Activision Blizzard | Novato, California Game Play Animation Intern 06/2023 - 09/2023 I was solely responsible for animating an in-game character, starting from idle poses to the gameplay entry animations. Understood and followed oral and written directions. Active collaboration and effective communication with team members and game engineers. Picostorm company | Busan, South Korea 3D Animator 07/2020 - 05/2021 Built animations and models showing objects in motion. Put together storyboards based on development choices, direction and cinematography. Used maya program to create realistic characters with full range of emotions and movement. Worked with artistic and technical teams to implement new software for updated animation objectives. Participate as an animator in the Ark-Duck Family Project Participate as an animator in the Sky-surfer Project Freelancer 3D Animator Participate as an animator for Pokemon TV series Project 2022.12-2023.04 Participate as an animator for Ghost Force Animation Project 2020.03-2020.06 Participate as an animator and Layout artist Lineage 2m Cinematic Project 2019.02-2019.05 Participate as an animator in EVR studio project H game Cinematic 2018.11-2019.02

Jinkim27

Activision Blizzard | Novato, California Game Play Animation Intern 06/2023 - 09/2023 I was solely responsible for animating an in-game character, starting from idle poses to the gameplay entry animations. Understood and followed oral and written directions. Active collaboration and effective communication with team members and game engineers. Picostorm company | Busan, South Korea 3D Animator 07/2020 - 05/2021 Built animations and models showing objects in motion. Put together storyboards based on development choices, direction and cinematography. Used maya program to create realistic characters with full range of emotions and movement. Worked with artistic and technical teams to implement new software for updated animation objectives. Participate as an animator in the Ark-Duck Family Project Participate as an animator in the Sky-surfer Project Freelancer 3D Animator Participate as an animator for Pokemon TV series Project 2022.12-2023.04 Participate as an animator for Ghost Force Animation Project 2020.03-2020.06 Participate as an animator and Layout artist Lineage 2m Cinematic Project 2019.02-2019.05 Participate as an animator in EVR studio project H game Cinematic 2018.11-2019.02

Available to hire

Activision Blizzard | Novato, California
Game Play Animation Intern
06/2023 - 09/2023
I was solely responsible for animating an in-game character, starting from
idle poses to the gameplay entry animations.
Understood and followed oral and written directions.
Active collaboration and effective communication with team members and
game engineers.

Picostorm company | Busan, South Korea
3D Animator
07/2020 - 05/2021
Built animations and models showing objects in motion.
Put together storyboards based on development choices, direction and
cinematography.
Used maya program to create realistic characters with full range of
emotions and movement.
Worked with artistic and technical teams to implement new software for
updated animation objectives.
Participate as an animator in the Ark-Duck Family Project
Participate as an animator in the Sky-surfer Project

Freelancer 3D Animator

Participate as an animator for Pokemon TV series Project 2022.12-2023.04

Participate as an animator for Ghost Force Animation Project 2020.03-2020.06

Participate as an animator and Layout artist Lineage 2m Cinematic Project
2019.02-2019.05

Participate as an animator in EVR studio project H game Cinematic
2018.11-2019.02

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Experience Level

Language

English
Fluent
Korean
Fluent

Work Experience

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Education

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Industry Experience

Gaming, Other
    paper Crash team rumble game animation

    Making in-game animation for the crash team rumble game

    paper Pokemon Tv Animation Series

    Participate as an animator for Pokemon TV series Project
    Making 5 animation shots based on the storyboard.

    paper Activision Blizzard Animation intern

    I was solely responsible for animating an in-game character, starting from
    idle poses to the gameplay entry animations.
    Understood and followed oral and written directions.
    Active collaboration and effective communication with team members and
    game engineers.

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