Technical Animator and Rigger with 3+ years of experience developing stylized character rigs and Python tools for professional pipelines. Skilled in body and facial rigging: FK/IK systems, ribbon setups, NURB-based controllers, blend shapes, and corrective deformations among others for high-quality animation. Experienced in tool development for production pipelines supporting artists across production. Strong communicator who collaborates closely with teams to solve technical challenges efficiently.

Pablo Villasenor Barragan

Technical Animator and Rigger with 3+ years of experience developing stylized character rigs and Python tools for professional pipelines. Skilled in body and facial rigging: FK/IK systems, ribbon setups, NURB-based controllers, blend shapes, and corrective deformations among others for high-quality animation. Experienced in tool development for production pipelines supporting artists across production. Strong communicator who collaborates closely with teams to solve technical challenges efficiently.

Available to hire

Technical Animator and Rigger with 3+ years of experience developing stylized character rigs and
Python tools for professional pipelines. Skilled in body and facial rigging: FK/IK systems, ribbon
setups, NURB-based controllers, blend shapes, and corrective deformations among others for
high-quality animation.
Experienced in tool development for production pipelines supporting artists across production.
Strong communicator who collaborates closely with teams to solve technical challenges efficiently.

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Language

Spanish; Castilian
Fluent
English
Fluent
Japanese
Advanced
French
Beginner

Work Experience

3d Modeler at IM Audiovisual
November 1, 2017 - November 24, 2017
Created optimized 3D assets for 3D projection mapping. Ensured clean topology for correct media projection.

Education

AR TD Workshop at Tool development in Python + Maya
January 1, 2026 - April 20, 2026
Rey 3D Online school at Environment modeling on Unreal Engine
January 1, 2025 - April 20, 2026
Keyframe Animation school at 3D modeling for stylized characters
January 1, 2024 - April 20, 2026
Coaching Animators at 3D Animation
January 1, 2024 - April 20, 2026
Keyframe Animation School at Rigging for TDs & Python
January 1, 2023 - April 20, 2026
Langara College at 3D Animation for Games, Film & VFX
January 1, 2020 - December 31, 2022
Universidad Anahuac Mexico at B.A. Multimedia Design
January 1, 2011 - December 31, 2017
Universidad Mayor at Digital Animation
January 1, 2016 - December 31, 2016
Animaturas School at Advanced Animation
January 1, 2010 - December 31, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Education, Professional Services, Manufacturing