Peyton McEntire is a Unity developer and co-founder of an indie game studio, with experience shipping multiple titles reaching 10,000+ downloads each. He specializes in gameplay systems, narrative-driven design, and scalable architecture, with a strong foundation in C#, multiplayer systems, and backend integration. Peyton has worked with 15+ clients and enjoys building immersive, choice-driven experiences that blend storytelling with responsive gameplay.

Peyton McEntire

Peyton McEntire is a Unity developer and co-founder of an indie game studio, with experience shipping multiple titles reaching 10,000+ downloads each. He specializes in gameplay systems, narrative-driven design, and scalable architecture, with a strong foundation in C#, multiplayer systems, and backend integration. Peyton has worked with 15+ clients and enjoys building immersive, choice-driven experiences that blend storytelling with responsive gameplay.

Available to hire

Peyton McEntire is a Unity developer and co-founder of an indie game studio, with experience shipping multiple titles reaching 10,000+ downloads each. He specializes in gameplay systems, narrative-driven design, and scalable architecture, with a strong foundation in C#, multiplayer systems, and backend integration. Peyton has worked with 15+ clients and enjoys building immersive, choice-driven experiences that blend storytelling with responsive gameplay.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Co-Founder & Lead Developer at MTP Independent Development Group
May 1, 2023 - Present
Led development and release of two published Unity titles: Shelfwatcher and Shelfwatcher: Rules to Break. Achieved 10,000+ downloads per title and generated millions of impressions across YouTube and streaming platforms. Architected reusable gameplay systems to support rapid feature iteration across multiple titles. Managed a 3-person development team, overseeing feature planning, asset integration, and production builds. Directed full development lifecycle from prototype to public release.
Freelance Unity Developer at Independent / Freelance
December 31, 2022 - Present
Delivered custom Unity game projects for 15+ clients across multiple genres. Designed and implemented gameplay systems based on client specifications. Managed project scoping, iteration cycles, and milestone-based delivery. Generated $1,000+ in freelance revenue through independent contracts.

Education

Bachelor of Science in Computer Science at University of Texas at Dallas
January 11, 2030 - May 1, 2027
Bachelor of Science in Computer Science at University of Texas at Dallas
January 11, 2030 - May 1, 2027

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment