I’m Pavankumar Thejab, a detail-oriented Unreal Engine developer and technical artist with a strong background in real-time pipelines, gameplay prototyping, and character/creature rigs.
Over 4+ years I’ve built tools, shaders, Niagara effects, and animation systems across games and film, comfortable switching between C++ and Blueprints, and profiling to fix performance hiccups. I thrive collaborating with design, art, and tech teams to ship clean, maintainable features. My core strengths include Gameplay Systems, Animation/Rigging, Tools & Pipeline, Real-time VFX, Problem Solving, and Team Communication. I’m actively developing a real-time movie-making pipeline in Unreal Engine and working on a RPG prototype while contributing to Hollywood-level productions.
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