Hello! I'm Pete Coggeshall, a Senior 3D Artist with over 12 years of professional experience in entertainment, toy design, and 3D printing. I specialize in creating realistic and stylized 3D models, high-quality visualizations, and prototypes for film, gaming, and consumer products. I excel at leading projects and collaborating with cross-functional teams to deliver compelling visuals under tight deadlines. My work spans from product renders and packaging visuals to VFX-ready assets for film and TV, with hands-on experience in CAD data processing, texture and shader development, lighting, and Unreal Engine integration.

Pete Coggeshall

Hello! I'm Pete Coggeshall, a Senior 3D Artist with over 12 years of professional experience in entertainment, toy design, and 3D printing. I specialize in creating realistic and stylized 3D models, high-quality visualizations, and prototypes for film, gaming, and consumer products. I excel at leading projects and collaborating with cross-functional teams to deliver compelling visuals under tight deadlines. My work spans from product renders and packaging visuals to VFX-ready assets for film and TV, with hands-on experience in CAD data processing, texture and shader development, lighting, and Unreal Engine integration.

Available to hire

Hello! I’m Pete Coggeshall, a Senior 3D Artist with over 12 years of professional experience in entertainment, toy design, and 3D printing. I specialize in creating realistic and stylized 3D models, high-quality visualizations, and prototypes for film, gaming, and consumer products.

I excel at leading projects and collaborating with cross-functional teams to deliver compelling visuals under tight deadlines. My work spans from product renders and packaging visuals to VFX-ready assets for film and TV, with hands-on experience in CAD data processing, texture and shader development, lighting, and Unreal Engine integration.

