Available to hire
Senior 3D Artist with a background spanning mobile, indie, and live-service game production. I create characters, props, and environments end-to-end—from high-poly sculpting in ZBrush to optimized, game-ready assets in 3ds Max, Maya, and Blender—focusing on silhouette, readability, and real-time performance budgets.
I’ve shipped 3D work across live mobile titles and contributed assets to trailers, cinematics, and in-game content. I also bring motion design and technical implementation skills (Unity, After Effects), helping carry assets from concept to a finished, shippable result.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
Polish
Fluent
English
Advanced
Spanish; Castilian
Advanced
Work Experience
3D Artist at Rossmann
February 1, 2025 - PresentModeled and textured hard-surface 3D props and visual elements for marketing campaigns in Blender and Unity. Created 3D-driven motion design and video content in After Effects using add-ons such as Duik for bone-based rigging and Mocha AE for planar tracking. Optimized 3D assets for real-time performance and in-app deployment. Supported technical implementation of new Rossmann marketing campaigns within the application and collaborated closely with UX/UI designers, copywriters, content writers, and developers. Worked with AI prompts to generate creative assets and continuously improved AI-generated content.
3D Artist & Motion Designer at Rossmann
February 1, 2025 - PresentModeled and textured hard-surface 3D props and visual elements for marketing campaigns in Blender and Unity. Edited promotional videos and branded advertising content for Rossmann, and created motion animations for the Rossmann mobile application (including Story/App features). Designed and supported UI/UX solutions using Figma and Adobe Photoshop. Produced 3D-driven motion design and video content in After Effects with tools such as Duik (bone-based rigging) and Mocha AE (planar tracking). Optimized 3D assets for real-time performance and in-app deployment, supported technical implementation of marketing campaigns within the application, and troubleshot issues related to app updates and campaign deployments. Collaborated closely with UX/UI designers, copywriters, content writers, and developers; used AI prompts to generate creative assets and improve AI-generated content.
Senior Digital Designer at 7N
February 1, 2025 - PresentDesigning and delivering 3D, motion, and UI content for corporate clients, from concept to final render; building custom ExtendScript/JSX tools for After Effects (parametric ScriptUI panels, bake-to-keyframes, Lottie/JSON export) that streamline the animation team's workflow; developing prototypes and systems in Unity 6 (HDRP, Cinemachine 3, new Input System) — character controller, audio systems, and procedural effects; exploring WebXR and photogrammetry solutions (3D scanning, AR measurement) as new product directions.
Motion Designer at Rossmann
February 1, 2025 - PresentEditing promotional videos and branded advertising content; creating motion animations for the Rossmann mobile application (including Story/App features); designing and supporting UI/UX solutions using Figma and Adobe Photoshop; producing advanced motion design and video content in After Effects; creating 3D assets and visual elements in Blender and Unity; supporting technical implementation of new Rossmann marketing campaigns within the application; troubleshooting and resolving issues related to app updates and campaign deployments; close collaboration with UX/UI designers, copywriters, content writers, and developers; working with AI prompts to generate creative assets and continuously improving AI-generated content.
Senior Digital Motion Designer at The Square Games
November 1, 2020 - January 1, 2026Created game trailers, video content, and promotional assets for game projects; edited, post-produced, and composited gameplay footage using Adobe After Effects and Adobe Premiere Pro; prepared dynamic presentations of game mechanics, gameplay features, and project visuals; created cinematic shots, environments, VFX, explosions, and video materials using Unreal Engine 5, Unity, and Blender; captured gameplay directly from Unity and Unreal Engine 5 projects and prepared footage for publication; used motion tracking, geo tracking, Mocha AE, and tracking add-ons for compositing and visual effects; used AI tools and prompt engineering to speed up creative workflows, generate assets, and develop visual concepts; created 3D models for video materials and game-related assets, including retopology, UV mapping, rigging, and animation of elements such as vehicles, characters, aircraft, animals, and other in-game objects.
Senior 3D Artist at Ten Square Games
November 1, 2020 - PresentLed innovative 3D character and environment designs, greatly improving the aesthetics and realism of our game's trailers, demonstrating exceptional attention to detail and multitasking skills, bringing projects to completion within strict deadlines.
Mid 3D Artist at KAG Mobile Games
October 1, 2020 - November 1, 2020Provided input during pre-production stages regarding feasibility or technical implications for designs for 3D animated perspectives. Delivered high-quality animation under tight deadlines, maintaining consistent performance across multiple assignments.
Mid 3D Artist at Always Too Late
January 1, 2018 - October 1, 2020Coordinated with a team of artists, animators, and programmers to develop features and animations and prepared art assets. Helped in gameplay design, ensuring quality and usability in real-time environments.
Junior 3D Artist (Freelance) at eHEROES / Drageusgames
February 1, 2017 - January 31, 2018Designed and animated simple 3D models of characters and objects across four mobile game projects (UpUp, FlopDown, DumDum, CartoonRacer). Unfolded UV grids and handled rigging, skinning, and texturing of game assets. Created and implemented basic VFX (particles, impacts) to support gameplay feedback. Assisted in designing and implementing game levels, including obstacles and interactive elements. Optimized 3D models with LOD (Level of Detail) for mobile performance constraints.
Junior 3D Artist at eHEROES / Drageusgames (freelance)
February 1, 2017 - January 31, 2018Designed and animated simple 3D models of characters and objects across four mobile game projects (UpUp, FlopDown, DumDum, CartoonRacer). Unfolded UV grids and handled rigging, skinning, and texturing of game assets. Created and implemented basic VFX (particles, impacts) to support gameplay feedback. Assisted in designing and implementing game levels, including obstacles and interactive elements. Optimized 3D models with LOD (Level of Detail) for mobile performance constraints.
Junior 3D Artist (Freelance) at Elchupacabra sp. z o.o.
February 1, 2015 - January 31, 2017Animated 3D models of characters and weapons for MurderShadow, an arena shooter game. Rigged, skinned, and textured 3D assets. Created particle effects (smoke, gunfire, fragments) to support gameplay feedback. Supported 2D animation work for interface and game elements. Assisted in designing and creating game maps and level layouts.
Junior 3D Artist at Elchupacabra sp. z o.o. (freelance)
February 1, 2015 - January 31, 2017Animated 3D models of characters and weapons for MurderShadow, an arena shooter game. Rigged, skinned, and textured 3D assets. Created particle effects (smoke, gunfire, fragments) to support gameplay feedback. Supported 2D animation work for interface and game elements. Assisted in designing and creating game maps and level layouts.
Education
Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Professional Services, Other, Retail
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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