Jesse Zamjahn is a senior 3D/CGI artist and multidisciplinary image-maker with 24+ years of high-end creative experience spanning the U.S. and Europe. He partners with CGI studios, agencies, and brands to create premium, photoreal work for print and motion—balancing artistic taste, production discipline, and modern toolsets to deliver visuals that feel believable, emotionally resonant, and built for campaign performance. Jesse’s strength is range: he moves confidently from concept to final, bridging creative direction with hands-on craft. On the CGI side, he covers the full production spectrum—previz and conceptual development, modeling, world-building, PBR materials, lighting, animation/VFX needs, and high-fidelity environments and landscapes. He’s also deeply experienced in CAD rendering and virtual set workflows, helping teams visualize products early, enhance realism, and integrate assets into either fully CG worlds or photographed plates. On the finishing side, Jesse brings a strong post-production foundation—retouching, matte painting, compositing, grading, tracking and VFX—supported by a practical understanding of photography and light. That “finish-first” mindset shows up in the details: he’s meticulous about realism, material response, and the subtle choices that make frames feel effortless. He also supports shoot production when projects call for it: storyboards and 3D previz, technical planning, 360° HDR, gaussian splatting and photogrammetry to accelerate believable integration. Based in southern France and comfortable collaborating remotely across time zones, Jesse is represented in North America by TMAR and is available for freelance, project-based, retainer, or staff senior roles.

JESSE ZAMJAHN

Jesse Zamjahn is a senior 3D/CGI artist and multidisciplinary image-maker with 24+ years of high-end creative experience spanning the U.S. and Europe. He partners with CGI studios, agencies, and brands to create premium, photoreal work for print and motion—balancing artistic taste, production discipline, and modern toolsets to deliver visuals that feel believable, emotionally resonant, and built for campaign performance. Jesse’s strength is range: he moves confidently from concept to final, bridging creative direction with hands-on craft. On the CGI side, he covers the full production spectrum—previz and conceptual development, modeling, world-building, PBR materials, lighting, animation/VFX needs, and high-fidelity environments and landscapes. He’s also deeply experienced in CAD rendering and virtual set workflows, helping teams visualize products early, enhance realism, and integrate assets into either fully CG worlds or photographed plates. On the finishing side, Jesse brings a strong post-production foundation—retouching, matte painting, compositing, grading, tracking and VFX—supported by a practical understanding of photography and light. That “finish-first” mindset shows up in the details: he’s meticulous about realism, material response, and the subtle choices that make frames feel effortless. He also supports shoot production when projects call for it: storyboards and 3D previz, technical planning, 360° HDR, gaussian splatting and photogrammetry to accelerate believable integration. Based in southern France and comfortable collaborating remotely across time zones, Jesse is represented in North America by TMAR and is available for freelance, project-based, retainer, or staff senior roles.

Available to hire

Jesse Zamjahn is a senior 3D/CGI artist and multidisciplinary image-maker with 24+ years of high-end creative experience spanning the U.S. and Europe. He partners with CGI studios, agencies, and brands to create premium, photoreal work for print and motion—balancing artistic taste, production discipline, and modern toolsets to deliver visuals that feel believable, emotionally resonant, and built for campaign performance.

Jesse’s strength is range: he moves confidently from concept to final, bridging creative direction with hands-on craft. On the CGI side, he covers the full production spectrum—previz and conceptual development, modeling, world-building, PBR materials, lighting, animation/VFX needs, and high-fidelity environments and landscapes. He’s also deeply experienced in CAD rendering and virtual set workflows, helping teams visualize products early, enhance realism, and integrate assets into either fully CG worlds or photographed plates.

On the finishing side, Jesse brings a strong post-production foundation—retouching, matte painting, compositing, grading, tracking and VFX—supported by a practical understanding of photography and light. That “finish-first” mindset shows up in the details: he’s meticulous about realism, material response, and the subtle choices that make frames feel effortless.

He also supports shoot production when projects call for it: storyboards and 3D previz, technical planning, 360° HDR, gaussian splatting and photogrammetry to accelerate believable integration.

Based in southern France and comfortable collaborating remotely across time zones, Jesse is represented in North America by TMAR and is available for freelance, project-based, retainer, or staff senior roles.

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Language

English
Fluent
French
Fluent

Work Experience

Owner & Lead 3D Artist at pixteur studios
January 1, 2007 - Present
Oversees global CGI campaigns for major clients, leads previsualization, 3D modeling, texturing, rigging, simulation, animation and rendering. Specializes in 3D CAD product visualization, photorealistic rendering, photographic integration, 3D human characters, and offline virtual production. Manages art direction, client liaison, and production pipeline to deliver integrated print and motion campaigns.
Freelance Retoucher, Photographer, 3D CGI & Design at France
January 1, 2003 - January 1, 2007
Retouching, photography, 3D CGI and design for advertising agencies. Art direction and design for Disney France, L’Oréal, Luc Besson & Europacorp…
Art Director & Retoucher at Noble-BBDS
January 1, 2001 - January 1, 2003
Design and creation of targeted advertising campaigns for clients in the healthcare & luxury sectors.

Education

BFA in Drawing & Painting (Minor: Illustration) at Milwaukee Institute of Art & Design
January 1, 1997 - January 1, 2001

Qualifications

Add your qualifications or awards here.

Industry Experience

Healthcare, Media & Entertainment, Manufacturing, Professional Services, Software & Internet, Consumer Goods