VR and game developer specializing in Unity-based systems (XR Toolkit/VR), custom physics and high-score backends using IO-NOS and AWS. Experienced in dynamic in-game UI, user profiles and multi-brand data, and delivering end-to-end VR gameplay and production work in agile environments.

Pol Casaú

VR and game developer specializing in Unity-based systems (XR Toolkit/VR), custom physics and high-score backends using IO-NOS and AWS. Experienced in dynamic in-game UI, user profiles and multi-brand data, and delivering end-to-end VR gameplay and production work in agile environments.

Available to hire

VR and game developer specializing in Unity-based systems (XR Toolkit/VR), custom physics and high-score backends using IO-NOS and AWS. Experienced in dynamic in-game UI, user profiles and multi-brand data, and delivering end-to-end VR gameplay and production work in agile environments.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

Work Experience

Professional Level Game Developer (VR) at Padel VR (company not specified)
February 1, 2024 - Present
Developed VR gameplay systems in Unity using XR Toolkit and custom physics, and built a backend using IO-NOS and AWS for high scores, user profiles, and multi-brand data. Designed and implemented dynamic in-game UIs with Unity Canvas and C# managed international client meetings to align features with brand needs. Delivered a solo and team-based agile VR production environment covering gameplay logic, UI/UX, testing, and iteration cycles.
VR Game Developer / Professional Level Game Developer at Freelance
February 1, 2024 - Present
Developed VR gameplay systems in Unity with XR Toolkit and a custom physics backend using C# components and built-in services. Implemented high score systems with user profiles, multi-brand data handling, and engineered dynamic in-game UIs using Unity Canvas and C#. Delivered features aligned with international client meetings while working solo and supporting team-based development in an agile, fast-paced VR production environment. Produced reusable gameplay and UI modules, managed development iterations, and focused on end-to-end delivery (implementation, testing, and iteration).
Freelance VR Developer / VR Game Developer at Freelance (company not specified)
June 1, 2022 - January 31, 2024
Developed a VR educational game to teach mathematics through immersive gameplay. Produced and coordinated with Lemon Bite on a mobile game initiative focused on casual game prototyping, and created GeoKnow, a geography mobile game published on Google Play. Managed full development including gameplay logic, UI/UX, testing and iteration cycles.
Freelance VR Developer
June 1, 2022 - January 31, 2024
Developed an immersive VR educational game to teach mathematics through engaging gameplay mechanics. Produced and coordinated gameplay logic and UI/UX, and managed production progress across development and iteration cycles. Also contributed to mobile and game initiative work including a geolocation-based mobile game (Unity/C#) published on Google Play.

Education

at Universitat Politècnica de Catalunya
September 1, 2017 - June 1, 2023
Studies (degree not specified) at Universitat Politècnica de Catalunya
September 1, 2017 - June 1, 2023

Qualifications

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Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet