I am a passionate character artist with over 3 years of academic experience focused on anatomy-based sculpting and creating VR-ready character pipelines. I specialize in crafting optimized character assets with clean topology to enable smooth deformation in immersive virtual reality environments. My proficiency in software tools like ZBrush, Maya, and Substance Painter allows me to deliver high-quality, performance-optimized assets. I am enthusiastic about collaborative storytelling within immersive VR projects and continually strive to integrate art and technology seamlessly. I enjoy working with animation and rigging teams to ensure that my models are both visually compelling and technically sound, ready for real-time application and performance optimization.

Pranjal Srivastava

I am a passionate character artist with over 3 years of academic experience focused on anatomy-based sculpting and creating VR-ready character pipelines. I specialize in crafting optimized character assets with clean topology to enable smooth deformation in immersive virtual reality environments. My proficiency in software tools like ZBrush, Maya, and Substance Painter allows me to deliver high-quality, performance-optimized assets. I am enthusiastic about collaborative storytelling within immersive VR projects and continually strive to integrate art and technology seamlessly. I enjoy working with animation and rigging teams to ensure that my models are both visually compelling and technically sound, ready for real-time application and performance optimization.

Available to hire

I am a passionate character artist with over 3 years of academic experience focused on anatomy-based sculpting and creating VR-ready character pipelines. I specialize in crafting optimized character assets with clean topology to enable smooth deformation in immersive virtual reality environments. My proficiency in software tools like ZBrush, Maya, and Substance Painter allows me to deliver high-quality, performance-optimized assets.

I am enthusiastic about collaborative storytelling within immersive VR projects and continually strive to integrate art and technology seamlessly. I enjoy working with animation and rigging teams to ensure that my models are both visually compelling and technically sound, ready for real-time application and performance optimization.

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Language

English
Fluent

Work Experience

Add your work experience history here.

Education

MA Computer Animation at Kingston University London
January 1, 2023 - December 31, 2025
Bachelor of Design Animation at Symbiosis Institute of Design
January 11, 2030 - September 2, 2025
MA Computer Animation at Kingston University London
January 1, 2023 - December 31, 2025
Bachelor of Design Animation at Symbiosis Institute of Design
January 11, 2030 - September 2, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education

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