I’m a software and DevOps engineer who loves turning complex release processes into smooth, repeatable workflows. I enjoy automating infrastructure, building reliable pipelines, and collaborating across teams to deliver high-quality software. Most recently I’ve been optimizing build and deployment automation for Ubisoft-related projects, writing automation scripts, and coordinating version control across platforms to ensure consistent releases.

Peter Larkin

I’m a software and DevOps engineer who loves turning complex release processes into smooth, repeatable workflows. I enjoy automating infrastructure, building reliable pipelines, and collaborating across teams to deliver high-quality software. Most recently I’ve been optimizing build and deployment automation for Ubisoft-related projects, writing automation scripts, and coordinating version control across platforms to ensure consistent releases.

Available to hire

I’m a software and DevOps engineer who loves turning complex release processes into smooth, repeatable workflows. I enjoy automating infrastructure, building reliable pipelines, and collaborating across teams to deliver high-quality software.

Most recently I’ve been optimizing build and deployment automation for Ubisoft-related projects, writing automation scripts, and coordinating version control across platforms to ensure consistent releases.

See more

Skills

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Language

German
Beginner
English
Fluent

Work Experience

Software Developer Intern at Ubisoft Blue Byte GmbH
January 1, 2018 - December 31, 2019
Set up and upkeep of VMware monitoring systems; designed and programmed a local website for easy document sharing/editing. Automated testing and security vulnerability assessments.
Junior DevOps / Build & Release Programmer at Ubisoft Blue Byte GmbH
August 1, 2018 - December 31, 2019
Took care of preparing and providing the correct game versions per platform. Created and maintained build pipelines (Jenkins, Groovy, C#). Managed Depots, Streams and Stream views in Helix. Performed build server maintenance and related tasks.
DevOps / Build & Release Programmer at Koli bri Games (Ubisoft subsidiary)
August 1, 2022 - September 1, 2023
Responsible for preparing and providing the correct game versions per platform, tracking version stamps and storage allocation. Setup and maintenance of build pipelines for the Jenkins build system using Groovy and C#. Created and maintained Depots, Streams and Stream views in Helix.
Junior DevOps / IT Admin at Koli bri Games (Ubisoft subsidiary)
November 1, 2023 - June 1, 2025
Wrote and maintained automation scripts to improve operational efficiency; created and maintained technical documentation for consistency and faster onboarding. Implemented cloud automation solutions to increase reliability and scalability. Managed user permissions and software licenses to maintain security compliance and control costs.

Education

Bachelor of Science in Software Development at Atlantic Technological University
January 1, 2017 - January 1, 2021
FETAC Level 5 Information Technology at Galway Technical Institute
January 1, 2016 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Other, Gaming

Skills

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate