I’m Phil Laschewski, an Environment and Asset Artist specializing in creating high-quality assets and immersive environments for VFX, automotive, and commercial projects. I emphasize optimized workflows and technical precision to achieve outstanding results. With a keen eye for detail and a strong problem-solving mindset, I’m always seeking ways to refine my work, learn new techniques, and take on complex challenges that push my skills further.

Phil Laschewski

I’m Phil Laschewski, an Environment and Asset Artist specializing in creating high-quality assets and immersive environments for VFX, automotive, and commercial projects. I emphasize optimized workflows and technical precision to achieve outstanding results. With a keen eye for detail and a strong problem-solving mindset, I’m always seeking ways to refine my work, learn new techniques, and take on complex challenges that push my skills further.

Available to hire

I’m Phil Laschewski, an Environment and Asset Artist specializing in creating high-quality assets and immersive environments for VFX, automotive, and commercial projects. I emphasize optimized workflows and technical precision to achieve outstanding results. With a keen eye for detail and a strong problem-solving mindset, I’m always seeking ways to refine my work, learn new techniques, and take on complex challenges that push my skills further.

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Language

English
Fluent
German
Fluent

Work Experience

Environment Artist (Freelance – Remote) at Hogarth Worldwide
May 12, 2025 - August 29, 2025
Contributed to multiple photorealistic full-CG environments for a high-profile automotive campaign, ranging from rugged off-road trails to urban cityscapes and scenic highways. •Created assets ranging from background props to hero buildings, covering modeling, UV mapping, texturing, look development, and USD publishing. • Utilized procedural modeling, RBD simulations, and high- to low-poly baking to achieve efficiency, realism, and optimization per asset requirements. • Developed imaginary logos, labels, and graphics to support realism in assets and textures while ensuring legal compliance. • Conducted detailed reference gathering and design exploration, analyzing real-world locations. Actively contributed to the design process by working closely with the supervisor, creating blockouts and rapidly iterating on design choices. • Refined pre-existing assets, applying procedural breakup, re-texturing, recoloring, and detailing to improve realism and ensure cohesive integration within the environments. • Managed scene assembly, including layout, scattering, vehicle placement, and camera setups. • Ensured optimization and usability across multiple DCCs and operating systems, including geometry, cameras, and other scene data. • Delivered final images with responsibility for finishing touches, lighting tweaks, rendering, and compositing.
Junior 3D Generalist (Freelance – Remote) at Nexus Studios
August 5, 2024 - August 8, 2024
Responsible for creating game-ready assets using high- to low-poly techniques, supporting the asset team on a stylized project.

Education

B.A. Animation and Visual Effects at Mediadesign Hochschule Digital Film Design
October 1, 2020 - June 1, 2021
Diploma in Animation and Visual Effects at PIXL VISN media arts academy
October 1, 2021 - April 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment

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