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Language

English
Fluent

Work Experience

Freelance 3D Modeler & Visualizer at Self-Employed
January 1, 2010 - Present
Provide comprehensive 3D modeling, visualization, and prototyping services for clients across entertainment, toy, and product industries. Create realistic and stylized 3D models for various applications including animation, product design, and 3D printing. Develop textures, shaders, and lighting setups to produce high-quality renders using Keyshot, Unreal Engine 5, and other tools. Collaborate with clients to interpret concepts and technical specifications, delivering tailored 3D solutions.
3D Visualizer at WowWee
May 31, 2023 - October 17, 2025
Produced 3D product renderings for toy packaging and prototypes, ensuring alignment with art direction and brand standards. Processed CAD data for texturing, shading, lighting, and posing to create compelling visual presentations. Prototyped new toy designs, contributing to product development and marketing strategies.
3D Visualizer at Moose Toys
January 31, 2023 - October 17, 2025
Generated detailed 3D product renderings for Bluey toy prototypes, supporting marketing and production. Refined CAD models through texturing, shading, and lighting to enhance visual appeal. Made geometry adjustments in Zbrush and Maya to meet design specifications.
3D Character Artist at Offbeat Media Group
February 28, 2022 - October 17, 2025
Customized and designed virtual influencer 'Zero' for digital media campaigns. Modeled character assets using Zbrush and Maya, textured with Substance Painter and Photoshop. Implemented character changes and shader adjustments in Unreal Engine 4, including facial blendshapes.
3D Character Artist at Big Block
December 31, 2021 - October 17, 2025
Designed 3D apparel and assets for Atari Metaverse NFT project. Created digital clothing concepts and models in Zbrush and Maya. Developed look development using Substance Painter and Marmoset Toolbag.
Senior 3D Artist & Visualizer at Spin Master - Hybrid
June 30, 2021 - October 17, 2025
Led 3D art for Monster Jam brand, producing product renders for packaging. Processed CAD models for texturing, shading, lighting, and posing. Directed vendors and improved 3D pipeline efficiency.
3D Modeler at Proof
June 30, 2018 - October 17, 2025
Modeled characters, environments, and props for animation and previs. Created deformable models with optimized topology and high-res textures. Collaborated with art supervisors on previs animations.
3D Modeler at Universal Pictures
February 28, 2017 - October 17, 2025
Developed 3D models for film previsualization, including 'The Fate of the Furious'. Modeled characters, vehicles, and environments with efficient topology. Supported animation and visual effects teams.
3D Modeler at Twentieth Century Fox
July 31, 2016 - October 17, 2025
Produced 3D assets for film projects such as 'Predator'. Created detailed models with clean topology and high-resolution textures. Assisted in previs and animation workflows.
3D Character/Environment Artist at Psyop
October 31, 2016 - October 17, 2025
Worked on assets for commercials and game trailers, including Clash of Clans and Recore. Modeled and textured characters and environments, ensuring deformability and efficiency. Collaborated with art directors to meet project specifications.
3D Character/Environment Artist at A52
May 31, 2016 - October 17, 2025
Created assets for AAA game projects like League of Legends. Developed models with optimized topology and high-res textures. Supported animation and visual effects teams.
3D Modeler at Marvel Studios
January 31, 2015 - October 17, 2025
Produced models for 'Doctor Strange' film assets. Created character, environment, and prop models with high detail. Supported previs and VFX teams.
3D Character/Environment Artist at The Third Floor
January 31, 2014 - October 17, 2025
Developed assets for previsualization of major film projects. Modeled characters, environments, and vehicles with clean topology. Assisted in previs workflows.
3D Character/Environment Artist at Zoic Studios
October 31, 2015 - October 17, 2025
Worked on assets for TV series and commercials. Created models for 'Star Wars' and 'The Man in the High Castle'. Ensured models met project standards for animation and rendering.
3D Environment Artist at Pixomondo
July 31, 2014 - October 17, 2025
Produced environment models for amusement park ride and other projects. Created optimized environment and prop models for animation and visualization.
3D Character/Environment Artist at Halon Entertainment
January 31, 2014 - October 17, 2025
Developed assets for previs and animation. Modeled characters, environments, and props with attention to deformability and topology.
3D Environment Artist at Hydrogen Whiskey Studios
March 31, 2013 - October 17, 2025
Created environments and props for mobile games and projects. Produced optimized models for mobile platforms, including 'Fast and the Furious 6' game.
3D Character Artist at Mirada Studios
January 31, 2013 - October 17, 2025
Sculpted organic assets for film and game projects. Created high-resolution models in Zbrush following concept art.
Lead Texture Artist at Game Mechanic Studios
November 30, 2012 - October 17, 2025
Developed textures for in-game environments and assets. Created color, normal, specular, and transparency maps. Supported shader development and visual consistency.
