As a 3D/CG artist, with over 15 years experience, I excel in transforming imagination into tangible forms, balancing technical precision with a storyteller’s eye. My expertise lies in high-end modeling, texturing, lighting, and real-time rendering, delivering cinematic visuals and production-ready assets from concept to completion.
I am known for my strong visual storytelling, clean topology, and fast, collaborative iteration across creative and technical teams. My experience includes creating 3D/CG digital content for brands like Prime Hydration and Alani Nu, contributing to their global success.
I specialize in high-end modeling, texturing, lighting, and real-time rendering, a 3D little animation and character rigging as well—delivering cinematic visuals and production-ready assets from concept to final.
Most recent employment and project experience
CG Generalist Congo Brands
December 2024 - January 2026
Experience Level
Work Experience
Education
Qualifications
Industry Experience
- Made in Blender 4.4
- Rendered in Cycles
- Composited in Blender
The power of Geometry Nodes in Blender is virtually unlimited! Results of finishing Businge Ismail’s “Advanced Effects in Blender” course, which I highly recommend!
A practice in 3D realism and underwater CG animation. Modeled and rendered in Blender
Cellular level animation and VFX modeled and rendered in Blender
PIT BARREL COOKER FULL 3D MOVIE: 3D modeling, texturing, shading, lighting, rigging, compositing, video editing, motion graphics all original. (No downloaded third party 3D assets).
Cinematic Storytelling in Blender. Rendered in EEVEE. SFX added in Final Cut Pro-X. Original music, made in Logic Pro-X
Using CG to tell a story with simple scene setup and one simple animation. Built and rendered in Blender
TUNDRA R/O Filtered Water Mockup. 3D Product Dynamic Animation. Modeled, textured and animated in Blender 4.4. Rendered in Cycles. SFX in Final Cut Pro-X.
TUNDRA Logo original concept.
“The Tyrannical Pumpkin King.” Cinematic Storytelling in Blender. Rendered in Cycles. SFX, voiceovers, and post production in Final Cut Pro-X. Script original.
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