Job closedPosted a year ago

LightBear Software Inc. - 3D Modeler

3D Modeler
Open to offers Remote
Twine JobsVerified
Stretford, United Kingdom · Organization
Recently active

Client: LightBear Software Inc.

Location: Remote

Contract: Contract

Job Description

LightBear Software Inc. is seeking a 3D Modeler / 3D Character Animator (Stylized Low-Poly, Must Rig Assets) for a remote contract/freelance position. The company is developing a game project with a clean, stylized, low-poly aesthetic inspired by Kay Lousberg’s work. The game is currently in active development for PC, Nintendo Switch, PlayStation, and Xbox, requiring assets optimized for console performance and Unity integration. The candidate will have the opportunity to contribute creatively to the project’s aesthetic and themes while introducing fresh concepts.


Requirements

For 3D Modelers:

  • Create stylized, low-poly 3D models, props, and environments.
  • Model, UV-unwrap, and texture assets, including flat colors and game-ready textures.
  • Rig characters and riggable props (skinned character rigs and game-ready skeletons).

For 3D Character Animators:

  • Create animations for characters and rigged props, including idle, movement, and attacks.
  • Iterate on animations based on feedback to ensure fluidity and compatibility with gameplay mechanics.

For Both Roles:

  • Deliver assets optimized for real-time engines and console performance, ready for Unity integration.
  • Collaborate with the team and iterate on assets to maintain consistency with the evolving aesthetic.

What We’re Looking For

  • Strong portfolio showcasing stylized, low-poly 3D models or animations.
  • Proficiency in Blender (preferred), Maya, 3ds Max, or similar tools.
  • Solid understanding of game asset pipelines and optimization for real-time engines (Unity required).
  • For modelers: Rigging skills including skinning, bones, basic FK/IK setups.
  • For animators: Strong animation fundamentals with experience in game-ready animations.
  • Experience with UVs, texture maps, LODs, and performance optimization for consoles.
  • Good communication skills and ability to take direction and feedback effectively.

Deliverables & Workflow

  • Clean, named files: .blend/.fbx (rigged + skinned), UV layout, textures (.png/.tga), animations (if applicable).
  • Correct pivots/origins, naming conventions, and a simple test animation or pose to verify functionality.
  • Milestone workflow: concept/blockout → model/rig → animate/texture → integration.
  • Export to .fbx format is required for Unity compatibility.

Compensation

  • Development will span at least one year.
  • Payment will be milestone-based, aligned with publisher funding timelines.
  • Contractors will likely be classified as 1099 and paid per asset at agreed-upon rates upon achieving funding milestones.
  • Pay rate: $10.00 - $30.00 per hour, expected hours: 1 – 30 per week.

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