3D Character Artist at Eyetronics
September 30, 2012 - October 17, 2025
Modeled for high-res realistic characters and assets for games and commercials. Produced high-quality models with realistic textures and topology. Worked with scan data. Worked on major titles including GTA IV, Assassin's Creed II, and Max Payne 3.
Freelance 3D Modeler & Visualizer at Self-Employed
January 1, 2010 - Present
Provide comprehensive 3D modeling, visualization, and prototyping services for clients across entertainment, toy, and product industries. Create realistic and stylized 3D models for various applications including animation, product design, and 3D printing. Develop textures, shaders, and lighting setups to produce high-quality renders using KeyShot, Unreal Engine 5, and other tools. Collaborate with clients to interpret concepts and technical specifications, delivering tailored 3D solutions.
3D Visualizer at WowWee
May 31, 2023 - October 17, 2025
Produced 3D product renderings for toy packaging and prototypes, ensuring alignment with art direction and brand standards. Processed CAD data for texturing, shading, lighting, and posing to create compelling visual presentations. Prototyped new toy designs, contributing to product development and marketing strategies.
3D Visualizer at Moose Toys
January 31, 2023 - October 17, 2025
Generated detailed 3D product renderings for Bluey toy prototypes, supporting marketing and production. Refined CAD models through texturing, shading, and lighting to enhance visual appeal. Made geometry adjustments in ZBrush and Maya to meet design specifications.
3D Character Artist at Offbeat Media Group
February 28, 2022 - October 17, 2025
Customized and designed virtual influencer 'Zero' for digital media campaigns. Modeled character assets using ZBrush and Maya, textured with Substance Painter and Photoshop. Implemented character changes and shader adjustments in Unreal Engine 4, including facial blendshapes.
3D Character Artist at Big Block
December 31, 2021 - October 17, 2025
Designed 3D apparel and assets for Atari Metaverse NFT project. Created digital clothing concepts and models in ZBrush and Maya. Developed look development using Substance Painter and Marmoset Toolbag.
Senior 3D Artist & Visualizer at Spin Master
June 30, 2021 - October 17, 2025
Led 3D art for Monster Jam brand, producing product renders for packaging. Processed CAD models for texturing, shading, lighting, and posing. Directed vendors and improved 3D pipeline efficiency.
3D Modeler at Proof
June 30, 2018 - October 17, 2025
Modeled characters, environments, and props for animation and previs. Created deformable models with optimized topology and high-res textures. Collaborated with art supervisors on previs animations.
3D Modeler at Universal Pictures
February 28, 2017 - October 17, 2025
Developed 3D models for film previsualization, including 'The Fate of the Furious'. Modeled characters, vehicles, and environments with efficient topology. Supported animation and visual effects teams.
3D Modeler at Twentieth Century Fox
July 31, 2016 - October 17, 2025
Produced 3D assets for film projects such as 'Predator'. Created detailed models with clean topology and high-resolution textures. Assisted in previs and animation workflows.
3D Character/Environment Artist at Psyop
October 31, 2016 - October 17, 2025
Worked on assets for commercials and game trailers, including Clash of Clans and Recore. Modeled and textured characters and environments, ensuring deformability and efficiency. Collaborated with art directors to meet project specifications.
3D Character/Environment Artist at A52
May 31, 2016 - October 17, 2025
Created assets for AAA game projects like League of Legends. Developed models with optimized topology and high-res textures. Supported animation and visual effects teams.
3D Modeler at Marvel Studios
January 31, 2015 - October 17, 2025
Produced models for 'Doctor Strange' film assets. Created character, environment, and prop models with high detail. Supported previs and VFX teams.
3D Character/Environment Artist at The Third Floor
June 30, 2015 - October 17, 2025
Developed assets for previsualization of major film projects. Modeled characters, environments, and vehicles with clean topology. Assisted in previs workflows.
3D Character/Environment Artist at Zoic Studios
October 31, 2015 - October 17, 2025
Worked on assets for TV series and commercials. Created models for 'Star Wars' and 'The Man in the High Castle'. Ensured models met project standards for animation and rendering.
3D Environment Artist at Pixomondo
July 31, 2014 - October 17, 2025
Produced environment models for amusement park ride and other projects. Created optimized environment and prop models for animation and visualization.
3D Character/Environment Artist at Halon Entertainment
January 31, 2014 - October 17, 2025
Developed assets for previs and animation. Modeled characters, environments, and props with attention to deformability and topology.
3D Environment Artist at Hydrogen Whiskey Studios
March 31, 2013 - October 17, 2025
Created environments and props for mobile games and projects. Produced optimized models for mobile platforms, including 'Fast and the Furious 6' game.
3D Character Artist at Mirada Studios
January 31, 2013 - October 17, 2025
Sculpted organic assets for film and game projects. Created high-resolution models in ZBrush following concept art.
Lead Texture Artist at Game Mechanic Studios
November 30, 2012 - October 17, 2025
Developed textures for in-game environments and assets. Created color, normal, specular, and transparency maps. Supported shader development and visual consistency.
3D Character Artist at Eyetronics
September 30, 2012 - October 17, 2025
Modeled for high-res realistic characters and assets for games and commercials. Produced high-quality models with realistic textures and topology. Worked with scan data. Worked on major titles including GTA IV, Assassins Creed II, and Max Payne 3.
Freelance 3D Modeler & Visualizer at Self-Employed
January 1, 2010 - Present
Provide comprehensive 3D modeling, visualization, and prototyping services for clients across entertainment, toy, and product industries. Create realistic and stylized 3D models, textures, shaders, lighting, and renders using Keyshot, Unreal Engine 5, and other tools.
3D Visualizer at WowWee
May 1, 2023 - October 17, 2025
Produced 3D product renders for toy packaging and prototypes; processed CAD data for texturing, shading, lighting, and posing; prototyped new toy designs.
3D Visualizer at Moose Toys
January 1, 2023 - October 17, 2025
Generated detailed 3D product renderings for Bluey toy prototypes; refined CAD models through texturing, shading, and lighting; adjusted geometry in ZBrush and Maya to meet design specs.
3D Character Artist at Offbeat Media Group
February 1, 2022 - October 17, 2025
Modeled virtual influencer assets using ZBrush and Maya; textured with Substance Painter and Photoshop; implemented character changes and shader adjustments in Unreal Engine 4, including facial blendshapes.
3D Character Artist at Big Block
December 1, 2021 - October 17, 2025
Designed 3D apparel and assets for Atari Metaverse NFT project; developed look development using Substance Painter and Marmoset Toolbag.
Senior 3D Artist & Visualizer at Spin Master
June 1, 2021 - October 17, 2025
Led 3D art for Monster Jam branding; processed CAD models for texturing, shading, lighting, and posing; directed vendors and improved 3D pipeline efficiency.
3D Modeler at Proof
June 1, 2018 - October 17, 2025
Modeled characters, environments, and props for animation and previs; created deformable models with optimized topology and high-res textures; collaborated with art supervisors on previs animations.
3D Modeler at Universal Pictures
February 1, 2017 - October 17, 2025
Developed 3D models for film previsualization, including 'The Fate of the Furious'; modeled characters, vehicles, and environments with efficient topology; supported animation and VFX teams.
3D Modeler at Twentieth Century Fox
July 1, 2016 - October 17, 2025
Produced 3D assets for film projects such as 'Predator'; created detailed models with clean topology and high-res textures; assisted in previs and animation workflows.
3D Character/Environment Artist at Psyop
October 1, 2016 - October 17, 2025
Worked on assets for commercials and game trailers, including Clash of Clans and Recore; modeled and textured characters and environments, ensuring deformability and efficiency; collaborated with art directors.
3D Character/Environment Artist at A52
May 1, 2016 - October 17, 2025
Created assets for AAA game projects like League of Legends; developed models with optimized topology and high-res textures; supported animation and visual effects teams.
3D Modeler at Marvel Studios
January 1, 2015 - October 17, 2025
Produced models for 'Doctor Strange' film assets; created character, environment, and prop models with high detail; supported previs and VFX teams.
3D Character/Environment Artist at Zoic Studios
June 1, 2015 - October 17, 2025
Worked on assets for TV series and commercials, including Star Wars and The Man in the High Castle; created models meeting animation and rendering standards.
3D Environment Artist at Pixomondo
July 1, 2014 - October 17, 2025
Produced optimized environment and prop models for animation and visualization for amusement park ride projects.
3D Character/Environment Artist at Halon Entertainment
January 1, 2014 - October 17, 2025
Developed assets for previs and animation; modeled characters, environments, and props with attention to deformability and topology.
3D Environment Artist at Hydrogen Whiskey Studios
March 1, 2013 - October 17, 2025
Created environments and props for mobile games; produced optimized models for mobile platforms, including 'Fast and the Furious 6' game.
3D Character Artist at Mirada Studios
January 1, 2013 - October 17, 2025
Sculpted organic assets for film and game projects; high-resolution models in ZBrush following concept art.
Lead Texture Artist at Game Mechanic Studios
November 1, 2012 - October 17, 2025
Developed textures for in-game environments and assets; created color, normal, specular, and transparency maps; supported shader development and visual consistency.
3D Character Artist at Eyetronics
September 1, 2012 - October 17, 2025
Modeled high-resolution realistic characters and assets for games and commercials; worked with scan data; contributed to major titles such as GTA IV and Assassin's Creed II.
Freelance 3D Modeler & Visualizer at Self-Employed - Remote
January 1, 2010 - Present
Provide comprehensive 3D modeling, visualization, and prototyping services for clients across entertainment, toy, and product industries. Create realistic and stylized 3D models; develop textures, shaders, and lighting; collaborate with clients to interpret concepts and deliver tailored 3D solutions.
3D Visualizer at WowWee
