Available to hire
I am an experienced Technical Game Designer with over 7 years in the industry. I specialise in prototyping, documentation, and rapid adaptation based on feedback.
I thrive in cross-disciplinary teams and enjoy balancing fun with meaningful world RP, delivering polished experiences through blueprints, physics constraints, widgets, and UE5 tooling.
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
Work Experience
Junior Technical Designer at nDreams
June 1, 2025 - December 1, 2025Worked in a large team handling tactile VR interactions for an upcoming project, engaging in cross-disciplinary collaboration and implementing blueprints, physics constraints, widgets, and other native UE5 tools.
Creative Director at Dynamic Devices
February 1, 2025 - May 1, 2025Spearheaded creative direction on an AR project under contract with a tight deadline; managed design decisions and project management for a new form of AR software.
Game Designer at Shelf
April 1, 2016 - June 1, 2022Co-founded a small indie game studio; developed award-winning games; led creative direction and experimental ideation at the studio.
Technical Designer at Ripstone
September 1, 2018 - May 1, 2024Puzzle design; prototype design lead; data analysis; Confluence documentation.
Education
BA Game Design & Production Management at Abertay University
January 11, 2030 - December 23, 2025BA Game Design & Production Management at Abertay University
January 11, 2030 - December 23, 2025BA Game Design & Production Management at Abertay University
January 11, 2030 - December 23, 2025Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
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