Peter Larkin
I’m a software and DevOps engineer who loves turning complex release processes into smooth, repeatable workflows.
About
I’m a software and DevOps engineer who loves turning complex release processes into smooth, repeatable workflows. I enjoy automating infrastructure, building reliable pipelines, and collaborating across teams to deliver high-quality software.
Most recently I’ve been optimizing build and deployment automation for Ubisoft-related projects, writing automation scripts, and coordinating version control across platforms to ensure consistent releases.
- 4 years' experience
- Joined August 2025
Industry experience
- Media & Entertainment
- Software & Internet
- Other
- Gaming
Work experience· 4 roles
Wrote and maintained automation scripts to improve operational efficiency; created and maintained technical documentation for consistency and faster onboarding. Implemented cloud automation solutions to increase reliability and scalability. Managed user permissions and software licenses to maintain security compliance and control costs.
Responsible for preparing and providing the correct game versions per platform, tracking version stamps and storage allocation. Setup and maintenance of build pipelines for the Jenkins build system using Groovy and C#. Created and maintained Depots, Streams and Stream views in Helix.
Took care of preparing and providing the correct game versions per platform. Created and maintained build pipelines (Jenkins, Groovy, C#). Managed Depots, Streams and Stream views in Helix. Performed build server maintenance and related tasks.
Education
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