I am a passionate character artist with over 3 years of academic experience focused on anatomy-based sculpting and creating VR-ready character pipelines. I specialize in crafting optimized character assets with clean topology to enable smooth deformation in immersive virtual reality environments. My proficiency in software tools like ZBrush, Maya, and Substance Painter allows me to deliver high-quality, performance-optimized assets.
I am enthusiastic about collaborative storytelling within immersive VR projects and continually strive to integrate art and technology seamlessly. I enjoy working with animation and rigging teams to ensure that my models are both visually compelling and technically sound, ready for real-time application and performance optimization.
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