I'm a full stack designer with wide range of skills.| I have many years of experience in videogames, but currently I'm looking for remote sort time project so this is a great fit for me and I'm a great fit for the role as well, I have lot of 3D cartoon characters work in my portfolio ( _Website not available. Sign in: https://www.twine.net/signup_ ) I think I’m a great candidate for this role for few reasons: • I have a wide range of art skills (concept, 3D art, 2D-3D animation, environment, UI/UX, shaders and materials, rigging, UI animation) • I have experienced in games as a service, working as Lead Artist/Art director in different online AAA/mobile games over the years (FallGuys, Islands of Insight, MergeMansion,…) • I worked 5 years in marketing agencies as Motion Designer and I know After effects, Premiere, branding and consumer research. • I have strong technical skills (HLSL shaders, C#, Python, rigging, Unity/Unreal, Houdini). I worked as Technical artist in various mobile/AAA games

Pablo Santana

I'm a full stack designer with wide range of skills.| I have many years of experience in videogames, but currently I'm looking for remote sort time project so this is a great fit for me and I'm a great fit for the role as well, I have lot of 3D cartoon characters work in my portfolio ( _Website not available. Sign in: https://www.twine.net/signup_ ) I think I’m a great candidate for this role for few reasons: • I have a wide range of art skills (concept, 3D art, 2D-3D animation, environment, UI/UX, shaders and materials, rigging, UI animation) • I have experienced in games as a service, working as Lead Artist/Art director in different online AAA/mobile games over the years (FallGuys, Islands of Insight, MergeMansion,…) • I worked 5 years in marketing agencies as Motion Designer and I know After effects, Premiere, branding and consumer research. • I have strong technical skills (HLSL shaders, C#, Python, rigging, Unity/Unreal, Houdini). I worked as Technical artist in various mobile/AAA games

Available to hire

I’m a full stack designer with wide range of skills.|
I have many years of experience in videogames, but currently I’m looking for remote sort time project so this is a great fit for me and I’m a great fit for the role as well, I have lot of 3D cartoon characters work in my portfolio ( Website not available. Sign in: https://www.twine.net/signup )

I think I’m a great candidate for this role for few reasons:
• I have a wide range of art skills (concept, 3D art, 2D-3D animation, environment, UI/UX, shaders and materials, rigging, UI animation)
• I have experienced in games as a service, working as Lead Artist/Art director in different online AAA/mobile games over the years (FallGuys, Islands of Insight, MergeMansion,…)
• I worked 5 years in marketing agencies as Motion Designer and I know After effects, Premiere, branding and consumer research.
• I have strong technical skills (HLSL shaders, C#, Python, rigging, Unity/Unreal, Houdini). I worked as Technical artist in various mobile/AAA games

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced
Spanish; Castilian
Fluent

Work Experience

Art Director at Lunarch Studios - Behaviour Interactive
January 1, 2024 - July 23, 2025
Art Direction for $4M Unreal project 'Islands of Insight', a MMO puzzle adventure game with unique visuals and fantasy realism look. Conducted extensive UX research for diverse puzzle interactions including 2D grids and 3D spatial puzzles. Developed material work for readability elements to make the puzzle stand out and communicate key gameplay symbols, colors, and states under real-time lighting conditions. Simplified user interactions and communication of rules with non-excessive information, gathered user testing and feedback.
Professional Senior Product Designer at FCTU Company
January 1, 2024 - Present
Conceptualize and direct the development of AR and 3D content. Prototype and iterate on design ideas. Conduct user research, testing, business data analysis and strategic insights to enhance user experiences. Develop intuitive workflows and user interactions using Figma. Work closely with engineers to complete front end and in-game user interface features using modern UI/UX best practices. Incorporate and research generative AI technologies in audio, video, and text-to-speech.
Senior Technical Artist at The Multiplayer Guys
August 31, 2021 - July 23, 2025
Worked on FallGuys (PS3, PC) managing UI implementation, camera transitions, UI animations, and custom shaders. Implemented puzzle user interactions and game VFX. Collaborated closely with UI artists and game designers using C#, DoTween, Unity Animator, and CG shaders.
Creative & Art Director at Lumestudio
June 30, 2019 - July 23, 2025
Directed game Edge Flip on iOS and Android. Defined user flow and visual guidelines; conducted UX research to implement a simplified Rubik’s cube mechanic for 2D screens. Managed a team of up to 10 developers, designers, and artists. Conducted UX research for various business models including premium and free-to-play transitions. Created wireframes, UI mock-ups, and prototypes. Raised $250k funding for MVP and soft launch in China market.
Lead Artist at Super Punk Games
January 31, 2019 - July 23, 2025
Provided 2D UI animations, UI shaders, and VFX for PS4 and PC. Reviewed UI assets and engine implementations. Created wireframes and visual guide documentation. Led UX research and implementation in VR prototype tabletop game. Collaborated with game director to improve user interaction and communicate game actions and states.
Lead Artist at Sandbox Global
February 28, 2018 - July 23, 2025
Created UI mock-ups and iterated with game designers for iOS and Android games including 2D action scrolling, runners, and 3D AR puzzle games. Produced UI assets, icons for app stores, and marketing campaigns. Authored 2D UI animations, VFX, and materials. Reviewed assets for F2P online promotions.
Senior Artist at Arkavis
February 29, 2016 - July 23, 2025
Created wireframes, UI mock-ups and did 2D UI animations with Spine. Worked closely with game designers and product owners for iOS and Android projects. Authored 3D UI assets using 3DMax with a flat style.
Marketing Campaign Designer at El Corte Ingles
February 28, 2015 - July 23, 2025
Developed marketing BTL campaigns with $2M/year budget. Created campaign concepts, visuals, and pitched ideas to Head of Marketing. Produced documentation and visual guidelines. Supervised outsourced production and quality control for 3D and animation work.
3D Artist and 3D Animator at Moonbite Games
February 28, 2010 - July 23, 2025
Created weapons, characters, vehicles, animations for intro sequences, and particle FX for First Person Shooter videogame 'Extinction Linked Event' later renamed 'Zombeer'.
Senior Designer at Limaia Producciones
February 29, 2008 - July 23, 2025
Designed and created 3D backgrounds, VFX, and motion graphics for TV series and idents for the Galician Autonomic Television.

Education

Multimedia Degree at Universitat Oberta de Catalunya
January 1, 2011 - December 31, 2011

Qualifications

Master Professional Audiovisual Production
January 11, 2030 - July 23, 2025
Master in 3D Animation and Postproduction
January 11, 2030 - July 23, 2025
iANIMATE with Jason Ryan (Dreamworks Supervision Animator)
January 1, 2013 - December 31, 2013
Creative Programming for Digital Media & Mobile Apps Course
January 11, 2030 - July 23, 2025
Drawing Course at Jeff Watts Atelier
January 1, 2014 - December 31, 2014

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Consumer Goods

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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