I'm Paul Drummond, a Senior Technical Artist, 3D Artist and Developer with a broad set of skills spanning art and technical production. I enjoy blending creative vision with solid engineering to build tools, pipelines and immersive visuals across Unity and Unreal projects. Most recently I led Mindtech's Digital Humans project for the Chameleon platform, improving visual quality, extending the editor pipeline, and mentoring junior staff while delivering robust, production-ready solutions. I am passionate about applying AI tools to realtime projects and delivering scalable, production-grade results.

Paul Drummond

I'm Paul Drummond, a Senior Technical Artist, 3D Artist and Developer with a broad set of skills spanning art and technical production. I enjoy blending creative vision with solid engineering to build tools, pipelines and immersive visuals across Unity and Unreal projects. Most recently I led Mindtech's Digital Humans project for the Chameleon platform, improving visual quality, extending the editor pipeline, and mentoring junior staff while delivering robust, production-ready solutions. I am passionate about applying AI tools to realtime projects and delivering scalable, production-grade results.

Available to hire

I’m Paul Drummond, a Senior Technical Artist, 3D Artist and Developer with a broad set of skills spanning art and technical production. I enjoy blending creative vision with solid engineering to build tools, pipelines and immersive visuals across Unity and Unreal projects.

Most recently I led Mindtech’s Digital Humans project for the Chameleon platform, improving visual quality, extending the editor pipeline, and mentoring junior staff while delivering robust, production-ready solutions. I am passionate about applying AI tools to realtime projects and delivering scalable, production-grade results.

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Language

English
Fluent

Work Experience

Freelance Technical Artist, 3D Artist & Developer at Freelance
March 1, 2025 - Present
Casual/puzzle game development using Unity; mobile game prototype and technical art for a new studio pitching their first game; developing Unity Editor tools for humanoid actor workflow and asset pipeline; Unreal Engine cinematics and VFX design; technical level design for Unreal Engine, iterating on play-test feedback and developing Blueprint systems.
Senior Unity Developer & Technical Artist at Mindtech Global Limited
July 1, 2022 - March 1, 2025
Lead Developer & Technical Artist on the Digital Humans Project for Chameleon; dramatically improved digital human visual quality and added new functionality to Chameleon; extended the Unity Editor with custom tools, enhancing production pipeline and reducing asset production time; system design with Unity C#, shader programming, optimisation; researching AI tool integration; 3D modelling, texturing, animation & rendering; managed the project, delivered training and mentored junior staff.
Contractor Technical Artist, 3D Artist, Developer & Designer at Various Clients
January 1, 2002 - December 31, 2022
Notable contracts including: Martin Reddington Associates Ltd (2017–2022) Android/iOS app development for Local Government White Paper publication; bespoke content/document management system enabling staff to design/publish to PDF and EPUB; UKFilmNet (2014–2015) Unity-based lighting simulation; Charles Mason & Associates (2011–2013) 3D visualisations; Russet Software (2009–2011) Unity-based iOS game; The Forum Partnership / Zaviour Ltd. (2010–2011) online training video content delivery; Washingtondowling Associates (2010–2011) content management system; CPL (2008–2014) web development; Baxi Heating UK Ltd (2003–2006) Senior Web Developer; teaching roles at several universities.

Education

Bachelor of Arts at University of Sirling
September 1, 1991 - May 10, 1995
B.A. (Hons) Education / Film & Media Studies at University of Stirling
September 1, 1991 - May 1, 1995

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Education, Gaming, Media & Entertainment, Professional Services