Hi, I’m Noah Legault, a Gameplay Programmer and Software Engineer specializing in building robust gameplay systems in Unity using C#. I enjoy translating design ideas into responsive, data-driven gameplay and scalable architectures that players love to interact with. With a solid foundation in object-oriented design, debugging, and iterative development, I’m passionate about crafting maintainable software and enabling rapid balance and iteration in games. I thrive in collaborative environments and love turning complex concepts into solid, performant features.

Noah Legault

Hi, I’m Noah Legault, a Gameplay Programmer and Software Engineer specializing in building robust gameplay systems in Unity using C#. I enjoy translating design ideas into responsive, data-driven gameplay and scalable architectures that players love to interact with. With a solid foundation in object-oriented design, debugging, and iterative development, I’m passionate about crafting maintainable software and enabling rapid balance and iteration in games. I thrive in collaborative environments and love turning complex concepts into solid, performant features.

Available to hire

Hi, I’m Noah Legault, a Gameplay Programmer and Software Engineer specializing in building robust gameplay systems in Unity using C#. I enjoy translating design ideas into responsive, data-driven gameplay and scalable architectures that players love to interact with.

With a solid foundation in object-oriented design, debugging, and iterative development, I’m passionate about crafting maintainable software and enabling rapid balance and iteration in games. I thrive in collaborative environments and love turning complex concepts into solid, performant features.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Developer Intern at Indie Game Startup LLC
September 1, 2024 - June 1, 2025
Designed and implemented a data-driven unit and cost database system for an RTS game in Unity. Built scalable gameplay systems enabling rapid balance iteration and tuning. Collaborated with designers to translate gameplay concepts into functional mechanics. Refactored systems based on playtesting feedback to improve performance and maintainability.
Founder, Game Programmer & Designer at Sword and Storm Gaming
September 1, 2020 - Present
Designed and implemented core gameplay systems for a turn-based RPG in Unity using C#. Architected and maintained the full project codebase using modular, object-oriented design principles. Managed version control (Git) and coordinated development across small multidisciplinary teams. Presented playable demos at public exposition events and iterated systems based on player feedback.
Client Services Representative at Availity
September 1, 2024 - Present
Resolved high-volume technical software issues through troubleshooting and debugging. Contributed to process improvements as a subject-matter resource for internal teams.
Secretary at Legault Chiropractic Center
May 1, 2020 - July 1, 2022
Managed scheduling and financial documentation in a fast-paced office environment.

Education

Bachelor of Science in Computer Science at Florida Polytechnic University
August 1, 2021 - August 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Professional Services