Available to hire
Hi, I’m Pablo Villaseno Barragan, a Technical Animator and Rigger specializing in stylized character rigs and Python tooling for production pipelines. I have 3+ years of experience building body and facial rigs, including FK/IK systems, ribbon setups, NURB-based controllers, blend shapes, and corrective deformations to deliver high-quality animation.
I enjoy collaborating with cross-functional teams to solve technical challenges efficiently and I love building tools that empower artists across production. I’m a strong communicator who thrives in collaborative environments.
Experience Level
Expert
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Expert
Expert
Expert
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Expert
Expert
Language
Spanish; Castilian
Fluent
English
Fluent
Japanese
Advanced
French
Beginner
Work Experience
3d Modeler at IM Audiovisual
November 1, 2017 - November 24, 2017Created optimized 3D assets for 3D projection mapping. Ensured clean topology for correct media projection.
Education
AR TD Workshop at Tool development in Python + Maya
January 1, 2026 - April 20, 2026Rey 3D Online school at Environment modeling on Unreal Engine
January 1, 2025 - April 20, 2026Keyframe Animation school at 3D modeling for stylized characters
January 1, 2024 - April 20, 2026Coaching Animators at 3D Animation
January 1, 2024 - April 20, 2026Keyframe Animation School at Rigging for TDs & Python
January 1, 2023 - April 20, 2026Langara College at 3D Animation for Games, Film & VFX
January 1, 2020 - December 31, 2022Universidad Anahuac Mexico at B.A. Multimedia Design
January 1, 2011 - December 31, 2017Universidad Mayor at Digital Animation
January 1, 2016 - December 31, 2016Animaturas School at Advanced Animation
January 1, 2010 - December 31, 2011Qualifications
Industry Experience
Media & Entertainment, Software & Internet, Education, Professional Services, Manufacturing
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
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Expert
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