gameplay.
Release Manager at Azerion
March 31, 2023 - October 15, 2025Managed client release process for Habbo, including release scoping, sprint planning alignment, and weekly status updates. Implemented CI/CD enhancements, used Jenkins for automated builds, and prepared release documentation; deployed builds to live servers on release days.
Development Team Lead at Azerion
March 31, 2023 - October 15, 2025Led a client development team, allocated tasks by complexity, provided ongoing feedback, improved processes, and supported career development; collaborated with product teams to align sprint goals with project timelines and quality standards.
Senior Game Developer at Azerion
March 31, 2023 - October 15, 2025Senior client developer for Habbo and Habbo NFT projects. Ported the game from Flash to Unity, developed features in collaboration with backend teams, built UI canvases, mentored junior developers, and provided technical feedback to product teams.
Game Developer at Inteltek
September 30, 2019 - October 15, 2025UI programmer and product owner for BackgammonGo; built the tournament feature scene and UI animations; performed UI performance optimizations and led code refactoring.
VR / AR Developer at Edunera
May 31, 2019 - October 15, 2025Developed VR/AR applications and mobile games with Unity3D; worked with VR devices; led projects and contributed to software architecture.
Unity & VR Developer / Development Lead at Modern Innova
October 31, 2018 - October 15, 2025Developed VR/AR applications and mobile games with Unity3D; used Kinect/Leap Motion; mentored junior developers; proposed technical feasibility solutions and supported third-party integrations.
Freelance Mobile Application Developer at Self-Employed
June 1, 2016 - PresentDeveloped requested mobile applications for clients (Android/iOS) using native tools; delivered Road Assist apps for Allianz Worldwide Partners; ongoing freelance work.
iOS Development Intern at N.G Technologies
August 31, 2015 - October 15, 2025Gained experience with Swift, APIs, SpriteKit, MapKit; learned iOS development basics.
Co-Founder / Developer at Xenium Games
January 1, 2014 - PresentCo-founded Xenium Games; developed Unity/C# games; released on Google Play; monetized with AdMob.
Senior Software Developer at Azerion
August 1, 2024 - PresentResponsible for the development and release process of the Azerion Sports White Label mobile application, implementing features for sports clubs (news, videos, match center, squad sections, mini-games), adding QR-based stadium ticketing, and maintaining cloud build automation. Led multi-platform store submissions and ensured performance and scalability for diverse club users, collaborating with cross-functional teams to meet requirements and deadlines.
Project Manager & Technical Lead at Joygame Publishing
August 1, 2024 - October 15, 2025Executed development and release plans for new and live games. Managed task assignment, progress tracking, and critical decision-making, and defined technical architecture. Built and refined build/release automation (Jenkins, Fastlane) and established secure domain exposure to accelerate live operations.
Senior Game Developer at Matterless by Auki Labs
November 1, 2023 - October 15, 2025Developed multiplayer AR games using an Entity Component System, dependency injection for maintainable code, and AR marker tracking. Optimized 3D space calibration and performance across AR devices to deliver smooth gameplay.
Release Manager at Azerion
March 1, 2023 - October 15, 2025Managed Habbo release processes, defined release scope and yearly roadmaps, coordinated sprint planning, and ensured CI/CD readiness. Deployed builds to test and live servers on release days and maintained release communications.
Development Team Lead at Azerion
March 1, 2023 - October 15, 2025Led client development teams, allocated tasks by complexity, provided performance feedback, and implemented process improvements to support team growth and delivery quality.
Senior Game Developer at Azerion
March 1, 2023 - October 15, 2025Ported Habbo/Habbo NFT from Flash to Unity, implemented new features with backend collaboration, constructed UI canvases, mentored junior developers, and provided technical input to product design.
Game Developer at Inteltek
September 1, 2019 - October 15, 2025UI programmer and product owner for BackgammonGo, built tournament features and UI animations; performed UI performance optimizations and refactoring.
VR / AR Developer at Edunera
May 1, 2019 - October 15, 2025Developed VR/AR applications and mobile games with Unity, leveraging VR devices; led projects and contributed to architecture and design decisions.
