Available to hire
Technical Animator and Rigger with 3+ years of experience developing stylized character rigs and
Python tools for professional pipelines. Skilled in body and facial rigging: FK/IK systems, ribbon
setups, NURB-based controllers, blend shapes, and corrective deformations among others for
high-quality animation.
Experienced in tool development for production pipelines supporting artists across production.
Strong communicator who collaborates closely with teams to solve technical challenges efficiently.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Beginner
Language
Spanish; Castilian
Fluent
English
Fluent
Japanese
Advanced
French
Beginner
Work Experience
3d Modeler at IM Audiovisual
November 1, 2017 - November 24, 2017Created optimized 3D assets for 3D projection mapping. Ensured clean topology for correct media projection.
Education
AR TD Workshop at Tool development in Python + Maya
January 1, 2026 - April 20, 2026Rey 3D Online school at Environment modeling on Unreal Engine
January 1, 2025 - April 20, 2026Keyframe Animation school at 3D modeling for stylized characters
January 1, 2024 - April 20, 2026Coaching Animators at 3D Animation
January 1, 2024 - April 20, 2026Keyframe Animation School at Rigging for TDs & Python
January 1, 2023 - April 20, 2026Langara College at 3D Animation for Games, Film & VFX
January 1, 2020 - December 31, 2022Universidad Anahuac Mexico at B.A. Multimedia Design
January 1, 2011 - December 31, 2017Universidad Mayor at Digital Animation
January 1, 2016 - December 31, 2016Animaturas School at Advanced Animation
January 1, 2010 - December 31, 2011Qualifications
Industry Experience
Media & Entertainment, Software & Internet, Education, Professional Services, Manufacturing
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Beginner
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