Freelance 3D Artist Dat Nguyen

Available to hire

I’m a freelance 3D generalist focused on creating production-ready game assets, from fast blockout to final rendering and Photoshop polish.

About

I’m a freelance 3D generalist focused on creating production-ready game assets, from fast blockout to final rendering and Photoshop polish. I blend strong modeling and sculpting skills (Blender, ZBrush, Substance workflows) with practical game-engine optimization so my work integrates cleanly into Unreal Engine 5.

Across concepting and asset production, I handle high/low poly modeling, UV unwrapping, PBR texturing, texture baking, and material/shader setup. I also support scene composition, lighting and mood setup, and end-to-end delivery of assets with sensible polycount, draw call, and texture budget management to keep everything performant in real-time.

  • 7 years' experience
  • Joined October 2026

Industry experience

  • Gaming
  • Media & Entertainment

Work experience· 4 roles

Freelance 3D Artist (production-ready game assets) · Freelance (game/digital media)Oct 2023 – Aug 2025 · 1 yr 11 mos

Delivered production-ready 3D assets, props, and concept designs for games and digital media. Managed the full pipeline: fast blockout, high/low-poly modeling, UVs, PBR texturing, and Cycles/EEVEE rendering in Blender. Created environment assets and optimized materials for real-time rendering in Unreal Engine 5. Applied Photoshop overpainting and post-processing to match project art direction while maintaining technical standards such as polycount, draw calls, and texture budgets for seamless engine integration.

Freelance Concept Artist · akaVerse (freelance)Dec 2022 – May 2025 · 2 yrs 6 mos

Created weapon, environment, and prop concept art, along with 3D concept sketches for game products. Set up and resolved technical issues in Unreal Engine, provided lighting/camera setup and basic effects in Unreal Engine, and collaborated closely with modelers and technical artists to support integration.

Freelance Concept Artist / 3D Artist · MekanIQ (freelance)Nov 2020 – Dec 2022 · 2 yrs 2 mos

Designed weapon concepts, environments, and props; set mood, lighting, and rendering; and produced 3D concept sketches for game products. Created files for 3D printing by preparing and cutting/processing 3D models as needed. Used Photoshop, Blender, and concept design tools to support fast iteration for production deliverables.

3D Modeler (Low poly - high poly modeling, PBRT texturing, baking) · Glass Egg Digital MediaOct 2017 – Jan 2020 · 2 yrs 4 mos

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