Technical sound designer and game audio designer specializing in interactive audio systems, adaptive music, and immersive soundscapes. Experienced integrating FMOD, Wwise, Unity, and Unreal Engine to create audio experiences that enhance gameplay, storytelling, and player immersion. Collaborative and strong communicator with hands-on experience in sound design, Foley, editing, and mixing/mastering, along with performance as a singer, pianist, and trumpeter. Works on personal audio projects and R&D such as RTPC-driven audio behaviors and interactive audio system implementations.

Polimeni Lourdes

Technical sound designer and game audio designer specializing in interactive audio systems, adaptive music, and immersive soundscapes. Experienced integrating FMOD, Wwise, Unity, and Unreal Engine to create audio experiences that enhance gameplay, storytelling, and player immersion. Collaborative and strong communicator with hands-on experience in sound design, Foley, editing, and mixing/mastering, along with performance as a singer, pianist, and trumpeter. Works on personal audio projects and R&D such as RTPC-driven audio behaviors and interactive audio system implementations.

Available to hire

Technical sound designer and game audio designer specializing in interactive audio systems, adaptive music, and immersive soundscapes. Experienced integrating FMOD, Wwise, Unity, and Unreal Engine to create audio experiences that enhance gameplay, storytelling, and player immersion.

Collaborative and strong communicator with hands-on experience in sound design, Foley, editing, and mixing/mastering, along with performance as a singer, pianist, and trumpeter. Works on personal audio projects and R&D such as RTPC-driven audio behaviors and interactive audio system implementations.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Language

Spanish; Castilian
Fluent
English
Advanced
Croatian
Beginner

Work Experience

Technical Sound Designer | Game Audio Designer (Personal projects) at Ongoing R&D (on Steam / game audio systems)
January 1, 2026 - Present
Developing and implementing adaptive music systems and interactive audio behaviors for games. Includes building RTPC-driven audio behaviors and integrating interactive audio systems in Unity and Unreal Engine. Also related to releases and projects available on Steam.
Technical Sound Designer | Game Audio Designer | Composer at Freelance (Private projects)
January 1, 2021 - Present
Creating original music and sound effects for short films (freelance). Worked on audio production for projects including: “Laberinto”, “Mi Apocalipsis”, and “Todavía Estás”. Additionally performs and composes remakes/interpretations related to popular music and audio design needs.
Freelance Composer and Music Producer
January 1, 2021 - Present
Develop original melodies, songs, and musical arrangements for projects in video games, short films, and advertising. Adapt music creation to the specific needs of each project, utilizing modern production techniques and collaborating remotely with creative teams.

Education

Guitar at Gilardo Gilardi Conservatory
January 1, 2009 - January 1, 2012
High School in Natural Sciences at San Vicente de Paul
January 1, 2013 - January 1, 2019
Musical Theatre Studies at Instituto Argentino de Musicales (IAM)
January 1, 2021 - January 1, 2022
Degree in Popular Music at Universidad Nacional de La Plata (UNLP)
January 1, 2021 - January 22, 2026
Virtual Instruments: advanced techniques at Universidad Nacional de las Artes
January 1, 2025 - January 22, 2026
Diploma in Audio Design and Production for Video Games at Universidad Tecnologica Nacional de Buenos Aires
January 1, 2025 - January 22, 2026
Professional Certification in Sound Design at Universidad Champagnat
January 1, 2025 - January 22, 2026
Degree in Popular Music at Universidad Nacional de La Plata (UNLP)
January 1, 2020 - December 31, 2025
Diploma in Audio Design and Music Production for Video Games (TN) at Universidad Tecnológica
January 1, 2021 - December 31, 2023
Technical Degree in Design and Development in Video Games (TN) at Universidad Tecnológica
January 1, 2023 - December 31, 2025
Diploma in Music Production (TN) at Universidad Tecnológica
January 1, 2021 - December 31, 2024
Music and Audio for cinema/TV (Leonardo D'Atri) at Leonardo D'Atri
January 1, 2023 - December 31, 2025
Professional Certification in Sound Design (UCH) at UCH
January 1, 2020 - December 31, 2021
FMOD - Unity Vst Instruments: advanced techniques (UNA) at UNA
January 1, 2020 - December 31, 2021
Professional Certification in Sound Design (UCH) at UCH
January 1, 2020 - December 31, 2022

Qualifications

Vocal Technique
January 1, 2021 - January 22, 2026
Theater Production Course
January 1, 2021 - January 22, 2026
Pre/Post Production and Mastering Course
January 1, 2023 - January 22, 2026
Music and Audio for Cinema/TV Course
January 1, 2024 - January 22, 2026
German / English ELT certification (C1 level mentioned)
January 1, 2024 - July 28, 2026
Audio Engineer / Music Production professional certifications (UCH, UNA, Leonardo D'Atri) - listed in resume
January 11, 2030 - July 28, 2026

Industry Experience

Media & Entertainment, Gaming, Education, Professional Services