3D Generalist with 20+ years experience of modelling, rigging, texturing, animation and rendering. Extensive experience of commercial graphic design, illustration and high-quality visualisation. Experienced Senior Unity Developer & Technical Artist combining artistic and technical skills. Extensive knowledge of C#, Shader Programming, VFX and optimisation techniques to improve production pipelines and workflow for Art and Code teams. Wide range of experience, responsibility for staff and delivering technical training. **Skills** Unity Development Technical Artist C# Shader Programming VFX Project Optimisation 3D Modelling 3D Texturing UX/UI Game Development Graphic Design Commercial Illustration Concept Art & Visualisation Cinema 4D ZBrush Substance Painter Substance Designer Photoshop Illustrator Higher Education Training Technical Training Team Management Full Stack Web Development Mobile Web/App Design HTML CSS Javascript/ECMAScript PHP Accessibility InDesign Publishing **Work Experience** **Senior Unity Developer & Technical Artist @ Mindtech Global Limited** _07/2022 - 03/2025_ Hired to redevelop the humanoid actor systems for Chameleon, an AI/ML synthetic data application. Initially short-term, I was asked to join the company at the end of the contract. I was lead developer & technical artist on the new Digital Humans system, which provided tools to create, modify and deploy customisable human actors within synthetic data scenarios. This provided Chameleon with a huge improvement in visual quality and efficiency of the art production pipeline. I also delivered training on this new system to the Technical Art team. **Freelance Unity Developer & Contractor** _2011 - 2022_ Realtime engineering and architectural visualisation. Development of a virtual film studio lighting simulation. Development of vehicle, building and character tools for Unity Editor. iOS game development. **Freelance Contractor** _2002 - 2022_ 3D Modelling & Texturing Commercial Illustration. Graphic Design & Publishing. Full Stack Web Development. Technical Training Higher Education Teaching.

Paul Drummond

3D Generalist with 20+ years experience of modelling, rigging, texturing, animation and rendering. Extensive experience of commercial graphic design, illustration and high-quality visualisation. Experienced Senior Unity Developer & Technical Artist combining artistic and technical skills. Extensive knowledge of C#, Shader Programming, VFX and optimisation techniques to improve production pipelines and workflow for Art and Code teams. Wide range of experience, responsibility for staff and delivering technical training. **Skills** Unity Development Technical Artist C# Shader Programming VFX Project Optimisation 3D Modelling 3D Texturing UX/UI Game Development Graphic Design Commercial Illustration Concept Art & Visualisation Cinema 4D ZBrush Substance Painter Substance Designer Photoshop Illustrator Higher Education Training Technical Training Team Management Full Stack Web Development Mobile Web/App Design HTML CSS Javascript/ECMAScript PHP Accessibility InDesign Publishing **Work Experience** **Senior Unity Developer & Technical Artist @ Mindtech Global Limited** _07/2022 - 03/2025_ Hired to redevelop the humanoid actor systems for Chameleon, an AI/ML synthetic data application. Initially short-term, I was asked to join the company at the end of the contract. I was lead developer & technical artist on the new Digital Humans system, which provided tools to create, modify and deploy customisable human actors within synthetic data scenarios. This provided Chameleon with a huge improvement in visual quality and efficiency of the art production pipeline. I also delivered training on this new system to the Technical Art team. **Freelance Unity Developer & Contractor** _2011 - 2022_ Realtime engineering and architectural visualisation. Development of a virtual film studio lighting simulation. Development of vehicle, building and character tools for Unity Editor. iOS game development. **Freelance Contractor** _2002 - 2022_ 3D Modelling & Texturing Commercial Illustration. Graphic Design & Publishing. Full Stack Web Development. Technical Training Higher Education Teaching.

Available to hire

3D Generalist with 20+ years experience of modelling, rigging, texturing, animation and rendering.
Extensive experience of commercial graphic design, illustration and high-quality visualisation.
Experienced Senior Unity Developer & Technical Artist combining artistic and technical skills.
Extensive knowledge of C#, Shader Programming, VFX and optimisation techniques to improve production pipelines and workflow for Art and Code teams.
Wide range of experience, responsibility for staff and delivering technical training.

Skills

Unity Development
Technical Artist
C#
Shader Programming
VFX
Project Optimisation
3D Modelling
3D Texturing
UX/UI
Game Development
Graphic Design
Commercial Illustration
Concept Art & Visualisation
Cinema 4D
ZBrush
Substance Painter
Substance Designer
Photoshop
Illustrator
Higher Education Training
Technical Training
Team Management
Full Stack Web Development
Mobile Web/App Design
HTML
CSS
Javascript/ECMAScript
PHP
Accessibility
InDesign
Publishing

Work Experience

Senior Unity Developer & Technical Artist @ Mindtech Global Limited 07/2022 - 03/2025
Hired to redevelop the humanoid actor systems for Chameleon, an AI/ML synthetic data application. Initially short-term, I was asked to join the company at the end of the contract. I was lead developer & technical artist on the new Digital Humans system, which provided tools to create, modify and deploy customisable human actors within synthetic data scenarios. This provided Chameleon with a huge improvement in visual quality and efficiency of the art production pipeline. I also delivered training on this new system to the Technical Art team.

Freelance Unity Developer & Contractor
2011 - 2022
Realtime engineering and architectural visualisation.
Development of a virtual film studio lighting simulation.
Development of vehicle, building and character tools for Unity Editor.
iOS game development.

Freelance Contractor
2002 - 2022
3D Modelling & Texturing
Commercial Illustration.
Graphic Design & Publishing.
Full Stack Web Development.
Technical Training
Higher Education Teaching.

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Language

Work Experience

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Education

Bachelor of Arts at University of Sirling
September 1, 1991 - May 10, 1995

Qualifications

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Industry Experience

Software & Internet, Education, Gaming, Media & Entertainment