I am a passionate 3D animator with extensive experience in creating intricate animated characters and backgrounds. My journey in the field has helped me refine my skills in various software, ensuring high-quality outputs that resonate with my team's vision. I thrive in collaborative environments where creativity and innovation are nurtured. My commitment to continuous improvement drives me to adapt and learn new techniques, contributing positively to projects and team dynamics.

Piotr Madej

I am a passionate 3D animator with extensive experience in creating intricate animated characters and backgrounds. My journey in the field has helped me refine my skills in various software, ensuring high-quality outputs that resonate with my team's vision. I thrive in collaborative environments where creativity and innovation are nurtured. My commitment to continuous improvement drives me to adapt and learn new techniques, contributing positively to projects and team dynamics.

Available to hire

I am a passionate 3D animator with extensive experience in creating intricate animated characters and backgrounds. My journey in the field has helped me refine my skills in various software, ensuring high-quality outputs that resonate with my team’s vision.

I thrive in collaborative environments where creativity and innovation are nurtured. My commitment to continuous improvement drives me to adapt and learn new techniques, contributing positively to projects and team dynamics.

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Language

Polish
Fluent
English
Advanced
Spanish; Castilian
Advanced

Work Experience

Senior 3D Artist at Ten Square Games
November 1, 2020 - Present
Led innovative 3D character and environment designs, greatly improving the aesthetics and realism of our game's trailers, demonstrating exceptional attention to detail and multitasking skills, bringing projects to completion within strict deadlines.
Mid 3D Artist at KAG Mobile Games
October 1, 2020 - November 1, 2020
Provided input during pre-production stages regarding feasibility or technical implications for designs for 3D animated perspectives. Delivered high-quality animation under tight deadlines, maintaining consistent performance across multiple assignments.
Mid 3D Artist at Always Too Late
January 1, 2018 - October 1, 2020
Coordinated with a team of artists, animators, and programmers to develop features and animations and prepared art assets. Helped in gameplay design, ensuring quality and usability in real-time environments.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment