Available to hire
Software engineer passionate about Front-end, UI/UX, and web development, with 8 years of experience in large-scale projects and client relations.
My goal is to deliver innovative, user-centered software solutions that meet the specific needs of each project. I am proficient in JavaScript, C#, and love working with React.js. My passion for technological exploration drives me to stay constantly up to date with the latest trends, AI-assisted workflows, and best practices in the industry.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
French
Fluent
English
Fluent
Portuguese
Advanced
German
Beginner
Work Experience
Freelance Software Engineer at Various clients (Lausanne, Switzerland)
April 1, 2023 - PresentBuilt MVPs for multiple clients using full-stack capabilities including Prisma and Vercel; delivered features for performer workflows and AI-assisted workflows; created prototypes for multi-region scaling (up to 50 performers across 10 regions) and upskilled teams.
Software Engineer at Olympe.io
September 1, 2018 - February 28, 2023Led a large client project in a 10-engineer team; built Node.js and D3.js features; implemented OOP patterns, dependency injection, Visitor/State patterns, and live 3D performances; contributed across Prisma/Vercel stack.
Main Developer at MyDeedz
July 1, 2017 - July 1, 2018Key developer for a startup in Aix-en-Provence; worked with AngularJS, HTML5, CSS3, jQuery/SASS, and Firebase; delivered core features and contributed to product direction.
Software Engineer at Thunder Lotus
October 1, 2016 - July 1, 2017Worked on the game Sundered in a small team of passionate video game developers; used Unity 3D, C#, and OO programming; optimized textures for PS4 and implemented Sony TRC validation tests.
Freelance Frontend Developer at Various clients (Lausanne, Switzerland)
April 1, 2023 - PresentFreelance frontend developer delivering MVPs and production-grade interfaces for clients in Lausanne and beyond. Projects include MVPs on Prisma and Vercel for Givaudan, D3.js benchmarks with React Native, Three.js front-end work for AR/AI-enabled experiences, and AI-assisted workflows using CodeX/Claude for integrated web platforms.
Game Programmer at Thunder Lotus Games
October 1, 2016 - July 1, 2017Worked on the game Sundered in a small team of passionate video game developers. Used Unity 3D; programmed in C#; optimized game textures for PS4; implemented validation tests for Sony's Technical Requirements Checklist; contributed to gameplay and performance improvements.
Education
Bachelor's degree in Software Engineering at Polytechnique Montréal
January 1, 2011 - January 1, 2016Bachelor's degree in Software Engineering at Polytechnique Montréal
January 1, 2011 - January 1, 2016High School Diploma at Massabielle High School
January 1, 2008 - January 1, 2010Qualifications
SCRUM Master
September 1, 2023 - December 1, 2023Solidity Expertise
December 1, 2023 - December 31, 2023SCRUM Master
September 1, 2023 - May 19, 2026Solidity Expertise
December 1, 2023 - May 19, 2026SCRUM Master
September 1, 2023 - May 19, 2026Solidity Expertise
December 1, 2023 - May 19, 2026Industry Experience
Software & Internet, Media & Entertainment, Gaming, Professional Services
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