Unity & VR Developer / Development Lead at Modern Innova
October 1, 2018 - October 15, 2025Created VR/AR experiences and mobile games using Unity; mentored junior developers; proposed technical solutions and improved object-oriented design and database practices.
Freelance Mobile Application Developer at Self - Freelance
June 1, 2016 - PresentDeveloped requested native Android/iOS applications; delivered Road Assist apps for Allianz Worldwide Partners and other client projects.
iOS Development Intern at N.G Technologies
August 1, 2015 - October 15, 2025Learned Swift, worked with dictionaries/JSON, integrated APIs, and implemented SpriteKit-based games and MapKit features.
Co-Founder / Developer at Xenium Games
January 1, 2014 - PresentCo-founded a mobile game studio; developed Unity/C# games and released titles on Google Play, monetizing with AdMob.
Senior Software Developer at Azerion
August 1, 2024 - PresentResponsible for development and release process of the Azerion Sports White Label mobile application, including features for sports club apps, ticketing with QR codes, cloud build automation with Unity Cloud Build, and app store submissions across platforms; collaborated with cross-functional teams to ensure performance, scalability, and retention through gamification.
Project Manager & Technical Lead at Joygame Publishing
August 1, 2024 - October 15, 2025Led development and release planning for new and live games, managed team task assignment, defined technical architecture, prioritized work based on business requirements, and built build/release automation with Jenkins and Fastlane; oversaw live game management and workflow optimization.
Senior Game Developer at Matterless by Auki Labs
November 1, 2023 - October 15, 2025Developed Floorcraft: Blasters, a high-paced multiplayer AR game; used Entity Component System for multiplayer mechanics, implemented AR features, improved 3D space calibration, and employed dependency injection to improve maintainability and development workflows.
Release Manager at Azerion
March 1, 2023 - October 15, 2025Managed the client release process for Habbo; created release scope with Product Team and Game Designer, defined yearly roadmap, organized sprint planning, kept the team updated on release status, and contributed to CI/CD improvements.
Development Team Lead at Azerion
March 1, 2023 - October 15, 2025Managed the client development team, allocated tasks based on skill, monitored performance, provided feedback, and implemented processes to boost self-development; mentored team members.
Senior Game Developer at Azerion
March 1, 2023 - October 15, 2025Senior client developer for Habbo and Habbo NFT; ported the game from Flash to Unity; collaborated with backend, built UI canvases, mentored juniors, and provided technical feedback to designers.
Game Developer at Inteltek
September 1, 2019 - October 15, 2025UI programmer and product owner for BackgammonGo; built tournament features, optimized UI animations, led code refactoring.
VR / AR Developer at Edunera
May 1, 2019 - October 15, 2025Developed VR and AR applications and mobile games with Unity3D; worked with various VR devices (HTC Vive, Oculus) and AR concepts; led project architecture decisions.
Unity & VR Developer / Development Lead at Modern Innova
October 1, 2018 - October 15, 2025Developed VR/AR applications and mobile games using Unity3D; integrated cutting-edge technologies (Kinect, Leap Motion); mentored juniors and proposed performance improvements and architectural options.
Freelance Mobile Application Developer at Self-Employed
June 1, 2016 - PresentDeveloped requested native mobile applications for Android and iOS; delivered Road Assist apps for Allianz Worldwide Partners.
iOS Development Intern at N.G Technologies
August 1, 2015 - October 15, 2025Gained experience in Swift, API usage, SpriteKit, and MapKit; built foundational iOS applications.
Co-Founder / Developer at Xenium Games
January 1, 2014 - PresentCo-founded a mobile gaming company; developed games with Unity/C#; released titles on Google Play and monetized via AdMob.
Education
Bachelor of Science at Istanbul Technical University
January 11, 2030 - January 1, 2015Bachelor of Science in Engineering Physics at Istanbul Technical University
January 11, 2030 - January 1, 2015Bachelor of Science at Istanbul Technical University, Sarıyer, Istanbul
January 11, 2030 - January 1, 2015Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Hire Ozan Üst today
To get started post up your job and then invite Ozan Üst to your job.