I am known by many names but we'll just stick with Pike. I'm an artist, metalhead, video game enthusiast, nerd/geek, and self-proclaimed survivalist. My goal is to be eventually hired as a concept artist in the gaming industry. I have a background in information technologies, game design. and decades of experience in studio and digital art. I'm an artist to the bone. We don't think outside the box; we break it down and create something new.

I am known by many names but we'll just stick with Pike. I'm an artist, metalhead, video game enthusiast, nerd/geek, and self-proclaimed survivalist. My goal is to be eventually hired as a concept artist in the gaming industry. I have a background in information technologies, game design. and decades of experience in studio and digital art. I'm an artist to the bone. We don't think outside the box; we break it down and create something new.

Available to hire

I am known by many names but we’ll just stick with Pike. I’m an artist, metalhead, video game enthusiast, nerd/geek, and self-proclaimed survivalist. My goal is to be eventually hired as a concept artist in the gaming industry. I have a background in information technologies, game design. and decades of experience in studio and digital art. I’m an artist to the bone. We don’t think outside the box; we break it down and create something new.

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Language

English
Fluent
Spanish; Castilian
Beginner
German
Intermediate

Work Experience

Add your work experience history here.

Education

Associate of Applied Science Game Design & Simulation at University of New Mexico
August 19, 2019 - December 19, 2021
Bachelor of Arts Game Art & Animation at University of Advancing Technology
September 6, 2022 - April 28, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    uniE621 As I Survive - Combat Skills Icon
    As I Survive is a survival, zombie, RPG open world project masterminded by Nick Bonofiglio. It utilizes Unreal Engine 5 and has been in development for a few years now. Check out Nick on LinkedIn. This here is one of the icons that will be utilized in the player's UI.
    uniE621 As I Survive - Crafting Skills Icon
    As I Survive is a survival, zombie, RPG open world project masterminded by Nick Bonofiglio. It utilizes Unreal Engine 5 and has been in development for a few years now. Check out Nick on LinkedIn. This here is one of the icons that will be utilized in the player's UI.
    uniE621 As I Survive - Survival Skills Icon
    As I Survive is a survival, zombie, RPG open world project masterminded by Nick Bonofiglio. It utilizes Unreal Engine 5 and has been in development for a few years now. Check out Nick on LinkedIn. This here is one of the icons that will be utilized in the player's UI.
    uniE621 Letters From the Eastern Front - Viktor Wolfgang Color Render
    This is an ongoing personal concept art project of a soldier, Viktor Wolfgang, who lives on Zircon, a world surrounded by floating cities engulfed by war. The world is made of three layers: The Sky Kingdoms that orbit far away from the death and destruction, the Acolyte's Ring where the industrial workers supply food, clothing, and weaponry to the war efforts, and the Marshlands permanently tainted by the years of chemical grenades and trench dugouts. The time period takes on the aesthetics of WWI Trench Warfare, Dieselpunk, and the Great Depression era. Notable Distinctions: The world seems to be stick in a perpetual shade of grey and darkness, no matter the location there's always something lurking in the shadows...
    uniE621 Letters From the Eastern Front - Viktor Wolfgang Turn Around
    This is an ongoing personal concept art project of a soldier, Viktor Wolfgang, who lives on Zircon, a world surrounded by floating cities engulfed by war. The world is made of three layers: The Sky Kingdoms that orbit far away from the death and destruction, the Acolyte's Ring where the industrial workers supply food, clothing, and weaponry to the war efforts, and the Marshlands permanently tainted by the years of chemical grenades and trench dugouts. The time period takes on the aesthetics of WWI Trench Warfare, Dieselpunk, and the Great Depression era. Notable Distinctions: The world seems to be stick in a perpetual shade of grey and darkness, no matter the location there's always something lurking in the shadows...
    uniE621 Letters From the Eastern Front - Zorn Color & Value Render
    This is an ongoing personal concept art project of a soldier, Viktor Wolfgang, who lives on Zircon, a world surrounded by floating cities engulfed by war. The world is made of three layers: The Sky Kingdoms that orbit far away from the death and destruction, the Acolyte's Ring where the industrial workers supply food, clothing, and weaponry to the war efforts, and the Marshlands permanently tainted by the years of chemical grenades and trench dugouts. The time period takes on the aesthetics of WWI Trench Warfare, Dieselpunk, and the Great Depression era. Notable Distinctions: The world seems to be stick in a perpetual shade of grey and darkness, no matter the location there's always something lurking in the shadows...
    uniE621 Letters From the Eastern Front - The Marshlands Color Render
    This is an ongoing personal concept art project of a soldier, Viktor Wolfgang, who lives on Zircon, a world surrounded by floating cities engulfed by war. The world is made of three layers: The Sky Kingdoms that orbit far away from the death and destruction, the Acolyte's Ring where the industrial workers supply food, clothing, and weaponry to the war efforts, and the Marshlands permanently tainted by the years of chemical grenades and trench dugouts. The time period takes on the aesthetics of WWI Trench Warfare, Dieselpunk, and the Great Depression era. Notable Distinctions: The world seems to be stick in a perpetual shade of grey and darkness, no matter the location there's always something lurking in the shadows...