I'm Paul Gregory, a software architect and technology leader with over 30 years of software development experience across mobile games, VR and multimedia platforms. I solve complex problems by applying core quality practices and by leading by example, guiding highly focused and technically adept teams of developers and architects to deliver robust, scalable solutions. I focus on technology architecture, global IT delivery and staff development, and strategic planning. I have led edge software development programs, built end-to-end systems from embedded hardware to cloud services, and I strongly value collaboration with clients and partners to drive business impact while maintaining security and quality.

Paul Gregory

I'm Paul Gregory, a software architect and technology leader with over 30 years of software development experience across mobile games, VR and multimedia platforms. I solve complex problems by applying core quality practices and by leading by example, guiding highly focused and technically adept teams of developers and architects to deliver robust, scalable solutions. I focus on technology architecture, global IT delivery and staff development, and strategic planning. I have led edge software development programs, built end-to-end systems from embedded hardware to cloud services, and I strongly value collaboration with clients and partners to drive business impact while maintaining security and quality.

Available to hire

I’m Paul Gregory, a software architect and technology leader with over 30 years of software development experience across mobile games, VR and multimedia platforms. I solve complex problems by applying core quality practices and by leading by example, guiding highly focused and technically adept teams of developers and architects to deliver robust, scalable solutions.

I focus on technology architecture, global IT delivery and staff development, and strategic planning. I have led edge software development programs, built end-to-end systems from embedded hardware to cloud services, and I strongly value collaboration with clients and partners to drive business impact while maintaining security and quality.

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Experience Level

Expert
Expert
Expert
Expert
Expert
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Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Chief Technology Officer / Co-Founder at H 23 Ltd
January 1, 2019 - January 1, 2021
Sole technical member of a two-person startup in the mobile games field. Responsible for all technical decisions and engineering activities including game development, server-side technologies, web services, infrastructure and supporting services. Created a unique casual mobile game with live-ops features and monetisation on the Unity platform. Built a web-application to remotely manage live-ops features of the game including balance control, events, in-game tutorials and assistance, etc. Worked with Firebase and other third-party services to deliver a complete solution for game management, analytics, and performance tracking.
Senior Software and Systems Architect at Inzura
January 1, 2017 - January 1, 2019
Applied experience on larger, corporate development projects to guide the development processes and structure at the early-stage startup. Took responsibility for putting in place DevOps processes, systems monitoring and key disaster recovery tools and infrastructure. Implemented a number of enhancements to existing systems to bring important customer features to the platform.
Chief Technology Officer at Kantar Retail Virtual Reality
January 1, 2013 - January 1, 2017
Led a team to deliver the next generation of virtual reality software for the retail market. Facilitated growth from 4 to 35 people across all delivery aspects, including working with offshore providers to optimise function and cost. Introduced agile development, guiding the team to define their own structure and processes for optimal unit operation. Integrated quality assurance as a fundamental element of the software development process and introduced DevOps for efficient delivery and deployment. Maintained strategic direction of KR VR technology and customer offering, collaborating with clients and partners within Kantar and the WPP group, while overseeing security and compliance activities required for corporate environments.
Chief Software Architect at Idea Works3D Ltd.
January 1, 2011 - January 1, 2013
Defined and implemented high-level architecture and design processes for the entire engineering operation across all business units. Established and monitored agile design processes and workflows. Researched architectural solutions to market requirements, tracking emerging technologies in the mobile field and beyond to make recommendations for adoption. Mentored engineers to introduce design and architecture principles, improving reliability of effort estimation and final product quality. Coordinated with distributed teams in the UK and Ukraine to align design and architecture efforts and improve development processes.
Senior Software Architect at GLU Mobile Ltd.
January 1, 2009 - January 1, 2011
Designed and implemented a shader authoring pipeline addressing cross-platform issues across different standards. Created tools to enable efficient shader-based content support across disparate platforms. Researched, designed and implemented a high-level game logic solution for internal projects by combining industry-standard solutions with internal technology to produce a maintainable, high-performance solution for dynamic game behavior authoring.
Lead 3D Systems Architect at Rushes Post Production Ltd.
January 1, 2007 - January 1, 2009
Designed and developed an advanced project-tracking application for the 3D department, an inward-facing server-based solution on top of an SQL database. Used across multiple critical productions including film visual effects and TV productions. Served as primary technology support to the 3D effects unit. Responsibilities included designing custom solutions to complex simulation and rendering problems for high-level VFX productions.
Principal Engineer: Embedded Software at ARM Ltd.
January 1, 2006 - January 1, 2007
Brought on board as part of a new specialized team to drive the software component of ARM's then-newly formed media division. Defined and developed various device driver components to control the operation of 3D acceleration hardware.
Principal Engineer: Embedded Software at Incentive Software Ltd. / Superscape PLC
January 1, 1986 - January 1, 2006
Joined as part of a new specialized team to drive the software component of ARM's then-newly formed media division. Defined and developed device driver components to control the operation of 3D acceleration hardware.
Various Roles in R&D at Incentive Software Ltd. / Superscape PLC / Related Groups
January 1, 1986 - January 1, 2006
Designed and developed the industry-leading virtual reality software product VR Toolkit (VR T). Led the introduction of accessible 3D technology into markets such as military and industrial training, business simulation, computer-based training, and interactive web-based 3D. Oversaw numerous R&D activities across multiple projects and teams.

Education

Add your educational history here.

Qualifications

Aqsis Project - Original Architect and Maintainer
January 1, 1998 - March 4, 2026
Co-Author: Production Rendering - Design and Implementation
January 11, 2030 - March 4, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more