Hi, I’m Pradeep Singh Bal, an Animation Lead with 17+ years of experience in animating and rigging characters, and building end-to-end art pipelines. I’ve delivered character and environment animations for major IPs, while coordinating across time zones and departments to keep projects on track. I’m passionate about storytelling through movement and visuals, and I continuously adapt to new tools and workflows to meet demanding production goals. I’m a dependable, collaborative team player who thrives in fast-paced environments. I enjoy mentoring teammates, optimizing pipelines, and learning new software to stay ahead in a rapidly evolving tech landscape. When I’m not animating, I’m exploring better ways to bring ideas to life and help teams deliver engaging experiences. Worked with Outsourcing studios for 14 years and efficient communication skills enhance my remote working capabilities.

Pradeep Singh Bal

Hi, I’m Pradeep Singh Bal, an Animation Lead with 17+ years of experience in animating and rigging characters, and building end-to-end art pipelines. I’ve delivered character and environment animations for major IPs, while coordinating across time zones and departments to keep projects on track. I’m passionate about storytelling through movement and visuals, and I continuously adapt to new tools and workflows to meet demanding production goals. I’m a dependable, collaborative team player who thrives in fast-paced environments. I enjoy mentoring teammates, optimizing pipelines, and learning new software to stay ahead in a rapidly evolving tech landscape. When I’m not animating, I’m exploring better ways to bring ideas to life and help teams deliver engaging experiences. Worked with Outsourcing studios for 14 years and efficient communication skills enhance my remote working capabilities.

Available to hire

Hi, I’m Pradeep Singh Bal, an Animation Lead with 17+ years of experience in animating and rigging characters, and building end-to-end art pipelines. I’ve delivered character and environment animations for major IPs, while coordinating across time zones and departments to keep projects on track. I’m passionate about storytelling through movement and visuals, and I continuously adapt to new tools and workflows to meet demanding production goals.

I’m a dependable, collaborative team player who thrives in fast-paced environments. I enjoy mentoring teammates, optimizing pipelines, and learning new software to stay ahead in a rapidly evolving tech landscape. When I’m not animating, I’m exploring better ways to bring ideas to life and help teams deliver engaging experiences.

Worked with Outsourcing studios for 14 years and efficient communication skills enhance my remote working capabilities.

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Work Experience

Lead Animator (Remote) at Komi Games Inc
May 1, 2022 - Present
Lead character and environment animations using 3DS Max; create in-game cinematics with Unreal Sequencer; collaborate with Animation Director to define animation style.
Senior Animator and Rigging Lead (Remote) at Albedo Informatics Inc.
January 1, 2021 - May 1, 2022
Rigged characters, VFX, creatures, and props using 3DS Max CAT/Biped; mentored team members; supported coding team to efficiently implement assets in Unity.
Freelance Animator at Freelance (Winnipeg, MB)
August 1, 2017 - January 1, 2021
Developed base skeletons in Maya and 3DS Max for in-game characters; produced appealing animations for a fighting game and other unnamed projects.
Lead Animator at Lakshya Digital
February 1, 2011 - May 1, 2017
Grew and led animation teams; contributed to titles such as Guilty Gear Xrd (Arc System), Avatar for Xbox, DragonVale World, WWE, Zoo Country, Pet Raven, and Namco Bandai projects; utilized Maya, 3DS Max, and MotionBuilder for animation and Mocap workflows.
Senior Animator at Trine Games Ltd.
May 1, 2009 - January 1, 2011
Wii Yoga, Street Cricket for Sony; supported Mocap integration for YOGA; built flexible 3DS Max pipelines; created creature and character animations; led animation team and cross-department coordination.
Senior Animator & Rigging Artist at Lakshya Digital Pvt. Ltd.
June 1, 2007 - April 1, 2009
Worked on Clone Wars (Lucas Arts) and My Little Pony projects using 3DS Max Biped; contributed rigging and animation pipelines.
Animator & Rigging Artist at Vbeing Softwares Pvt. Ltd
June 1, 2005 - May 1, 2007
Shortfuze project using 3DS Max; contributed to an unreleased Sengoku board game animation and Cheetos project.

Education

Bachelor of Science (Information Technology) at JIMS/SMU New Delhi, India
January 11, 2030 - January 17, 2026
Diploma in 3D Animation and Multimedia Design at MAAC New Delhi, India
January 11, 2030 - January 17, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    paper Attack Combo Bo Staff

    Created a set of 3 animations to represent a combo attack.
    Planning, referencing and rigging are my strengths along with expertise in Keyframe animation

    Animation samples:

    Demoreel :