Available to hire
Hi, I’m Lawrence Marable, a narrative designer and writer crafting quests, character arcs, and lore for engaging games. I collaborate with narrative leads, artists, and engineers to weave cohesive stories across systems and worlds, balancing gameplay with storytelling to boost player engagement.
I earned an MS in Game Design from Full Sail University with a 3.9 GPA and a Course Director’s Award in Narrative Design. I thrive in remote, cross-disciplinary teams, value clear worldbuilding docs, and love turning feedback into polished narratives that resonate with players and drive meaningful in-game outcomes.
Skills
Experience Level
Work Experience
Narrative Designer at Double Loop Games
May 1, 2025 - July 1, 2025Collaborated closely with narrative leads to design compelling quests and detailed character arcs for Ashe Cove: A Merge Mystery, boosting player engagement and new player downloads by 30%. Developed comprehensive worldbuilding documentation to ensure consistent lore and thematic cohesion throughout game’s narrative increasing productivity by 50%. Conducted weekly content reviews with narrative teams, ensuring alignment with narrative goals and quality standards.
Narrative Designer at Fluffy Dog Studio
August 1, 2024 - January 1, 2025Authored 3 3,000-word character-driven quests utilized existing game mechanics to build a relationship between characters to boost player engagement by 45% in Neopets: Tales of Dacardia. Implemented 6 high-level narrative concepts into the Unity engine to develop playable experiences. Designed engaging characters with diverse personalities that became fan-favorites at the Neopets 25th Anniversary Live Event.
Narrative Designer at Crazy Maple Studio
August 1, 2023 - January 1, 2025Created two multi-chapter player-choice influenced games with a focus on character arcs and compelling narratives garnering thousands of users. Collaborated closely with artists, engineers, and lead narrative designers to construct strong narratives to increase player engagement by 25%. Provided narrative feedback on multiple projects, ensuring scripts were cohesive and that feedback drove up engagement and in-game purchases by 15%.
Writer at Pixelberry Studios
May 1, 2022 - December 1, 2023Composed five stories on Pixelberry Storyloom's application, contributing to stories that set high records and attracted thousands of users. Outlined hundreds of choices, dialogues, and chapters in Google Documentation with Lead Editors before translating to the in-engine tool, emphasizing teamwork and shared goals in story development. Built a character-creation tool using an in-engine tool, capturing attention of thousands of players and showcasing high-quality visual storytelling.
Education
Master of Science in Game Design (M.S.) at Full Sail University
October 1, 2019 - February 23, 2026Qualifications
Course Director’s Award in Narrative Design
January 11, 2030 - February 23, 2026Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
Experience Level
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