May 31, 2023 - October 17, 2025
Produced 3D product renderings for toy packaging and prototypes; processed CAD data for texturing, shading, lighting, and posing; prototyped new toy designs, contributing to product development and marketing strategies.
3D Visualizer at Moose Toys
January 31, 2023 - October 17, 2025
Generated detailed 3D product renderings for Bluey toy prototypes; refined CAD models through texturing, shading, and lighting; made geometry adjustments in Zbrush and Maya to meet design specifications.
3D Character Artist at Offbeat Media Group
February 28, 2022 - October 17, 2025
Customized and designed virtual influencer 'Zero' for digital media campaigns; modeled character assets using Zbrush and Maya, textured with Substance Painter and Photoshop; implemented character changes and shader adjustments in Unreal Engine 4, including facial blendshapes.
3D Character Artist at Big Block
December 31, 2021 - October 17, 2025
Designed 3D apparel and assets for Atari Metaverse NFT project; created digital clothing concepts and models in Zbrush and Maya; developed look development using Substance Painter and Marmoset Toolbag.
Senior 3D Artist & Visualizer at Spin Master
June 30, 2021 - October 17, 2025
Led 3D visualization for Monster Jam brand, producing product renders for packaging; processed CAD models for texturing, shading, lighting, and posing; directed vendors and improved 3D pipeline efficiency.
3D Modeler at Proof
June 30, 2018 - October 17, 2025
Modeled characters, environments, and props for animation and previs; created deformable models with optimized topology and high-res textures; collaborated with art supervisors on previs animations.
3D Modeler at Universal Pictures
February 28, 2017 - October 17, 2025
Developed 3D models for film previsualization, including 'The Fate of the Furious'; modeled characters, vehicles, and environments with efficient topology; supported animation and visual effects teams.
3D Modeler at Twentieth Century Fox
July 31, 2016 - October 17, 2025
Produced 3D assets for film projects such as 'Predator'; created detailed models with clean topology and high-res textures; assisted in previs and animation workflows.
3D Character/Environment Artist at Psyop
October 31, 2016 - October 17, 2025
Worked on assets for commercials and game trailers, including Clash of Clans and Recore; modeled and textured characters and environments, ensuring deformability and efficiency.
3D Character/Environment Artist at A52
May 31, 2016 - October 17, 2025
Created assets for AAA game projects like League of Legends; developed models with optimized topology and high-res textures; supported animation and visual effects teams.
3D Modeler at Marvel Studios
January 31, 2015 - October 17, 2025
Produced models for 'Doctor Strange' film assets; created character, environment, and prop models with high detail; supported previs and VFX teams.
3D Character/Environment Artist at Zoic Studios
June 30, 2015 - October 17, 2025
Created models for TV series and commercials; ensured models met project standards for animation and rendering.
3D Environment Artist at Pixomondo
July 31, 2014 - October 17, 2025
Produced environment models for amusement park ride and other projects; optimized environment and prop models for animation and visualization.
3D Character/Environment Artist at Halon Entertainment
January 31, 2014 - October 17, 2025
Developed assets for previs and animation; modeled characters, environments, and props with attention to deformability and topology.
3D Environment Artist at Hydrogen Whiskey Studios
March 31, 2013 - October 17, 2025
Created environments and props for mobile games and projects; produced optimized models for mobile platforms, including 'Fast and the Furious 6' game.
3D Character Artist at Mirada Studios
January 31, 2013 - October 17, 2025
Sculpted organic assets for film and game projects; created high-resolution models in Zbrush following concept art.
Lead Texture Artist at Game Mechanic Studios
November 30, 2012 - October 17, 2025
Developed textures for in-game environments and assets; created color, normal, specular, and transparency maps; supported shader development and visual consistency.
3D Character Artist at Eyetronics
September 30, 2012 - October 17, 2025
Modeled for high-res realistic characters and assets for games and commercials; produced high-quality models with realistic textures and topology; worked with scan data; contributed to major titles including GTA IV, Assassin's Creed II, and Max Payne 3.

Education

BFA in Computer 3D Art at The Art Institute of California – Los Angeles
January 11, 2030 - January 1, 2009
Oil Painting at Los Angeles Academy of Figurative Art
January 11, 2030 - January 1, 2013
BFA in Computer 3D Art at The Art Institute of California – Los Angeles
January 11, 2030 - January 1, 2009
Oil Painting at Los Angeles Academy of Figurative Art
January 11, 2030 - January 1, 2013
BFA in Computer 3D Art at The Art Institute of California – Los Angeles
January 11, 2030 - January 1, 2009
Oil Painting at Los Angeles Academy of Figurative Art
January 11, 2030 - January 1, 2013
BFA in Computer 3D Art at The Art Institute of California – Los Angeles
January 11, 2030 - January 1, 2009
Oil Painting at Los Angeles Academy of Figurative Art
January 11, 2030 - January 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Manufacturing, Professional Services, Consumer Goods, Software & Internet, Education